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Old 02-17-2010, 11:41 AM   #581 (permalink)
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Originally Posted by Cryomaniac View Post
These already exist.
Yes I've just discovered them, my bad

Ok scrub point 3 from my previous post.
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Old 02-21-2010, 05:20 AM   #582 (permalink)
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I don't visit these forums very often, so I'm sorry if this has been mentioned already, but I'd like to see more of a change to the core of the game. Sure the small stuff like mass selecting and user interface upgrades are nice touches, but I'd rather see an overhaul to the trading system.

If I set difficulty level to default, it makes the game too easy and I get bored quickly and walk away from the game. I set it to very hard, what's the point? I get no responses to any of my players that I put on the block.

Some trades should be difficult, while others not so much. As a baseline, If I put a 2 star player up on the trading block, I would expect other GM's offer me players they consider 2 stars in return. However, if I'm trying to get a talented player, I should have to give up the farm to get him.

I think it could be a little more dynamic even. For instance, a team that's in first place by the start of July might be less likely to give up a star player then they would have in May. So, in order to make a trade happen with this team, you would have to give up a more minor league talent than you would have a month earlier. As the month closes on the trading deadline, it would get even harder to pull a trade for the player or maybe he's untouchable at that point. This team turns into a buyer itself and is now offering you talent for one of your stars so they can make a playoff run.

Perhaps, you would also see an increase in trades at the deadline for talented players whose contracts are about to expire. Small market teams who can't afford to resign their talent are trying to cash in on the desperation of playoff bound teams.

Is there anyway a change like this can be made? Trading is at the heart of this game. If this could be nailed down, this game would be incredible. Don't get me wrong, the game is pretty awesome now, but I usually only play this game in small doses with large breaks in between because I get bored rather quickly due to the balance of (or lack thereof) the trading system.

The only new feature of OOTP 11 that interests me is the amatuer draft changes as all I do is sim. I'm not into the historical stuff either.

Last edited by Holy Toledo!; 02-21-2010 at 05:24 AM.
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Old 02-22-2010, 10:09 AM   #583 (permalink)
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I just want an undo button on the in-game lineup screen when I botch up my double switches or pinch runners.
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Old 02-22-2010, 11:28 AM   #584 (permalink)
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Quote:
Originally Posted by Holy Toledo! View Post
I don't visit these forums very often, so I'm sorry if this has been mentioned already, but I'd like to see more of a change to the core of the game. Sure the small stuff like mass selecting and user interface upgrades are nice touches, but I'd rather see an overhaul to the trading system.

If I set difficulty level to default, it makes the game too easy and I get bored quickly and walk away from the game. I set it to very hard, what's the point? I get no responses to any of my players that I put on the block.

Some trades should be difficult, while others not so much. As a baseline, If I put a 2 star player up on the trading block, I would expect other GM's offer me players they consider 2 stars in return. However, if I'm trying to get a talented player, I should have to give up the farm to get him.

I think it could be a little more dynamic even. For instance, a team that's in first place by the start of July might be less likely to give up a star player then they would have in May. So, in order to make a trade happen with this team, you would have to give up a more minor league talent than you would have a month earlier. As the month closes on the trading deadline, it would get even harder to pull a trade for the player or maybe he's untouchable at that point. This team turns into a buyer itself and is now offering you talent for one of your stars so they can make a playoff run.

Perhaps, you would also see an increase in trades at the deadline for talented players whose contracts are about to expire. Small market teams who can't afford to resign their talent are trying to cash in on the desperation of playoff bound teams.

Is there anyway a change like this can be made? Trading is at the heart of this game. If this could be nailed down, this game would be incredible. Don't get me wrong, the game is pretty awesome now, but I usually only play this game in small doses with large breaks in between because I get bored rather quickly due to the balance of (or lack thereof) the trading system.
I agree 100%. I already preorderd OOTP 11 but if the trade AI is the same old same old (too easy or too hard) I'm going to bored with this game real quick.
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Old 02-22-2010, 04:19 PM   #585 (permalink)
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Originally Posted by snnort View Post
RE: FA Compansation

(1) Create a report that lists all current Type A and Type B players that are in the FA pool as well as what team will be compensated if they are signed.

(2) When a Type A or Type B player is signed from the FA pool... the news report of the signing as well as the players individual history text should note not only the players signing value (as it does now) BUT also the details of what team was given what pick(s) in FA compensation.

(3) Create a customizable field that will list FA type just like "asking price/demand" was just added with the 10.4.29 patch.

(4) The ability to edit a players compensation tag (Type A, Type B, and No Compensation)... this would allow leagues that start running drafts using online utilities to edit out all remaining FA Compensation.

THESE would make using FA compensation in online leagues MUCH, MUCH easier.
For the record... the ability to edit players compensation tags (item 4 above) has made it to OOTP 11 as a new feature, per Markus.
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Old 02-23-2010, 02:28 AM   #586 (permalink)
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Originally Posted by edm View Post
Personally, I would love to see a small section under 'league settings' dedicated to custom "league ground rules". To make the game more challenging for solo league players. For example, only allow 1 for 1 trades, a "user team" salary cap, etc.. Im sure people could come up with a more. In other words, a way to customize the difficulty level to our liking.

I know we can set our own ground rules and try to follow them on our own, but inevitably I end up breaking one because I has zero will power lol. Having something we can set, lock, and not worry about again would be a great addition imo.
Quote:
Originally Posted by Holy Toledo! View Post
I don't visit these forums very often, so I'm sorry if this has been mentioned already, but I'd like to see more of a change to the core of the game. Sure the small stuff like mass selecting and user interface upgrades are nice touches, but I'd rather see an overhaul to the trading system.

If I set difficulty level to default, it makes the game too easy and I get bored quickly and walk away from the game. I set it to very hard, what's the point? I get no responses to any of my players that I put on the block.

Some trades should be difficult, while others not so much. As a baseline, If I put a 2 star player up on the trading block, I would expect other GM's offer me players they consider 2 stars in return. However, if I'm trying to get a talented player, I should have to give up the farm to get him.

I think it could be a little more dynamic even. For instance, a team that's in first place by the start of July might be less likely to give up a star player then they would have in May. So, in order to make a trade happen with this team, you would have to give up a more minor league talent than you would have a month earlier. As the month closes on the trading deadline, it would get even harder to pull a trade for the player or maybe he's untouchable at that point. This team turns into a buyer itself and is now offering you talent for one of your stars so they can make a playoff run.

Perhaps, you would also see an increase in trades at the deadline for talented players whose contracts are about to expire. Small market teams who can't afford to resign their talent are trying to cash in on the desperation of playoff bound teams.

Is there anyway a change like this can be made? Trading is at the heart of this game. If this could be nailed down, this game would be incredible. Don't get me wrong, the game is pretty awesome now, but I usually only play this game in small doses with large breaks in between because I get bored rather quickly due to the balance of (or lack thereof) the trading system.

The only new feature of OOTP 11 that interests me is the amatuer draft changes as all I do is sim. I'm not into the historical stuff either.
These two posts by edm and Holy Toledo capture the exact feelings and expectations I have had for each new version of OOTP the past 7 years.

I played online leagues for a few years to satisfy my craving for intelligent trading partners but due to time constraints my main focus moved back to single player franchises. OOTP 10 provided solid entertainment for about a month until I became bored with how easy it was to build a great team and the fact that upping the trade difficulty made the game woefully unrealistic (as Holy Toledo outlined above). It was the same problem I have encountered with OOTP for quite some time and each year hoped would be improved. Creating ground rules certainly help but when I play a game like this I get fully engrossed in the game play and have a hard time adhering to some made up rules in my head. Edm's idea of adding customizable ground rule settings is superb and I would love to see that implemented, but it would also be a cover up for some deeper problems.

It is certainly tempting to buy OOTP again this year but until I see some sizable progress in trade logic I just cannot justify a purchase to myself. Please understand I wouldn't even bother to post if this game didn't mean so much to me. Thanks.

Last edited by Veeballs; 02-23-2010 at 02:35 AM.
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Old 02-23-2010, 09:41 AM   #587 (permalink)
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Like Veeballs, I don't have time (or a work schedule) that will allow me to be in an online league. I play solo with trading set to very difficult and find the game to be very satisfying. What's missing, IMHO, is for the AI to offer package deals. I know that after the AI offers a single player I can negotiate for more, but I think that so much would be added if the computer teams could offer you two or three players for your superstar or propose a deal for two or three of your players.
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Old 02-23-2010, 10:18 AM   #588 (permalink)
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Originally Posted by Ramzavail View Post
I just want an undo button on the in-game lineup screen when I botch up my double switches or pinch runners.
This is essential. It should have been in the game versions ago.
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Old 02-23-2010, 10:19 AM   #589 (permalink)
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Originally Posted by risp2out View Post
I play solo with trading set to very difficult and find the game to be very satisfying. What's missing, IMHO, is for the AI to offer package deals. I know that after the AI offers a single player I can negotiate for more, but I think that so much would be added if the computer teams could offer you two or three players for your superstar or propose a deal for two or three of your players.
I agree 100%.
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Old 02-23-2010, 11:05 AM   #590 (permalink)
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Originally Posted by Ramzavail View Post
I just want an undo button on the in-game lineup screen when I botch up my double switches or pinch runners.

Unbelievable that this must required option isn't in the game yet!

I wonder if Markus is aware that it is needed?

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Old 02-23-2010, 11:07 AM   #591 (permalink)
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Originally Posted by risp2out View Post
Like Veeballs, I don't have time (or a work schedule) that will allow me to be in an online league. I play solo with trading set to very difficult and find the game to be very satisfying. What's missing, IMHO, is for the AI to offer package deals. I know that after the AI offers a single player I can negotiate for more, but I think that so much would be added if the computer teams could offer you two or three players for your superstar or propose a deal for two or three of your players.
+1

More programming time for this is also a must.

It is the back bone of this game and it needs improvement.
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Old 02-27-2010, 12:18 PM   #592 (permalink)
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Trade AI should be based on the current ML lineup/rotation (with the DH and DL taken into account) when trying to trade players at AA or higher. A-ball and below should be valued less than they currently are.

The way it was in 9 and 10, my Red Sox get endless offers for Youkilis, because Ortiz is considered a 1B. If I switch Ortiz to DH, he loses some ratings due to the position switch.
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