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Old 05-07-2013, 09:24 PM   #1 (permalink)
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Disabling the amateur draft

I think I figured out how to do it. If you disable the draft totally in the settings, the game just creates free agents of the proper age/potential for teams to sign, but if you set the draft to 1 round and to generate players for ZERO rounds, the game won't generate any players for either the draft pool or in free agency. Useful if you want to make a league that just soaks up leftovers from your main one.

Just made a test league to confirm. I started with 743 players in the universe, and after FA started there were 738 (after retirees removed and various international players added during the year).
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Old 05-07-2013, 09:26 PM   #2 (permalink)
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That would be kind of cool until a few guys retire. Eventually you'll have to feed the league somehow, no?
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Old 05-07-2013, 09:37 PM   #3 (permalink)
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It would only be useful if the league without a draft was a secondary, independent league. One that signs players who wash out of the main league(s) in the universe.
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Old 05-07-2013, 09:46 PM   #4 (permalink)
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Like the Northern League!
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Old 05-07-2013, 09:49 PM   #5 (permalink)
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And many others in the USA.

I was looking into it because I wanted to make a universe where I start with one 8-team major league, with secondary leagues for players 17-22 and 23-27 (for the washouts/leftovers), but I didn't want the secondary leagues generating players themselves. Now I can do that, with the major league having a 7-round draft with enough players for 25.
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Old 05-07-2013, 09:54 PM   #6 (permalink)
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Please keep us posted on whether this works long-term......no crashes from empty drafts and such......

The way I am doing this is to set all players created by the league to be 12 years old with no draft and then go and delete all the 12 year olds......
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Old 05-07-2013, 09:58 PM   #7 (permalink)
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I've often wondered what it would be like to run a league populated by 12-year-olds in the same universe as MLB.
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Old 05-07-2013, 10:11 PM   #8 (permalink)
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Quote:
Originally Posted by olivertheorem View Post
I've often wondered what it would be like to run a league populated by 12-year-olds in the same universe as MLB.
If you run a league with 1 year olds can you picture their career stats? They'd play for what 40 years?
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Old 05-07-2013, 10:41 PM   #9 (permalink)
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In my first test run, the game crashed in the first spring training. Since the next run got past that point with no problem, I'm thinking it was a fluke.

The second run keeps hanging when it hits one of the nonexistent drafts in June of the 3rd season. I'm going to explore this more tomorrow night. For now, I'm going back to my Astros game.
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Old 05-08-2013, 01:30 AM   #10 (permalink)
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Disabling the amateur draft

Wait- I'm very confused as I thought I had an Indy league with no draft. It signed only free agents from my universe. I have financials for this league set very low so that its pretty much only washouts who play there.

I'm not at my machine now so can't check the draft history, but I swear there's a box that you can check that disables the amateur draft. Am I not doing what I thought I was doing?
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Old 05-08-2013, 02:11 AM   #11 (permalink)
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Originally Posted by cavebutter View Post
Wait- I'm very confused as I thought I had an Indy league with no draft. It signed only free agents from my universe. I have financials for this league set very low so that its pretty much only washouts who play there.

I'm not at my machine now so can't check the draft history, but I swear there's a box that you can check that disables the amateur draft. Am I not doing what I thought I was doing?
If the league is independent of all others and you choose not to have a draft, players are still created in the league....
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Old 05-08-2013, 10:13 AM   #12 (permalink)
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I play a fictional historical league with no draft and use a mix of the game generated free agents and players I create to replace retired players but I control what players go to which teams. If I'm remembering right, the game will create the new free agents when you advance a day past the last playoff game and AI controlled teams will have signed players immediately without advancing the game further. I play with financials off so I don't know if that makes any difference. One thing you can do, is set "do not allow AI roster moves" just before the players are created and then delete them.

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Old 05-08-2013, 12:31 PM   #13 (permalink)
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I get it. My Indy league does not have a draft, but I have a glut of half-star free agents hanging around- more than can be explained by the created draft classes for my other leagues. I never put 2 and 2 together to realize that the Indy league creates players regardless of whether or not there is a draft.

Hmmm.
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Old 05-08-2013, 12:36 PM   #14 (permalink)
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I've been saying this for awhile now, but a baseball world in OOTP needs one common pool of players from which all leagues draw. That's how it is in real life. There is only one pool of players from which every league can draft and/or sign players. What keeps players from being drafted by other leagues are the particular rules of that league, e.g. the only thing that stops MLB from drafting Korean, Japanese, Dominican, or whomever players are its own rules. (There's been talk for some time now of MLB moving to a worldwide draft but the details haven't been successfully worked out as yet.)
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Old 05-08-2013, 03:50 PM   #15 (permalink)
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Quote:
Originally Posted by Questdog View Post
Please keep us posted on whether this works long-term......no crashes from empty drafts and such......

The way I am doing this is to set all players created by the league to be 12 years old with no draft and then go and delete all the 12 year olds......
I've done the exact thing olivers done, and I found it works fine without any crashes. However, when you load that particular saved game, OOTP overrides your draft settings. You need to reset it to zero every time you load your save, or at least check right before draft day.
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Old 05-08-2013, 05:38 PM   #16 (permalink)
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Quote:
Originally Posted by Le Grande Orange View Post
I've been saying this for awhile now, but a baseball world in OOTP needs one common pool of players from which all leagues draw. That's how it is in real life. There is only one pool of players from which every league can draft and/or sign players. What keeps players from being drafted by other leagues are the particular rules of that league, e.g. the only thing that stops MLB from drafting Korean, Japanese, Dominican, or whomever players are its own rules. (There's been talk for some time now of MLB moving to a worldwide draft but the details haven't been successfully worked out as yet.)
Can associated leagues share the same draft pool in OOTP? I thought they could, but don't play with Associations so may have that wrong.
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Old 05-08-2013, 05:40 PM   #17 (permalink)
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Quote:
Originally Posted by Le Grande Orange View Post
I've been saying this for awhile now, but a baseball world in OOTP needs one common pool of players from which all leagues draw. That's how it is in real life. There is only one pool of players from which every league can draft and/or sign players. What keeps players from being drafted by other leagues are the particular rules of that league, e.g. the only thing that stops MLB from drafting Korean, Japanese, Dominican, or whomever players are its own rules. (There's been talk for some time now of MLB moving to a worldwide draft but the details haven't been successfully worked out as yet.)
So it would be sort of like the NBA drafting Europeans, they know they will probably not be on their team anytime soon but in the future if that player goes to the NBA the team that drafted them has the rights to them (like when the Bulls drafted Kukoc )
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Old 05-08-2013, 06:22 PM   #18 (permalink)
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Can associated leagues share the same draft pool in OOTP? I thought they could, but don't play with Associations so may have that wrong.
Yes, they can.......but they also have to share the same draft......
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Old 05-08-2013, 07:21 PM   #19 (permalink)
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Yes, they can.......but they also have to share the same draft......
Ah, well that's not very useful then.
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Old 05-08-2013, 10:04 PM   #20 (permalink)
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Originally Posted by OmahaReynolds View Post
I've done the exact thing olivers done, and I found it works fine without any crashes. However, when you load that particular saved game, OOTP overrides your draft settings. You need to reset it to zero every time you load your save, or at least check right before draft day.
In that case, my issues last night were probably some combination of a bad file and/or the game trying to do a 1-round draft and freaking out. I'll check again in a bit.
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