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| OOTP 11 - Historical Leagues Discuss historical simulations and their results in this forum. |
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#61 (permalink) |
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highandoutside-
Stolen Bases are controlled by the League Totals Modifier. It keeps sim SB attempts in line with the historical rate of times reaching first base. There is no need to change the strategy setting for different eras since the LTM will automatically make up for it. It's possible though if I were to have left it at a higher setting that the SB leades each year may have racked up a few more, but I'd have to run tests to verify that even. My point is, SB Attempts (and SB%) were on track with history. Bunting is much the same. The League Totals Modifiers keep Sacrifices in lin with the historical Sac per AB rates each season, so there is no need to ever change this setting. Hit & Run should always be left on low IMO because at higher settings the league runs a bit hot on Runs Scored per Game. So let's say that you run one league at Very Rarely and anotehr at Normal...the league with Normal will score more runs per game even if both league have the exact same OPS. So basically at the higher settings, OOTP will churn out more runs per game even at a constant OPS. |
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| Thank you for this post: | highandoutside (01-26-2011) |
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#62 (permalink) | |
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Thanks in advance.
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#63 (permalink) |
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Some questions:
1. In the Global set-up screen, how did you set up the Rating scales? 2. In the AI Options screen, how did you set up the Trading Options? 3. In the Rules screen, how did you handle the Trade Rules? 4. How did you set up the schedule? 5. Do you check the boxes Double Weight of current year stats and Prevent recalc of potential ratings? Thanks very much
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#64 (permalink) | |
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| Thank you for this post: | endgame (01-29-2011) |
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#65 (permalink) |
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Also, how did you add teams and divisions? I can't figure out how to change the league set-up because it is a Historical simulation the game won't allow any changes??
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