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Old 06-24-2009, 03:07 PM   #1 (permalink)
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Ballpark Factors

I have no idea on how to edit these so there are realistic to what I want, as the numbers aren't making much sense to me.

The ratings are

AVG OVR: 1.018
Doubles: .882
Triples:.930
HR OVR: 1.069


I've got no idea what any of that means. I want to make my ballpark play fair, and if anything even pitcher favored. So if you could tell me what those numbers mean, or what "average" for a fair park, that'd be great.
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Old 06-24-2009, 03:13 PM   #2 (permalink)
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Quote:
Originally Posted by AceRock86 View Post
I have no idea on how to edit these so there are realistic to what I want, as the numbers aren't making much sense to me.

The ratings are

AVG OVR: 1.018
Doubles: .882
Triples:.930
HR OVR: 1.069


I've got no idea what any of that means. I want to make my ballpark play fair, and if anything even pitcher favored. So if you could tell me what those numbers mean, or what "average" for a fair park, that'd be great.
They are basically a percentage adjustment to what would occur in a "neutral" ballpark. For example, BAs in that park would tend to be about 1.8% higher than in a neutral part. Doubles would be lower. It's an adjustment to probability, not a control over what actually happens.

A neutral park would have 1.000 in all dimensions. There is actually an option in the Action menu when you are in the edit ballpark window, which neutralizes all ballparks.
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Old 06-24-2009, 03:18 PM   #3 (permalink)
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A neutral park would have ratings of 1.000 for all the factors - it would play perfectly fair.

The higher the number, the more likely that event is; conversely, the lower the number, the less likely that event is.

In the sample ballpark you gave the factors for, batters would be very slightly more likely to get a hit than in a perfectly neutral park, and they would hit slightly more home runs over the course of the season. However, they wouldn't hit many doubles at all, compared to a neutral park, and wouldn't hit as many triples, either.

One thing to keep in mind when adjusting the factors is that the AVG OVR line affects all hits: singles, but also doubles, triples, and home runs. If the AVG OVR is set very high (for a hitter's park) or very low (for a pitcher's park), you may want to run some test sims to see if you should adjust the other factors in the opposite way, because if you have a low AVG OVR and a low HR OVR, it's going to be an extreme pitcher's park with very few home runs hit. If you have a low AVG OVR and an above-average HR OVR, you'll still have a pitcher's park, but the home run totals won't be extremely low.
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Old 06-24-2009, 03:45 PM   #4 (permalink)
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Didn't want to start another thread for it, but I've got another question. In a fictional league, if I edit a player almost completely, his "old self" will have no effect correct? For ex. I noticed I had too many great 1B. So if I changed one of them into a speedy shortstop, there should be no problems correct? Thanks.
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Old 06-24-2009, 03:55 PM   #5 (permalink)
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Originally Posted by AceRock86 View Post
Didn't want to start another thread for it, but I've got another question. In a fictional league, if I edit a player almost completely, his "old self" will have no effect correct? For ex. I noticed I had too many great 1B. So if I changed one of them into a speedy shortstop, there should be no problems correct? Thanks.
Correct
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