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Old 05-11-2007, 11:41 PM   #1 (permalink)
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Small bug - uniform numbers

When manually adding a player to a team in commish mode, the player's uniform number increases by one on its own.
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Old 05-20-2007, 12:04 PM   #2 (permalink)
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Did someone else on the team already have that number?
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Old 05-20-2007, 02:51 PM   #3 (permalink)
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I bet that's it too. The game will not allow two players to share a uni number, so in these cases, the new player's number gets raised by one. Same thing happens when players are traded or signed normally.
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Old 05-20-2007, 04:20 PM   #4 (permalink)
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I looked into this before the new full patch (can't remember if I was using patch 1 or beta2 though), and I saw the same thing texasmame does....then kinda forgot to post about it, sorry. Anyway, it indeed skips numbers that are already in use, but only after it already incremented the number by one.

Example: These numbers are in use in the major league team:

1
2
4
7
8
10

I was using reserve rosters, but I presume that doesn't make any difference. If I promote a guy who wears #3, he'll end up with #5 (increased by one, then again because #4 is taken). Promoting a guy who wears #5, he'll get #6. If I promote somebody wearing #6, he'll get #9.
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Old 05-20-2007, 04:32 PM   #5 (permalink)
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dola,

confirmed as still happening in patch 2:

Here's the active roster (sorted by uniform number), note that #10 is available:


Here's the reserve roster:


Then I promoted Ken Meadows to the active roster; guess what number he received:
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Old 05-20-2007, 04:56 PM   #6 (permalink)
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Thanks for the helpful pictures, Zeyes.

TT 3610
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Old 05-22-2007, 06:28 PM   #7 (permalink)
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More importantly, Zeyes, why are all of your players so damned happy?
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Old 05-22-2007, 06:31 PM   #8 (permalink)
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Quote:
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More importantly, Zeyes, why are all of your players so damned happy?
Test league right after the inaugural draft.
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Old 06-17-2007, 03:05 PM   #9 (permalink)
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Just for reference, this bug was apparently TT'ed much earlier as #3142, as well.
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Old 06-17-2007, 08:55 PM   #10 (permalink)
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Okay, thanks. For some reason, I can't merge the two defects, so they'll have to stay separate at the moment.
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Old 08-01-2007, 07:27 PM   #11 (permalink)
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This has been claimed fixed for the third patch. If after installing the third patch (once it is released), you find this to still be a problem, please post as such in Tech Support along with the above TT number. Thanks.
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