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#361 (permalink) |
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Major Leagues
Join Date: Apr 2004
Location: Arizona
Posts: 444
Thanks: 23
Thanked 21x in 14 posts
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| 2 thanks for this post: | Dark Horse (11-05-2009), johnnybourbon (01-08-2010) |
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#362 (permalink) | |
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Minors (Rookie Ball)
Join Date: Jul 2008
Posts: 22
Thanks: 9
Thanked 15x in 10 posts
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Quote:
As a small addendum to it, it should be noted that right now, in the Front Office tab, the amount of money in favored contracts is currently public information for all players in an online league. Combine this with the fact that players will happily report who favors their contract and they won't hold onto or even listen to low offers, and you make it very easy to figure out exactly how much each team has on each player. In online leagues, this leads to a "bid -just- a bit over" attitude regarding free agents. Really, having the amount of money locked up in favored contracts be public information is utterly idiotic. I can see how it was overlooked with, ah, certain biases in development audience, but it makes no sense whatsoever for online leagues. But yea, Buane is made of win. Please implement. |
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| 2 thanks for this post: | Buane (11-05-2009), tehwholeworld (11-04-2009) |
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#363 (permalink) | |
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Minors (Rookie Ball)
Join Date: Jul 2008
Posts: 22
Thanks: 9
Thanked 15x in 10 posts
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Quote:
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| Thank you for this post: | tehwholeworld (11-04-2009) |
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#364 (permalink) |
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Minors (Rookie Ball)
Join Date: Nov 2006
Posts: 41
Thanks: 0
Thanked 4x in 2 posts
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Instead if the one price fits all idea for a stadium... why not multi tiered stadium seating so that you can assign different ticket prices to different areas of the stadium.
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| 3 thanks for this post: |
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#365 (permalink) |
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All Star Starter
Join Date: May 2005
Posts: 1,097
Thanks: 184
Thanked 194x in 115 posts
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That's the most ridiculous thing I've read on this board in a long time.
__________________
"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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#366 (permalink) |
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Minors (Single A)
Join Date: Jan 2007
Location: Syracuse, NY
Posts: 68
Thanks: 1
Thanked 4x in 2 posts
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Something that my league has been hoping for is when viewing players, under the scope options, allow us to select "Real Life Stats".
Our league is fictional using real players. Although we use the ratings to determine a players potential, from time to time we would like the ability to sort players based on their Major League Baseball stats. Since the information is already there, I would think this would be easy to accommodate. Kenny V |
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#367 (permalink) | |
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Hall Of Famer
Join Date: Feb 2002
Location: Scheduleslovakia
Posts: 9,840
Thanks: 2
Thanked 1,010x in 586 posts
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Quote:
It's simpler to just go with one average ticket price, and focus on other areas of the financial model which can be improved to produce better historical and current results.
__________________
. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . |
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#368 (permalink) |
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Minors (Single A)
Join Date: Dec 2003
Location: Ft.Lauderdale
Posts: 65
Thanks: 0
Thanked 5x in 2 posts
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Import real manager name with historicals.
I'm 99% sure that Layman lists the manager name with each team. Why not import it during league creation?
One more for the wish list, this one may be impossible though. Again for historicals, it would be cool if all the coaches were retired big-leaguers whose names are pull from Layman. I'm thinking that you could create a coaches pool from the names of players who played in the bigs 15 years prior to the start date of the league that you are creating. The distribution among Man, PC, BC, etc could be purely random. Just think it would be cool to start an 82 league and see Whitey Herzog, Tony Larussa, Gene Green, Red Munger etc pop up in coaching positions. |
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#369 (permalink) |
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Minors (Rookie Ball)
Join Date: Jul 2008
Posts: 22
Thanks: 9
Thanked 15x in 10 posts
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It would also be reeeeeeeally nice if the next version of OOTP had screen resolutions that were compatible with a netbook. I had high hopes when adjustable screen resolutions was added in the recent patch, but the lower bound was too big for my netbook.
I know I'm not the only person who would get use out of this. |
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| Thank you for this post: | CHOWDERHEAD (11-06-2009) |
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#370 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,497
Thanks: 69
Thanked 656x in 282 posts
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Pinch hitter depth charts are long overdue for a return to the game.
Sigh. Another great feature lost in that horrible transition to OOTP 2006.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#371 (permalink) |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 820
Thanks: 15
Thanked 59x in 34 posts
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Well, in most things I have zero nostalgia for OOTP6.5, but in this respect I emphatically agree. I have the feeling that putting a PH depth chart back in has always been the next item on the "to do" list that Markus never quite gets around to before release -- and then it's too late!
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#373 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,497
Thanks: 69
Thanked 656x in 282 posts
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Which is exactly why it should be Job One on OOTP 11.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#374 (permalink) |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 820
Thanks: 15
Thanked 59x in 34 posts
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I wonder if it doesn't require more interface tweaking than we think. From our side it looks like such a small change, but there's got to be some explanation why year after year it doesn't make it in . . . .
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#375 (permalink) |
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All Star Reserve
Join Date: Jan 2008
Posts: 861
Thanks: 28
Thanked 77x in 45 posts
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I never was exposed to PH depth charts because I started with 2007. That is the one area of roster management that we have absolutely no control over, which is strange given the level of management options we are given in other areas. It's frustrating to see the AI pick its favorite bench player to use as a pinch hitter over and over, regardless of whether or not they are effective in that role. I'd certainly like to see some control over that.
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#376 (permalink) |
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All Star Reserve
Join Date: Dec 2001
Location: Hawaii
Posts: 862
Thanks: 3
Thanked 10x in 5 posts
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Please fix the in game schedule generator. It has been the same since OOTP 2 and that is not a good thing. We should not have to go out to third party people for this aspect of the game. I used the game generated schedule in my league this year and it is really terrible. Please improve it this time around
Also I agree with the pinch hitter depth chart, I would really like so see this returned Thanks
__________________
Offey WWBL Commissioner WWBL: Hawaii Island Warriors 2005 Pacific League Champion 2006 Pacific League Champion 2007 Pacific League Champion 2008 WWBL WORLD CHAMPION 2010 WWBL WORLD CHAMPION 2019 WWBL WORLD CHAMPION The Island Warriors are 17-21 in World Series play. BadAssBaseball: Boston Red Sox 1906 American League Champion 1907 WORLD CHAMPION Last edited by WWBL Commissioner; 11-06-2009 at 08:40 PM. |
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| 3 thanks for this post: |
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#377 (permalink) |
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All Star Starter
Join Date: Jul 2006
Posts: 1,630
Thanks: 44
Thanked 108x in 71 posts
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Option to say want to Save or not.
Pick when you want to start at like lets say I want to pick today it would now in 12 days that Free-Agent Period starts.
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
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#378 (permalink) |
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Minors (Rookie Ball)
Join Date: Jun 2006
Location: San Diego, Ca
Posts: 23
Thanks: 0
Thanked 10x in 5 posts
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Historical Import
Just tried Puresim2 historical import function and I like it better. Allows more varied selection of who to import into the league. Can select entire years, individual teams or players. Download the demo and see what I mean.
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#379 (permalink) |
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Minors (Double A)
Join Date: Oct 2008
Posts: 106
Thanks: 0
Thanked 1x in 1 post
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My apologies if this has already been posted, but here are my suggestions:
- A nice feature to have in the game would be the ability to compare 2 or more players on one screen, without having to jump back and forth between profiles. I am in 2 different online leagues and find it cumbersome when looking over trade offers that I have to jump back and forth between player profiles to compare all of the players involved. - Also, making a version of the "Trade" screen available in online leagues. You could make the "Initiate Trade" feature available for online GMs to evaluate a trade offer, but kill the Force Trade/Complete Trade buttons for those that are not Commissioners. With the email engine built in, you could use the "Submit Offer" button to email the GM of the other team regarding the trade offer. You could also make the "Shop A Player" feature available and the game engine would send OOTP messages to other GMs that certain players are available and they can respond by sending counteroffers back for said player/players. |
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| Thank you for this post: | Dark Horse (11-10-2009) |
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#380 (permalink) |
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Global Moderator
Join Date: Sep 2003
Location: NJ
Posts: 5,146
Thanks: 28
Thanked 43x in 21 posts
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I wish in an online league, owners can propose trades to each other, and if they both export it and can some way import it, the trade would be processed for the start of the next sim.
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| Thank you for this post: | Dark Horse (11-10-2009) |
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