|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
|
|
#1 (permalink) |
|
Minors (Single A)
Join Date: Mar 2002
Location: Metro Minnesota
Posts: 99
|
Cap template problem
I know I should know the answer because I've done this numerous times, but I've taken too long off from making anything.
I'm using PS 7 to save the work. When I save a customized cap in .png format, RGB, 150x150, it shows up in the cap texture preview just fine, but in the player photo, the cap looks like I put a board on a spinner and dropped paint onto it. To make matters worse, I can get the program to crash when I try to open the uni page of any team where I placed one of these "spinner" textures (it's a demo league I created for this purpose, so I'm not upset. I'll delete it once I get the cap right). It also did the same thing with the dolphin and bulldog logos that come with the game I posted this earlier in the mod forums, but had no takers. Attached is the working copy. Attached Images
__________________
Groundblizzard |
|
|
|
|
#2 (permalink) |
|
Global Moderator
Join Date: Apr 2003
Posts: 7,122
|
Any progress on this one, Groundblizzard? I personally don't really know much about logos and uniform customization.
__________________
Bench Jockey Hardball League: Owner of the Manhattan Crime Over the Mound Baseball League: Owner of the Omaha Evil Friend of The Birdhouse. Go Cards! |
|
|
|
|
#3 (permalink) |
|
Minors (Single A)
Join Date: Mar 2002
Location: Metro Minnesota
Posts: 99
|
Not one.
I've tried different modifications such as copying the into a new .psd and aligning over the template that comes with the 'o7 (&'08) but it doesn't work. Only if I draw the wings in PS can I get it to work - and the reason I use Corel is because it's easier and more accurate with vector drawings. If anyone else can duplicate the problem and\or solve it, I'd be really grateful.
__________________
Groundblizzard |
|
|
|
|
#4 (permalink) |
|
All Star Starter
Join Date: Jul 2002
Location: Waterloo Iowa
Posts: 1,369
|
I, actually, don't mess around with the cap template, I just make a cap logo and give out the RGB numbers....so I'm the perfect guy to try and help you.
![]() Some things that stand out and wondering.... The cap template is saved at 512x512, not 150x150. Your cap template doesn't look like the ones Knuckler posted yesterday. Logos for start-up fictional league It looks like the two cap parts on the bottom left side are combined on yours. Wonder if that is part of the problem. **edit** Oh wait....you actually did get it work. Last edited by truthserum : 12-24-2007 at 12:46 PM. |
|
|
|
|
#5 (permalink) | |
|
Minors (Single A)
Join Date: Mar 2002
Location: Metro Minnesota
Posts: 99
|
Quote:
The parts touching don't seem to cause a problem except when I do the import. I "re-did" the template with some bleed so that I didn't get the ugly black seam between cap sections. Normally I do exactly what you do, but with the wings, I couldn't get away with that. GB
__________________
Groundblizzard |
|
|
|
|
|
#7 (permalink) | |
|
Minors (Single A)
Join Date: Mar 2002
Location: Metro Minnesota
Posts: 99
|
Quote:
I've been able to get away with the odd-sized logo pics because the program resizes. I didn't realize the hat (and I'm assuming the jersey templates, too) have to be in the 512x512 format. Off to fine tune the design! gb
__________________
Groundblizzard |
|
|
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|