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| OOTP 10 - New to the game? If you have basic questions about the game, please come here! |
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#1 (permalink) |
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Minors (Double A)
Join Date: Apr 2009
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On starting pitchers, and other newb questions
I'm enjoying the demo, and I'll probably buy OOTP 10 -- and maybe 9 too if I stay addicted! But I have some questions.
1. I understand that starters get tired after a certain number of pitches, which depends on their Endurance. But is there any other reason to remove a starter? I.e., can a starter have a day where they just "don't have it"? I mean, suppose a starter is being shelled in the first inning. He's not tired yet. Is there any gameplay reason to remove him? I know he might well be yanked in RL, but if his chances to perform remain constant even during his shelling, why yank him? Maybe his morale suffers as he starts to give up runs? 2. I understand that in OOTP 9, pitch type is largely cosmetic, except for the knuckleball. My Tim Wakefield from 2008, though, doesn't seem to throw a knuckler at all. Shouldn't his profile list one? 3. I read here that managing in the minors isn't well-implemented in OOTP 9 (although I see that there at least will be a minor-league DL in OOTP 10). Is there any other recommended way to "start small" and move up in a roleplaying way? Start your career with a last-place MLB team, I suppose? 4. What's the appeal of completely fictitious leagues? LoL, I know that's kind of a broad question. More specifically: Is it that you have no preconceived idea of who will do well and who won't -- that there's more roleplaying involved? Maybe it's a good way to "start small" as a manager? 5. What exactly is a dynasty? You play the same team for more than one year? Thanks! |
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#2 (permalink) | ||
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#3 (permalink) |
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Minors (Double A)
Join Date: Apr 2009
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Thanks for your reply! Very helpful. I think I might try my hand at managing the 2008 Nationals.
I'm glad to hear there are good reasons to pull a starter who's getting shellacked early. To ask a follow-up question: does the game model "an off day" for a pitcher (or batter)? Or is each pitch/atbat just a random die roll, subject to the exact same odds as the pitch/atbat before it? |
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#4 (permalink) | |||
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Hall Of Famer
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Quote:
Players can be hot or cold. That may have some effect, but I don't think there is a bad day good day model.
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#5 (permalink) | |
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Quote:
I don't know the answer to that (Markus may be the only one who does), but my guess is you can have just good or bad days. And without knowing the truth either way I think I like believing that to be the case. It would seem too orchestrated or automatic if all it did was look at the situation (i.e. inning, score, count and whatever else) to determine the odds. I like the thought of simple bad days factoring in. To more answer the OP's original question, I rarely play out my games, but when I do if a guy is getting shelled I'm taking him out (unless the game is already far lost and my staff is tired). It's a great question though. Is it more just bad luck so far and over the course of a game the player's luck should approach average or does the pitcher just have no chance that day? I really don't know, but with not knowing I think I'd rather try my luck with someone else. I like how with OOTP there are little things like that that you can't help but wonder: does it work like in real life and does real life even work the way you think it does? Sometimes it's nice not knowing the answer.
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#6 (permalink) | ||
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Hall Of Famer
Join Date: Jul 2004
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No, I meant that cold or hot players would be more likely to have bad/good days. I'm not sure what the "game" actually does or what the mechanics of a bad performance is.
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