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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here!

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Old 02-08-2013, 06:38 AM   #1
BaronA
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More Stats?

BABIP or Contact % hit % Hr/FB % would be cool. Would be nice to be able to have more info for trends. Maybe a player had a lucky or unlucky year. (I love me some Ron Shandler.)

BABIP and XFIP seem like the most likely additions at some point?
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Old 02-08-2013, 02:00 PM   #2
hfield007
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babip is already in the game for pitchers
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Old 02-08-2013, 02:11 PM   #3
Kaaosaste
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Quote:
Originally Posted by BaronA View Post
BABIP or Contact % hit % Hr/FB % would be cool. Would be nice to be able to have more info for trends. Maybe a player had a lucky or unlucky year. (I love me some Ron Shandler.)

BABIP and XFIP seem like the most likely additions at some point?
BABIP is given for pitchers, but I agree, it's be useful to have for batters as well.
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Old 02-08-2013, 02:34 PM   #4
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I should have specified BABIP for hitters. What other stats would you like to see implemented?
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Old 02-08-2013, 04:32 PM   #5
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Something I asked for years ago, but that I don't think will be implemented anytime soon, is the ability to create custom statistics. Maybe just relatively simple ones based on ones that are already calculated, like the ones stated in the OP. I don't have much of an idea about how this would be implemented, but I like the idea of being able to create stats.
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Old 02-10-2013, 03:40 PM   #6
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I'd also love to see a few other things in here:

BABIP for hitters would be nice.
ERA- (instead of ERA+)
wRC+
K% (in addition to K/9)
BB% (in addition to BB/9)

I think the last 2 are really the most important. Sites like Fangraphs and many advanced stat guys are going away from /9 ratios because they can be skewed by pitchers who are more or less efficient. The % ratios are simply how many Ks or BBs per Plate Appearance a pitcher has, which is much less open to variability due to how many batters a pitcher may face in an inning.
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Old 02-10-2013, 04:22 PM   #7
BaronA
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Sabermetric Geek

I'm sure there is a lot of saber geeks that play this game, so I'm sure they'll implement even more stats down the road. XFip, BABIP for hitters, K % and BB % for hitters would be a good start. Those would be doable.

It's nice that they have Isolated power in the game, but I must admit I don't really put that stat to much use. I like Ron Shandlers Linear weighted power index (PX) and his XPX (expected LW power index) 100 = league average. A value more than 100 has above avg power, etc. This would be too complex for Markus to implement maybe?

A pitchers Groundball/Line Drive/Fly ball % would be cool. Homerun to flyball % for hitters and pitchers!!

Implementing some of these stats would give us trends to look at. For instance if a player all of a sudden has a huge drop off and BABIP and PX, but for 3-4 years running they were consistent and solid.(He's still in his peak years). maybe we could come to the conclusion he was playing through an injury and was also a bit unlucky?

Last edited by BaronA; 02-10-2013 at 04:23 PM.
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Old 02-10-2013, 04:34 PM   #8
Kaaosaste
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Quote:
Originally Posted by ctorg View Post
Something I asked for years ago, but that I don't think will be implemented anytime soon, is the ability to create custom statistics. Maybe just relatively simple ones based on ones that are already calculated, like the ones stated in the OP. I don't have much of an idea about how this would be implemented, but I like the idea of being able to create stats.
This would be awesome. Front Page Sports Football had an editor like this that allowed you create different stats. Basically an equation editor. You could name and save them too, IIRC.
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Old 02-10-2013, 05:06 PM   #9
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All of these seem doable since we already have park effects, hope to see them in 14.
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Old 02-12-2013, 05:05 PM   #10
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Re: BABIP --

This is kind of an elementary question and I feel dumb for asking, but I just tried searching the game forums and went through five pages of results without finding a thread that had / looked like it would have my answer -- apologies for missing it anyway, and for the slight derail. Does OOTP's game engine work in a way that would make BABIP a revealing/predictive stat? It does determine the type of contact made and then use BABIP luck / fielding ratings / fielding position to distinguish hits from outs, right, rather than just determining based on skill whether a PA results in a (certain type of) hit or a (certain type of) out, etc., and then mapping the play-by-play onto that? Presuming OOTP works in the good, 'physics', way, then I think we'd want LD%, etc., as well. And then why not stuff like O-Swing% even if it's just cosmetic or, like, indicative? Basically, presuming OOTP is physics based in all these senses (I can't believe I don't know this???), we could benefit from physics-based stats.

Edit: After more forum searching, I get the sense that maybe I shouldn't be using the term 'physics-based'. But people get what I mean right?

I think customizable statistics sounds cool and wouldn't be as complicated as it might sound. The way I see it, the user would name the statistic, then be able to choose from existing statistics, or just input a number, and then pick a basic mathematical operation to relate the two numbers together. I could see this being useful for quickly creating reports on, say, VORP or WAR per 162 games, or HR/PA -- or even K% and BB% which someone very justifiably requested as stats upthread. I can envisage a lot of user-created game errors, though, and the game needing to account for those once made and/or prevent them from happening in the first place (most probably by keeping things very simple -- just two values and one operator in the first instance).

I'd really like to see stuff like LI and WPA make it in, but I understand that this stuff is just too heavily dependent on specific run environments to be useful (and to not be misleading / look dumb) to many OOTP players.

Last edited by struggles_mightily; 02-12-2013 at 05:30 PM.
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Old 02-12-2013, 09:59 PM   #11
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I don't think OOTP uses BABIP as a rating at all (though I could be wrong). I think it is more of a pure results stat, telling you what happened (and therefore what is likely to happen in the future), rather than being determinitive...if that's a word.
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Old 02-12-2013, 10:16 PM   #12
struggles_mightily
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If you're right about the way OOTP's engine works (and based on some old RonCo threads I turned up I think you are -- though they are ooooold) then looking at BABIP for a hitter, if it could be calculated, would be meaningless or misleading, no?
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Old 02-12-2013, 10:34 PM   #13
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Not necessarily. Given a few years' history, hitter BABIP could still help you tell if a guy was just in a cold streak or if he was just bad. A single year's BABIP doesn't really tell you anything anyway, without context for that particular hitter (though league context helps too).
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Old 02-12-2013, 11:06 PM   #14
struggles_mightily
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Right, yeah, true. I think what I'm trying to get at is that in real life a .230 BABIP (or something -- a value too low to be normal even after considering stuff like speed and park effects and the BIP tendencies of pitchers faced) could be due to a guy getting bad luck on a lot of ringing liners, or could be due to a guy making a lot of weak contact. In real life, you could try to get a sense of that by looking at the hitter's BABIP history and stuff like LD% and GB%. But in OOTP, I think, an out in play is an out in play -- the distribution of different types of BIPs partly depends on pitchers (presumably -- they have GB frequency as a rating) and the rest is random. I don't think different hitters have different BIP tendencies (independently) -- they don't have a rating for this anyway, and the only thing close to this is the pull/spray hitter distinction.

Is that right -- or am I getting OOTP wrong, baseball wrong, or both?

Last edited by struggles_mightily; 02-12-2013 at 11:22 PM.
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