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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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05-07-2013, 09:24 PM | #1 |
All Star Starter
Join Date: Jun 2006
Posts: 1,919
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Disabling the amateur draft
I think I figured out how to do it. If you disable the draft totally in the settings, the game just creates free agents of the proper age/potential for teams to sign, but if you set the draft to 1 round and to generate players for ZERO rounds, the game won't generate any players for either the draft pool or in free agency. Useful if you want to make a league that just soaks up leftovers from your main one.
Just made a test league to confirm. I started with 743 players in the universe, and after FA started there were 738 (after retirees removed and various international players added during the year). |
05-07-2013, 09:26 PM | #2 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
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That would be kind of cool until a few guys retire. Eventually you'll have to feed the league somehow, no?
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05-07-2013, 09:37 PM | #3 |
All Star Starter
Join Date: Jun 2006
Posts: 1,919
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It would only be useful if the league without a draft was a secondary, independent league. One that signs players who wash out of the main league(s) in the universe.
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05-07-2013, 09:46 PM | #4 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,746
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Like the Northern League!
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05-07-2013, 09:49 PM | #5 |
All Star Starter
Join Date: Jun 2006
Posts: 1,919
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And many others in the USA.
I was looking into it because I wanted to make a universe where I start with one 8-team major league, with secondary leagues for players 17-22 and 23-27 (for the washouts/leftovers), but I didn't want the secondary leagues generating players themselves. Now I can do that, with the major league having a 7-round draft with enough players for 25. |
05-07-2013, 09:54 PM | #6 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Please keep us posted on whether this works long-term......no crashes from empty drafts and such......
The way I am doing this is to set all players created by the league to be 12 years old with no draft and then go and delete all the 12 year olds...... |
05-07-2013, 09:58 PM | #7 |
All Star Starter
Join Date: Jun 2006
Posts: 1,919
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I've often wondered what it would be like to run a league populated by 12-year-olds in the same universe as MLB.
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05-07-2013, 10:11 PM | #8 |
All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 871
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If you run a league with 1 year olds can you picture their career stats? They'd play for what 40 years?
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05-07-2013, 10:41 PM | #9 |
All Star Starter
Join Date: Jun 2006
Posts: 1,919
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In my first test run, the game crashed in the first spring training. Since the next run got past that point with no problem, I'm thinking it was a fluke.
The second run keeps hanging when it hits one of the nonexistent drafts in June of the 3rd season. I'm going to explore this more tomorrow night. For now, I'm going back to my Astros game. |
05-08-2013, 01:30 AM | #10 |
All Star Starter
Join Date: Dec 2005
Location: Los Angeles
Posts: 1,158
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Disabling the amateur draft
Wait- I'm very confused as I thought I had an Indy league with no draft. It signed only free agents from my universe. I have financials for this league set very low so that its pretty much only washouts who play there.
I'm not at my machine now so can't check the draft history, but I swear there's a box that you can check that disables the amateur draft. Am I not doing what I thought I was doing?
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05-08-2013, 02:11 AM | #11 | |
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Quote:
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05-08-2013, 10:13 AM | #12 |
Major Leagues
Join Date: Mar 2004
Location: Milford
Posts: 349
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I play a fictional historical league with no draft and use a mix of the game generated free agents and players I create to replace retired players but I control what players go to which teams. If I'm remembering right, the game will create the new free agents when you advance a day past the last playoff game and AI controlled teams will have signed players immediately without advancing the game further. I play with financials off so I don't know if that makes any difference. One thing you can do, is set "do not allow AI roster moves" just before the players are created and then delete them.
Last edited by Gil Thorp; 05-08-2013 at 10:15 AM. |
05-08-2013, 12:31 PM | #13 |
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Location: Los Angeles
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I get it. My Indy league does not have a draft, but I have a glut of half-star free agents hanging around- more than can be explained by the created draft classes for my other leagues. I never put 2 and 2 together to realize that the Indy league creates players regardless of whether or not there is a draft.
Hmmm.
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05-08-2013, 12:36 PM | #14 |
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I've been saying this for awhile now, but a baseball world in OOTP needs one common pool of players from which all leagues draw. That's how it is in real life. There is only one pool of players from which every league can draft and/or sign players. What keeps players from being drafted by other leagues are the particular rules of that league, e.g. the only thing that stops MLB from drafting Korean, Japanese, Dominican, or whomever players are its own rules. (There's been talk for some time now of MLB moving to a worldwide draft but the details haven't been successfully worked out as yet.)
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05-08-2013, 03:50 PM | #15 |
All Star Reserve
Join Date: Aug 2010
Location: New York
Posts: 653
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I've done the exact thing olivers done, and I found it works fine without any crashes. However, when you load that particular saved game, OOTP overrides your draft settings. You need to reset it to zero every time you load your save, or at least check right before draft day.
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05-08-2013, 05:38 PM | #16 | |
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Quote:
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05-08-2013, 05:40 PM | #17 | |
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05-08-2013, 06:22 PM | #18 |
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05-08-2013, 07:21 PM | #19 |
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Ah, well that's not very useful then.
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05-08-2013, 10:04 PM | #20 | |
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