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Old 05-01-2009, 05:13 PM   #1 (permalink)
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Adjusting Market Sizes

I've been messing around with the demo for the past couple of weeks and there's been one main thing that I haven't been able to figure out. When creating a fictional league, I've noticed that there seems to be no relationship between a city's real life size and market size in the game. For example, in the fictional league I have now Los Angeles has the smallest market size. I found a way to randomize the league's financials, but is there any way to adjust things market size and fan loyalty manually?

Edit: It's been stumping me for almost a month, and then as soon as I post a thread about it I think to turn on Commissioner Mode!

Last edited by Inside Outside; 05-01-2009 at 05:15 PM.
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Old 05-01-2009, 05:33 PM   #2 (permalink)
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Yes, you can edit pretty much anything in Commish mode.
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Old 05-01-2009, 07:50 PM   #3 (permalink)
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The game works things the wrong way round. It creates the players, then creates the salaries, then decides what size the town needs to be, etc, to be just appropriate to support the salary.

You need to be aware of that when you edit the town sizes, etc. In some cases, if you make the towns too realistic in relationship to each other, too fast, you get extreme behavior from the AI: too much shedding of payroll, or too much free agent buying, or some such thing. It's a good idea to take a gradual approach to getting the towns in line.

FWIW.
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Old 05-01-2009, 10:08 PM   #4 (permalink)
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Quote:
Originally Posted by SteveP View Post
The game works things the wrong way round. It creates the players, then creates the salaries, then decides what size the town needs to be, etc, to be just appropriate to support the salary.

You need to be aware of that when you edit the town sizes, etc. In some cases, if you make the towns too realistic in relationship to each other, too fast, you get extreme behavior from the AI: too much shedding of payroll, or too much free agent buying, or some such thing. It's a good idea to take a gradual approach to getting the towns in line.

FWIW.
Could I avoid this by setting up all the market sizes and fan loyalty before the inaugural draft? I'm only on the demo right now and I'm holding out for OOTP 10 so I'm not at risk of messing up my league here.
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Old 05-02-2009, 02:57 PM   #5 (permalink)
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Quote:
Originally Posted by Inside Outside View Post
Could I avoid this by setting up all the market sizes and fan loyalty before the inaugural draft? I'm only on the demo right now and I'm holding out for OOTP 10 so I'm not at risk of messing up my league here.
Nope.

Any changes you make to the market size and fan loyalty before the inaugural draft will be changed by the OOTP 9 engine once the draft is completed. The AI will draft based on what it thinks is the best player for the team when each pick comes up, with no basis on what you set the market at prior.

Then after the draft, the OOTP 9 engine will, automatically readjust the market and fan loyalty to "fit" with whatever payroll each team ended up with.

There's nothing you can do about it short of waiting until the inaugural draft improvements with OOTP 10 are released.

I've wrestled with this myself.
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Old 05-02-2009, 04:51 PM   #6 (permalink)
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snnort answered your question one way, and I'll give you a slightly different answer: don't try to fix the problem all at once. Make relatively small adjustments each year (if you are playing multiyear), so that the AI doesn't have to make extreme changes in a single season. For example, you can still make NY your biggest market (as an example) but it doesn't have to be twice as big as everyone else in the first season. As a rule of thumb, adjusting a city size by two levels at a time probably is the most you want to do -- although the impact of adjusting upward is less of a problem than adjusting downward.

In short, it can be seen as a cup-half-full situation -- just work at it over a period of time.

Hope that helps.
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Old 05-02-2009, 07:22 PM   #7 (permalink)
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I've read a couple of times elsewhere that it's a good idea to sim the first ten or fifteen years so I guess I'll adjust the financials every year while I'm doing that then. Thanks for the input, everyone.
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Old 05-03-2009, 12:22 AM   #8 (permalink)
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I've read a couple of times elsewhere that it's a good idea to sim the first ten or fifteen years.
That's just someone's opinion. Don't take it as gospel. I've never played that way, and don't intend to start. The important thing to understand is that the market size issue is mostly something in your head. It doesn't have much impact on how the game plays, or even how realistic it is. However, if you are into simming over several seasons, you can certainly use that to get the market size/salary structure situation into line. Enjoy!
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Old 05-08-2009, 05:12 PM   #9 (permalink)
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I've read a couple of times elsewhere that it's a good idea to sim the first ten or fifteen years so I guess I'll adjust the financials every year while I'm doing that then. Thanks for the input, everyone.
I sim three seasons and then generally take the weakest team. That seems like a good minimum to me to get a decent feel for how the various players will perform and to provide three seasons of data for each player. Obviously, more seasons would offer a bit more realism.

My computer isn't particularly fast. I think it would take an all nighter to Sim 12-15 seasons. I'd need to run the game at night while I slept.
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Old 05-08-2009, 09:44 PM   #10 (permalink)
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You can check out MarkCalc9 or MarketCalc 8 Historical, two apps I created for the game that will let you create somewhat accurate market sizes manually or inputting figures from the game to get numbers that reflect correctly.

They're both in my signature.
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Old 07-12-2009, 04:49 PM   #11 (permalink)
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You can check out MarkCalc9 or MarketCalc 8 Historical, two apps I created for the game that will let you create somewhat accurate market sizes manually or inputting figures from the game to get numbers that reflect correctly.

They're both in my signature.
I don't see them in your signature, am I missing something? Would love to see them. Is there a MarkCalc10?

Also, is this something that can be preset, for historical sims? Is there a way to have OOTP use the actual populations of cities/markets for each year (or each 10 year period, based on census data)?
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Old 09-04-2009, 02:14 PM   #12 (permalink)
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I had not, up to now, made a new version of MarketCalc. But I'm considering updating for the new version this weekend.

Here's a link to MarketCalc 9
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