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OOTP 15 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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Thread Tools |
04-30-2014, 12:58 PM | #1 |
Minors (Rookie Ball)
Join Date: Jun 2008
Posts: 26
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Minors Roster Limit
Does anyone have a decent idea on what the minors roster limit should be for present day?
I have A-AAA at 25, but then have a ton of players in rookie and SSA. |
04-30-2014, 01:10 PM | #2 |
All Star Reserve
Join Date: Jun 2005
Posts: 624
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Official rules from MiLB.com:
Here are the roster limits by league: Triple-A: International, Pacific Coast — 24 players may be active at one time; 38 players may be under team control. Double-A: Eastern, Southern, Texas — 24 active; 37 under control. Class A Advanced: California, Carolina, Florida State — 25 active; 35 under control; no more than two players and one player-coach on active list may have six or more years of prior Minor League service. Class A: Midwest, South Atlantic — 25 active; 35 under control; no more than two players on active list may have five or more years of prior Minor League service. Class A Short-Season: New York-Penn, Northwest — 30 active; 35 under control, but only 25 may be in uniform and eligible to play in any given game; no more than three players on the active list may have four or more years of prior Minor League service. Rookie: Appalachian, Pioneer, Arizona, Gulf Coast leagues — 35 active, but only 30 may be in uniform and eligible to play in any given game; no player may have three or more years of prior Minor League Service. Rookie: Venezuelan Summer, Dominican Summer — 35 active, but only 30 may be in uniform and eligible to play in any given game; no player may have four or more years of prior Minor League Service. *************************************** For OOTP present-day I suggest the following: AAA - no limit. teams will carry 25 typically, but will have room for rehab assignments without having to shift players. one other advantage is when roster expansion occurs in September the AI won't try to fill up AAA rosters, which it will do if you have a limit. AA - 30 A - 30 SS A - 30 Rookie - no limit Summer - no limit Last edited by JohnHoward; 04-30-2014 at 01:29 PM. |
04-30-2014, 03:11 PM | #3 |
Minors (Single A)
Join Date: Jul 2010
Posts: 60
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When you say under the team control, do you almost mean like a Secondary roster and an active roster like we get in season?
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04-30-2014, 03:18 PM | #4 | |
Hall Of Famer
Join Date: Jul 2004
Location: The big smoke
Posts: 15,628
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Quote:
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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04-30-2014, 04:17 PM | #5 | |
All Star Reserve
Join Date: Jun 2005
Posts: 624
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Quote:
Also, remember that there is a limit of 3 rehab players per minor league club. OOTP does not model this restriction. Also, OOTP does not have ESP (extended spring training) or instructional league, which don't have roster limits or rehab player limits. ******************************** For reference, here is an example of how the Cubs organization is sorted right now: http://www.thecubreporter.com/book/export/html/3561 Last edited by JohnHoward; 04-30-2014 at 04:19 PM. |
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05-05-2014, 08:46 PM | #6 | |
Minors (Triple A)
Join Date: Apr 2014
Posts: 275
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Quote:
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05-14-2014, 04:27 PM | #7 |
Minors (Double A)
Join Date: May 2014
Posts: 109
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***************************************
For OOTP present-day I suggest the following: AAA - no limit. teams will carry 25 typically, but will have room for rehab assignments without having to shift players. one other advantage is when roster expansion occurs in September the AI won't try to fill up AAA rosters, which it will do if you have a limit. AA - 30 A - 30 SS A - 30 Rookie - no limit Summer - no limit[/QUOTE] ----------------------------- When I set this up and started playing my first game with these settings, I noticed that my Fort Meyers, GCL team dumped all it's players out of it, and it seems that most if not all of the teams might have emptied out a ROOKIE League team as well. Is this normal for this game? These teams now have zero to ten players in them and the league sits idle, playing no games. Last edited by Harmon Killebrew; 05-15-2014 at 04:20 PM. Reason: more info added |
05-16-2014, 09:25 AM | #8 | ||
All Star Reserve
Join Date: Jun 2005
Posts: 624
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Quote:
Quote:
Last edited by JohnHoward; 05-16-2014 at 09:28 AM. |
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05-16-2014, 09:27 AM | #9 |
All Star Reserve
Join Date: Jun 2005
Posts: 624
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Has the draft happened yet? Has the season started for that rookie league yet? After the draft, they will fill up and by the time the season starts it will be full. Unless you have ghost players on.
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05-16-2014, 11:10 AM | #10 |
All Star Reserve
Join Date: Apr 2013
Posts: 765
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I've noticed that the draft signees get sent to my lowest level team, which is a VSL club, so I have to manually send these kids to the "empty" team, keeping a watchful eye on the roster, since their short season starts only a few days after the draft. Don't want to lose games by having an incomplete roster!
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05-16-2014, 12:44 PM | #11 | |
All Star Reserve
Join Date: Jun 2005
Posts: 624
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Quote:
BTW, if you have an empty team roster and you didn't empty it then the AI is in control. Last edited by JohnHoward; 05-16-2014 at 12:47 PM. |
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