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OOTP 10 - New to the game? If you have basic questions about the game, please come here!

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Old 10-10-2009, 02:29 PM   #1 (permalink)
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Stamina Rating (1-20)

I posted this in my league forum, but I don't think that they want to help a new guy, lol.

How does a pitcher's stamina rating correlates to the amount of a pitches a pitcher can throw before he begins to lose effectiveness? For example, our rating system is scaled at 1-20. How many pitches can a starter with a 20 rating for stamina can throw as opposed to a starter with a rating of 15?
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Old 10-10-2009, 02:39 PM   #2 (permalink)
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These observations may be of some help to you with regard to stamina.

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Originally Posted by Curtis View Post
I believe the game uses 5 on the 1-20 for the cutoff, with 1-4 being reliever-only.

I'm actually looking forward to how this plays out when I convert my Oriental universe, since I have a gumpload of really good 7-8 endurance MRs in my system, and only one decent starter. I may suddenly find myself competitive!

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Originally Posted by andymac View Post
The AI is making these guys starters because they have at least 3+ quality pitches and enough stamina to start. That is exactly what it should do if the ratings that were given to them make them one of the better starters on the team. If you want to guarantee that good relievers like Francisco Rodriguez never start...you have to give them a lower stamina than 4 (out of 10).

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Originally Posted by Markus Heinsohn View Post
Exactly. Everyone with a 25+ out of 100 of endurance can give you 90+ pitches as a starter.
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5 is the cutoff on the 1-20 scale... everything below are pure relievers.
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Old 10-10-2009, 03:13 PM   #3 (permalink)
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Quote:
Originally Posted by Dream Job View Post
I posted this in my league forum, but I don't think that they want to help a new guy, lol.

How does a pitcher's stamina rating correlates to the amount of a pitches a pitcher can throw before he begins to lose effectiveness? For example, our rating system is scaled at 1-20. How many pitches can a starter with a 20 rating for stamina can throw as opposed to a starter with a rating of 15?
There is no definitive answer. A 20/20 rating should allow you not to worry about pitch count at all. Even 15/20 is pretty good. In the 10-15 range you might want to put the lower guys on a 110-115 limit. I have a highly rated SP who would show as 6/20 on your scale who is good for 90-100 pitches but rarely goes past 5-6 innings.

I'm pretty happy with the way Markus re-jigged stamina and the relationship with starting pitching in vX. The number of "Pedro" like starters seems more realistic. That in turn leads to more realistic bullpen use.
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Old 10-10-2009, 04:08 PM   #4 (permalink)
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How does a pitcher's stamina rating correlates to the amount of a pitches a pitcher can throw before he begins to lose effectiveness?
I'll add one bit of detail: a pitcher loses effectiveness when he has thrown roughly 90% of the total pitches that cause him to be "Tired". By "loses effectiveness" I mean that his pitch velocity drops. It is possible that other factors such as movement and control are also affected, but one can only guess about that. Once a pitcher becomes tired, it does not take many more pitches for him to become exhausted. Each stage means that his effectiveness is being reduced.
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Old 10-10-2009, 05:09 PM   #5 (permalink)
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Originally Posted by RchW View Post
There is no definitive answer. A 20/20 rating should allow you not to worry about pitch count at all. Even 15/20 is pretty good. In the 10-15 range you might want to put the lower guys on a 110-115 limit. I have a highly rated SP who would show as 6/20 on your scale who is good for 90-100 pitches but rarely goes past 5-6 innings.

I'm pretty happy with the way Markus re-jigged stamina and the relationship with starting pitching in vX. The number of "Pedro" like starters seems more realistic. That in turn leads to more realistic bullpen use.
Thanks, this really helps
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Old 10-10-2009, 05:12 PM   #6 (permalink)
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And how about a reliever with a 3 rating on the 1-20 scale. Would 30 pitches be too much for this guy?
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Old 10-11-2009, 03:26 PM   #7 (permalink)
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And how about a reliever with a 3 rating on the 1-20 scale. Would 30 pitches be too much for this guy?
I have never set pitch counts for RPs, and I doubt I ever will. For one thing, the 90% drop-off I mentioned doesn't occur with RPs (which is the primary reason I use pitch count control -- which I don't very much). One possible problem with pitch count control on RPs is running out of bullpen in a long game. The AI tends to stretch out RPs when the game gets past about 12 innings (probably too much so, but that issue will have to wait until OOTP11 ).

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Old 10-11-2009, 03:50 PM   #8 (permalink)
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The AI tends to stretch out RPs when the game gets past about 12 innings (probably too much so, but that issue will have to wait until OOTP11 ).
Part of that reasoning behind that is often the AI has exhausted either its rested relievers OR its available PH (bench) by extra innings. Extra innings management is on the table (at least mine) for a tweak in the next version. Plan, AI, plan.
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Old 10-11-2009, 04:04 PM   #9 (permalink)
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Plan, AI, plan.
I see that you are one of the dreamy romantics. Good luck and best wishes.
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Old 10-11-2009, 04:08 PM   #10 (permalink)
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I see that you are one of the dreamy romantics. Good luck and best wishes.
Yeah, you're probably right. By OOTPXIII, I'm aiming for AI bullpen warmups. That'll force 'em to think about the next couple of innings!
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Old 10-11-2009, 04:24 PM   #11 (permalink)
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Yeah, you're probably right. By OOTPXIII, I'm aiming for AI bullpen warmups. That'll force 'em to think about the next couple of innings!
If you want a good example of the AI plan-ahead problem, how about the pitcher that hits in one half-inning, and then is immediately replaced by another pitcher at the start of the next half-inning? Happens quite often. I BZed it but Markus blew me off. If the AI can't get that one figured out, we know there are serious limitations at work.
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