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Old 07-10-2013, 03:20 AM   #1
waitwut
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"Best" Random Talent Change modifier?

What is the general consensus for this game for a realistic RTC modifier that models the game in real life. I have around 150, but I feel it may be too high...
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Old 07-10-2013, 03:21 AM   #2
polydamas
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I've been using 67 the last few versions.
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Old 07-10-2013, 03:24 AM   #3
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I bump mine down to 50
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Old 07-10-2013, 08:35 AM   #4
dodger300
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I use 70
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Old 07-10-2013, 10:43 AM   #5
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67 here.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 07-10-2013, 12:36 PM   #6
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I use the default setting of 100.
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Old 07-10-2013, 12:50 PM   #7
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I tend to bump up the randomness to better mimic real life (IMO, of course). On the default settings (or even lower) the draft is way too predictable for me. I think I usually put 125.

EDIT: Of course, the best setting is whatever is the most fun for you.
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Old 07-10-2013, 03:46 PM   #8
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"Best" Random Talent Change modifier?

May I ask some of you guys why are you going with such low numbers?
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Old 07-10-2013, 04:02 PM   #9
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I use 67 because I like some randomness but not too much randomness.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 07-10-2013, 04:08 PM   #10
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Quote:
Originally Posted by SirMichaelJordan View Post
May I ask some of you guys why are you going with such low numbers?
Golfers.
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Old 07-10-2013, 04:09 PM   #11
SunDevil
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This is the first year that I'm using the default 100.
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Old 07-10-2013, 04:15 PM   #12
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I've never felt the need to change from the default.
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Old 07-10-2013, 05:28 PM   #13
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Old 07-10-2013, 07:55 PM   #14
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50 for modern MLB, 75 for my fictional ABF.
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Old 07-10-2013, 08:06 PM   #15
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stupid question...what is it and how does it work?

been playing this game for years but always left it at the default as I didn't know exactly what results I would get.
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Old 07-10-2013, 08:44 PM   #16
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I guess it depends what you want from your game, but for realism, it needs to be way higher than 100. Mine is set at 200 right now, but that seems to be a touch too high.
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Old 07-10-2013, 10:05 PM   #17
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"Best" Random Talent Change modifier?

Its all preference but if you want to replicate modern day MLB for "realism" then somewhere between 150-200 should get you there. I am at 200.
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Old 07-10-2013, 10:09 PM   #18
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Quote:
Originally Posted by injury log View Post
I guess it depends what you want from your game, but for realism, it needs to be way higher than 100. Mine is set at 200 right now, but that seems to be a touch too high.
Do you have permission to elaborate on how it actually works? I've posted my theory a couple of times but without some official word back I could be completely wrong. Many of the other claims about how it works seem way off the mark as well. Edit. The manual is vague.

By your comment above it seems that Markus set the default value way too low. Without more info it seems we have a game feature with reduced value because we don't know how to use it or properly determine its effect.
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Old 07-10-2013, 11:31 PM   #19
waitwut
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I think it works as the higher the number is, the more random it is, which means theres more chances of something changing, whether it be a hit or a boost in stats. Like I picture the computer making minute changes everyday based on the randomness, a point decrease here, an increase there. But the randomness of it depends on how high the setting is. Higher will cause more changes.
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Old 07-11-2013, 06:50 AM   #20
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Quote:
Originally Posted by RchW View Post
Do you have permission to elaborate on how it actually works?
I'm not sure I know any more than you about the exact details of the mechanism. Obviously the higher the setting, the more randomness. My understanding has been that the setting affects the number of changes to Potential ratings, and not the magnitude of those changes.

Quote:
Originally Posted by RchW View Post
By your comment above it seems that Markus set the default value way too low. Without more info it seems we have a game feature with reduced value because we don't know how to use it or properly determine its effect.
Well, there are a few default settings that are not 'realistic'. That doesn't mean they're wrong. Realism isn't necessarily fun for a lot of people. So the injury setting, for example, is lower than what would be realistic, but is probably more enjoyable for the majority of users.

I'm not sure if the default TCR setting is more fun than a realistic setting, but I suspect it is. So it may be set that way intentionally. Or it may just be that Markus isn't aware the setting is lower than what would be realistic. It's a really time-consuming thing to test, unfortunately, so I can't tell you what precise setting is best.
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