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#582 (permalink) |
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Minors (Rookie Ball)
Join Date: Jun 2006
Location: Sunnyvale, CA
Posts: 26
Thanks: 2
Thanked 7x in 4 posts
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I don't visit these forums very often, so I'm sorry if this has been mentioned already, but I'd like to see more of a change to the core of the game. Sure the small stuff like mass selecting and user interface upgrades are nice touches, but I'd rather see an overhaul to the trading system.
If I set difficulty level to default, it makes the game too easy and I get bored quickly and walk away from the game. I set it to very hard, what's the point? I get no responses to any of my players that I put on the block. Some trades should be difficult, while others not so much. As a baseline, If I put a 2 star player up on the trading block, I would expect other GM's offer me players they consider 2 stars in return. However, if I'm trying to get a talented player, I should have to give up the farm to get him. I think it could be a little more dynamic even. For instance, a team that's in first place by the start of July might be less likely to give up a star player then they would have in May. So, in order to make a trade happen with this team, you would have to give up a more minor league talent than you would have a month earlier. As the month closes on the trading deadline, it would get even harder to pull a trade for the player or maybe he's untouchable at that point. This team turns into a buyer itself and is now offering you talent for one of your stars so they can make a playoff run. Perhaps, you would also see an increase in trades at the deadline for talented players whose contracts are about to expire. Small market teams who can't afford to resign their talent are trying to cash in on the desperation of playoff bound teams. Is there anyway a change like this can be made? Trading is at the heart of this game. If this could be nailed down, this game would be incredible. Don't get me wrong, the game is pretty awesome now, but I usually only play this game in small doses with large breaks in between because I get bored rather quickly due to the balance of (or lack thereof) the trading system. The only new feature of OOTP 11 that interests me is the amatuer draft changes as all I do is sim. I'm not into the historical stuff either. Last edited by Holy Toledo!; 02-21-2010 at 06:24 AM. |
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| 2 thanks for this post: | Cryomaniac (02-21-2010), Veeballs (02-23-2010) |
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#584 (permalink) | |
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Minors (Triple A)
Join Date: May 2003
Location: Macomb, Michigan
Posts: 254
Thanks: 1
Thanked 0x in 0 posts
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#585 (permalink) | |
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Minors (Triple A)
Join Date: Apr 2004
Posts: 272
Thanks: 16
Thanked 10x in 10 posts
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#586 (permalink) | ||
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Bat Boy
Join Date: Oct 2003
Location: NYC
Posts: 12
Thanks: 7
Thanked 0x in 0 posts
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I played online leagues for a few years to satisfy my craving for intelligent trading partners but due to time constraints my main focus moved back to single player franchises. OOTP 10 provided solid entertainment for about a month until I became bored with how easy it was to build a great team and the fact that upping the trade difficulty made the game woefully unrealistic (as Holy Toledo outlined above). It was the same problem I have encountered with OOTP for quite some time and each year hoped would be improved. Creating ground rules certainly help but when I play a game like this I get fully engrossed in the game play and have a hard time adhering to some made up rules in my head. Edm's idea of adding customizable ground rule settings is superb and I would love to see that implemented, but it would also be a cover up for some deeper problems. It is certainly tempting to buy OOTP again this year but until I see some sizable progress in trade logic I just cannot justify a purchase to myself. Please understand I wouldn't even bother to post if this game didn't mean so much to me. Thanks. Last edited by Veeballs; 02-23-2010 at 03:35 AM. |
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#587 (permalink) |
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Minors (Triple A)
Join Date: Apr 2009
Posts: 258
Thanks: 90
Thanked 70x in 38 posts
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Like Veeballs, I don't have time (or a work schedule) that will allow me to be in an online league. I play solo with trading set to very difficult and find the game to be very satisfying. What's missing, IMHO, is for the AI to offer package deals. I know that after the AI offers a single player I can negotiate for more, but I think that so much would be added if the computer teams could offer you two or three players for your superstar or propose a deal for two or three of your players.
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| Thank you for this post: | RandyTiger (02-23-2010) |
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#588 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,497
Thanks: 69
Thanked 656x in 282 posts
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This is essential. It should have been in the game versions ago.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#589 (permalink) | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,497
Thanks: 69
Thanked 656x in 282 posts
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#591 (permalink) | |
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All Star Reserve
Join Date: Mar 2002
Location: Sudbury, Ontario Canada
Posts: 951
Thanks: 144
Thanked 233x in 115 posts
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More programming time for this is also a must. It is the back bone of this game and it needs improvement. |
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#592 (permalink) |
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Major Leagues
Join Date: Jun 2008
Location: The western border of Red Sox Nation
Posts: 430
Thanks: 1
Thanked 32x in 29 posts
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Trade AI should be based on the current ML lineup/rotation (with the DH and DL taken into account) when trying to trade players at AA or higher. A-ball and below should be valued less than they currently are.
The way it was in 9 and 10, my Red Sox get endless offers for Youkilis, because Ortiz is considered a 1B. If I switch Ortiz to DH, he loses some ratings due to the position switch.
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| Thank you for this post: | Cryomaniac (02-27-2010) |
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