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| OOTP 10 - New to the game? If you have basic questions about the game, please come here! |
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#1 (permalink) |
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Minors (Double A)
Join Date: Apr 2009
Posts: 154
Thanked 3x in 3 posts
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Waive Vs. Release Vs. Other
I have a high-paid player on my team that has a contract for three more seasons. I can't trade him away because no one wants him (neither do I). So I guess I want to just get rid of him. So how do I get rid of the guy?
I did some searching and found some stuff that went all around what I want to know but nothing exactly on point. If I "release" him, a message comes up that says this will add a zillion dollars to my player expenses. I barely have any player expenses that I can spare. What is that all about??? If I "waive" him, a message comes up that askes if I want to place him on "irrevocable waivers" which sounds like what I want...maybe? How do I get rid of a player I simply do not want. There will be more players that I want to get rid of too. |
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#2 (permalink) |
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Hall Of Famer
Join Date: Aug 2002
Posts: 10,075
Thanked 498x in 285 posts
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You can place him on waivers, but if no one is taking him in trade, it may be unlikley they will claim him off the waiver wire either. You might revisit the trades with an eye toward taking some of the other team's salary weight off of their budget to make him a bit more attractive. Is he older? Are his stats reasonable? Are your AI Evaluation settings left at default?
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#3 (permalink) | |
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All Star Starter
Join Date: Oct 2005
Location: Essex HON!
Posts: 1,909
Blog Entries: 1
Thanked 48x in 42 posts
Infractions: 0/1 (1)
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If you don't love Russ, you don't love America. This post brought to you by Carl's Jr. |
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#4 (permalink) |
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Minors (Double A)
Join Date: Apr 2009
Posts: 154
Thanked 3x in 3 posts
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Thanks.
I didn't ever realize baseball contracts were "guaranteed." I'm used to football where if you release someone, their annual salary need not be paid. Note to self: rethink those outstanding multi-year contract offers immediately. |
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#5 (permalink) | |
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Minors (Double A)
Join Date: Apr 2009
Posts: 154
Thanked 3x in 3 posts
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Quote:
But, yes, he's an older guy. I'll try that trade thing again and see if I can pick up some more salary from the other team. Maybe I can get two players that can help me or something like that. Thanks. |
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#6 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,982
Thanked 46x in 36 posts
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Baseball money is guaranteed, as mentioned. All the costs are upfront when a man is cut and a big enough hit can probably leave you really hurting for a few seasons if revenue sharing isn't turned on (Game menu > Game Setup > League Setup > Rules). For some historical research, check out Albert Belle's contract with the Orioles. Your one saving grace can come if a player retires, in which case you aren't on the hook for any of his money.
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Former Co-Commish and owner of the Boston Red Sox, 1783-1144, .609%, of the defunct Overlords Baseball League (1930-48). 17 Division wins, 9 ALCS wins, 5 World Series wins. |
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#7 (permalink) |
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Bat Boy
Join Date: Apr 2009
Posts: 6
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sorry for jumping on your thread, but, I was wondering, when offering players for trades, does the AI GMs look more at stats or attributes?
How about age, potential ratings, salary, injury ratings/history, lefty bats, and team position needs, etc.? Can I just assume the game's similar to real life? For that matter, does the AI build their lineups more based on stats or attributes? thank you |
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#8 (permalink) | |
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Minors (Double A)
Join Date: Apr 2009
Posts: 154
Thanked 3x in 3 posts
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#9 (permalink) | ||
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Hall Of Famer
Join Date: Jul 2004
Location: White Vegas - The party town
Posts: 4,981
Thanked 595x in 381 posts
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There is an AI Evaluation setting under game set up/AI options. That's one level. I'm quite sure that contract and team needs do also form part of the trading AI.
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