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| OOTP 10 - New to the game? If you have basic questions about the game, please come here! |
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#1 (permalink) |
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Minors (Double A)
Join Date: Feb 2009
Location: Wisconsin
Posts: 102
Thanks: 13
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best way to play?
I wouldn't exactly say this is a beginner question but its a good place to put it for future reference so I'll ask it here.
Would someone kindly explain the difference and the way to implement a league that is purely stat based (no ratings) vs a league that is current ratings only (no potential ratings). I have dug around and seen these two types of leagues come up often when discussing a better (and possibly more difficult) way to play since the AI tends to suck when evaluating talent using the in game scouting system. I ask this question both because I am a bit confused on the difference between the two (and which way to play) and i ask it in hopes it will put a lot of good information into one spot. Digging around on the forums has only gotten me more confused regarding these ways to play and maybe I'm the only one but maybe I'm not. |
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#2 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 5,598
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In league setup:
Actual Ratings Scale & Potential Ratings Scale. Setting potential to none gives you current only. Setting both to none gives you stats based only.
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It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#4 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 5,598
Thanks: 56
Thanked 442x in 307 posts
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There aren't really any pros or cons, it just depends on how you enjoy playing. Lots of people play with stats only and enjoy it very much. Others like having the ratings there and also enjoy it very much. It's personal taste really.
__________________
It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#5 (permalink) |
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Minors (Double A)
Join Date: Feb 2009
Location: Wisconsin
Posts: 102
Thanks: 13
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I see your point. Along the same lines, under AI options in league setup for AI player evaluation is it wise to put a 0 for ratings and have the AI also base everything only on stats? Does that affect AI player development in a negative way?
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#6 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 5,598
Thanks: 56
Thanked 442x in 307 posts
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It shouldn't have any affect on development, but my reccomendation is once you've set the league up, make a copy and run a few test seasons to be sure you're getting the results you want.
__________________
It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#7 (permalink) | |||
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Hall Of Famer
Join Date: Jul 2004
Location: White Vegas - The party town
Posts: 5,339
Thanks: 628
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Quote:
There is no wrong way to play. However you cannot get, nor should you expect any settings to generate the results you want right away. I'd suggest 3-5 seasons, perhaps more, with tweaks to tilt the results where you want to go. FWIW I sim 15-20 seasons to generate stats, a history and refine league totals (every 3-5 seasons) before my "real" start. That may not appeal to everyone, but. ... ... Oh if you want a stat based league and player eval, you need to correct and apply league totals modifiers. Speaking strictly about fictional leagues here, the default modifiers are not really close. If the league totals are off, player stats will be difficult to judge. I hope this doesn't scare you off. ![]() Check out some of the quick start leagues. Sky Dog's league has a complete explanation of his rationale including AI eval, player creation and league totals.
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