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Old 07-01-2009, 09:53 PM   #1 (permalink)
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Mysterious Sign and Release

Why are free agents on human owned teams signing free agent contracts and then being released 5 days later? I've seen several instances like this during our off season but this is the first time its happened to me, so I know its not a case of a guy being left on the DFA list too long.

DFA time is 35 days
The Sim Started on 1/1/2009
The player was signed on 1/2/2009
He was then released on 1/7/2009.

Why is this happening? It happened twice in this 30 day sim.
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Old 07-01-2009, 10:10 PM   #2 (permalink)
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Did you have room for them on the ML roster? I don't think FA signings ever get put on DFA (for morale purposes).

This is probably a bug though I'm not sure what the answer is for this.
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Old 07-01-2009, 10:13 PM   #3 (permalink)
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Are you only seeing this occur with one team? Does that team perhaps have the AI managing either minor league signing/releases or Transactions for that team? Is the human manager set "On Vacation" within the game?

Did you re-import team exports mid sim (doubtful but had to ask)
Were you running this with the automator or manually simming?

If none of the above is true, this might be a bug. The 35 day DFA is a new setting, and if you are absolutely sure that you have it set for 35 days, it might be looping for some reason here and instead the game thinks the DFA is only 5 days (despite you having it set for 35 days). Try to do other signings and see if it occurs when a player is signed for 5 days, they get dumped if not moved from RFA despite the 35 day setting. Try the same thing with 30 day DFA instead as well...

I'm pretty sure I tested the new 35 day DFA in beta, so this might be a new bug introduced somehow by one of the patches, or maybe I just did a crappy job testing this part
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Old 07-01-2009, 10:19 PM   #4 (permalink)
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Ok, I just tested and I don't see any bug with DFA time.. but I did think of one other thing..


Are you running this with the Automator? if so, do you have the box checked "Demote/Release players with DFA time left of X days or less:" ?

If so, what is that set to, as in how many days do you have that option set for?
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Old 07-01-2009, 10:20 PM   #5 (permalink)
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Quote:
Originally Posted by Alan T View Post
Are you only seeing this occur with one team?
Others owners have had this happen

Quote:
Originally Posted by Alan T View Post
Does that team perhaps have the AI managing either minor league signing/releases or Transactions for that team? Is the human manager set "On Vacation" within the game?
None of these are set

Quote:
Originally Posted by Alan T View Post
Did you re-import team exports mid sim (doubtful but had to ask)
Were you running this with the automator or manually simming?
No, I used the automator to download the exports and run the sim.

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Originally Posted by Alan T View Post
If none of the above is true, this might be a bug. The 35 day DFA is a new setting, and if you are absolutely sure that you have it set for 35 days, it might be looping for some reason here and instead the game thinks the DFA is only 5 days (despite you having it set for 35 days). Try to do other signings and see if it occurs when a player is signed for 5 days, they get dumped if not moved from RFA despite the 35 day setting. Try the same thing with 30 day DFA instead as well...

I'm pretty sure I tested the new 35 day DFA in beta, so this might be a new bug introduced somehow by one of the patches, or maybe I just did a crappy job testing this part
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Old 07-01-2009, 10:20 PM   #6 (permalink)
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Quote:
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Ok, I just tested and I don't see any bug with DFA time.. but I did think of one other thing..


Are you running this with the Automator? if so, do you have the box checked "Demote/Release players with DFA time left of X days or less:" ?

If so, what is that set to, as in how many days do you have that option set for?
I had it set to 30
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Old 07-01-2009, 10:24 PM   #7 (permalink)
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So I checked the other two instances that this happened in the past and once they player was released in two days and the other three days.

These two instances were during different sims and on different teams.
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Old 07-01-2009, 10:25 PM   #8 (permalink)
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I had it set to 30
Set that to 0. That is your problem.
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Old 07-01-2009, 10:30 PM   #9 (permalink)
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Set that to 0. That is your problem.
I thought the purpose for that was at the begining of the sim, anyone with less DFA time than that would be demoted or released to keep the sim from stopping.
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Old 07-01-2009, 10:34 PM   #10 (permalink)
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never mind
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Old 07-01-2009, 10:39 PM   #11 (permalink)
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It is. You are demoting guys with 30 days (or less) of time. Since it started at 35 days, they are getting released after 5 days. I think Alan is right. I get it now.
Well, if a sim is 30 days long, and a guy only has 20 DFA days left at the start of the sim he should be released because if he doesn't get released or sent to the minors he'll stop the sim. It seems that this check isn't just being done the first day of the sim but every day of it so if a guy starts a sim with 35 DFA days left, and you sim for 20 days, once he gets to less than 30 days he's released, despite having enough days left to finish the sim.


The logic behind that box doesn't seem to make sense but if setting it to 0 fixes the issue, that's what I'll start doing.
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Old 07-01-2009, 10:39 PM   #12 (permalink)
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I thought the purpose for that was at the begining of the sim, anyone with less DFA time than that would be demoted or released to keep the sim from stopping.
I could be wrong on that, but for some reason I think I had the same assumption but it caused me this same grief once before.

Now what I believe is that it must do the rfa check throughout the sim daily when using it in the automator. You can test this by simply trying to sign guys in a test league with 35 day DFA , and the RFA box set to 30, it should release the guy 5 days after signing them regardless of when they sign. Try changing it to 25 and see how it affects it.

You will end up seeing the correlation and probably come to the same conclusion that i did.. Either way, give it a try and see if I'm right on this one or not. I've been wrong before
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Old 07-01-2009, 10:41 PM   #13 (permalink)
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The logic behind that box doesn't seem to make sense but if setting it to 0 fixes the issue, that's what I'll start doing.

You are absolutely right, that the logic doesn't make sense.. but it is what it is. Basically what is important to note is that the RFA check happens daily during your sim, not just once at the start. That is what confuses most people about it...

Knowing that, I still don't know of many reasons why you would want anything other than 0 in that box though.
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Old 07-01-2009, 10:48 PM   #14 (permalink)
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I've opened BZ 3391 about this. I agree Alan, with it working the way it does, I don't know why you'd want it set to anything other than 0. If it works they way I think its supposed to, it makes sense why you would want it set to something other than 0.

Either way, its not clear so something needs to be done about it.


Thanks again for the help.
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Old 07-01-2009, 10:55 PM   #15 (permalink)
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Quote:
Originally Posted by jarmenia View Post
Well, if a sim is 30 days long, and a guy only has 20 DFA days left at the start of the sim he should be released because if he doesn't get released or sent to the minors he'll stop the sim. It seems that this check isn't just being done the first day of the sim but every day of it so if a guy starts a sim with 35 DFA days left, and you sim for 20 days, once he gets to less than 30 days he's released, despite having enough days left to finish the sim.


The logic behind that box doesn't seem to make sense but if setting it to 0 fixes the issue, that's what I'll start doing.
Right, I agree. I'm on the same page now. Seems like a bug to me too.
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Old 07-01-2009, 10:56 PM   #16 (permalink)
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I've opened BZ 3391 about this. I agree Alan, with it working the way it does, I don't know why you'd want it set to anything other than 0. If it works they way I think its supposed to, it makes sense why you would want it set to something other than 0.

Either way, its not clear so something needs to be done about it.


Thanks again for the help.
I guess I should have logged this long ago. I think it has actually been this way for a while, so I just figured this was the way it was meant to be. I added myself as cc on the bz just to follow along. I'm interested to see what Marcus says.
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