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#501 (permalink) | |
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Last edited by PSUColonel; 01-18-2010 at 10:16 PM. |
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#502 (permalink) | |
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An excellent example of the types of features that would serve OOTP well. |
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| Thank you for this post: | Cryomaniac (01-18-2010) |
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#503 (permalink) | |
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Hall Of Famer
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Another great example |
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#504 (permalink) | |
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#505 (permalink) | |
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It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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| 3 thanks for this post: |
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#506 (permalink) |
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[QUOTE=BruceM;2888669]That doesn't mean the game shouldn't grow and evolve into more things. I remember when OOTP first came out, it was heavily designed towards online leagues. That has changed with the evolution of the game and it should continue to evolve.[/QUOTE
I don't know if you ever have, but you need to play Football Manager to understand the scope of what OOTP COULD be. |
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| Thank you for this post: | Cryomaniac (01-19-2010) |
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#507 (permalink) | ||
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__________________
It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#509 (permalink) | |
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If it's an open universe, Markus is screwed, unless he is immortal. |
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| Thank you for this post: | Cryomaniac (01-19-2010) |
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#510 (permalink) | |
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Is it perfect? No Will it ever be perfect? No Can it be all things to all people? No Can it be most things to most people? Yes
__________________
It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#511 (permalink) | |
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Repetitive team talks, repetitive media comments, player interactions that don't follow any kind of real-world logic, chairmen whose decisions are arbitrary, 3D graphics that look nice but slow your system down and don't really add anything to the gameplay, etc etc etc. The last time I looked at the SI forum a couple weeks ago it was full of complaints from people who think the game has become too big, too hard, and too full of pieces and parts that don't work properly and just are not very much fun. People who still like FM flame those who find the game has become too much of a once-good thing as being insufficiently hard core. With all due respect, I don't want OOTP to go down that route. We have a good thing going here, and we need to develop in our own way.
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RIP Bob "Rapid Robert" Feller [Nov 3, 1918-Dec 15, 2010] - career 3.25 ERA, 266 W, 162 L, 2,581 SO Last edited by Antonin; 01-18-2010 at 07:34 PM. |
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| Thank you for this post: | Charlie Hough (01-18-2010) |
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#512 (permalink) | |
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Some will surely disagree, but I think OOTP deviated from the ideal path for its target market, and I think it suffered accordingly. The baseball sim market goes back decades to the dice and card games, long before there were computer simulations. The entire point of baseball simulations since day one has been to allow the human player to manage real life baseball players or more recently fictional players. Even with card and dice games, you could draft and trade players, form leagues with friends or relatives, and combine both the "front office" and "on the field" managerial elements. If it was strictly a GM simulation, it wouldn't really work, because the baseball sim audience expects more than that. Few people want to be the GM and then let the AI manage the games. Yes, we do this in online leagues out of necessity, but that's where you could implement head-to-head Internet play and really get somewhere. I'm sure there are some people who like to build a team and just sim through the seasons with the computer handling the management, but I would bet that most OOTP customers prefer to manage the games for their teams. Besides, in real life the GM has no real say in how the team will be managed on the field, other than the ability to hire and fire the manager. So even the current feature for allowing the GM to set all the in-game strategies is unrealistic. If you wanted a GM-only simulation, you'd have to eliminate that feature for realism's sake. Given that baseball gaming is largely unique to the U.S. market in terms of overall sales and appeal, I don't think that a culture exists to embrace OOTP as a mostly front office managerial sim. Rather than including features like setting ticket prices, I think those features should be eliminated in favor of added focus on expanding the in-game features, personnel management, and historical play. Keep it to player personnel and on-field management only. In real life, there are other people in the front office who deal with setting ticket prices and managing the other finances. What makes OOTP so unique is that it applies a "career-style" approach to the core baseball sim elements of drafting, trading, and managing games. By offering the Lahman database, it blows away other products like Strat-O-Matic and Diamond Mind, which are much better for single-season replays but require customers to spend their life savings on season disks and other utilities. I think OOTP has struck a nice balance in many ways, but if it makes changes in the future, I don't want to see it try to become like Football Manager, as much as I love that game. I think the game would lose a lot of its appeal to those who are looking for those core, traditional elements. Last edited by Charlie Hough; 01-19-2010 at 06:10 PM. |
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| 2 thanks for this post: | CHOWDERHEAD (01-26-2010), Killing Time (01-23-2010) |
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#513 (permalink) | |
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But I think many of the quirks are as a result of attempting to be all things to all people |
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#514 (permalink) | |
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It's not that OOTP has to be exactly like FM(press conferences), but there are an awful lot of FM elements that can benefit OOTP. |
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#515 (permalink) |
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Make Person available to be Traded and see what the Team would give up to get who want him like let say the Mets want A. Gonzalez the Padres ask for like Martinez,Thole,Holt and so on-Rumor Mill
Restricted Free-Agents meaning lets say the Yankees offer Jeter Arb. then if another Teams signs him and if the Yankees don't match it they get 5 Draft Picks in return or the Yankees can ask for Kings Ransom if somebody trys to get him in a Trade. If you reset Service Time keep contracts they way they are. Amateur Draft 2 days like in real life.
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
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#516 (permalink) |
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I would not like to see this implemented. In real life, you spread it out over 2 days because you can't draft that many players in 1 day. In OOTP, where you essentially pause time, you don't need to do that. Having it all in 1 day lets you take care of it and move on with your game. Splitting it over 2 days has no real advantage from a gameplay standpoint.
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StatsLab11 - PHP/MySQL based utilities for Online Leagues Other Mods: 19th Century: Schedules, FaceGen BBCards: 1887 Allen & Ginter, 1934 Goudey, 1988 Score, 1996 fhomess, 2005 fhomess FaceGen: 1960-Pres MLB, 32 Colleges, Backgrounds PEBA - Connecticut Nutmeggers |
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#520 (permalink) |
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I just want a way to play version 6.5 again but with some of the realism (ie. pitching) updates. I could care less about all the added stats, modifications etc. I want a simple, dumbed down, fun version with a simple click of the button damnit and maybe some horrible 2d/3d graphics to go with it.
Seems like everyone wants to add to this game and I want to see it an option to make it simpler! I believe in the the less is more approach! Dagnabbit, I remember when this was a game, not a sim!
Last edited by JAttractive; 01-23-2010 at 05:29 AM. |
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