Latest News: OOTP PATCH 9.2.2 released! - OOTP 9 RELEASED! - Title Bout Championship Boxing 2.5 released! - OOTP 2007 receives Editors Choice Award from PC Gamer - Inside the Park Baseball Patch 1.03 released, DEMO now available

Click here to download Out of the Park Baseball 9!

Go Back   OOTP Developments Forums > Out of the Park Baseball 8/2007 > OOTP 8/2007: Technical Support > OOTP 8/2007: Closed or Claim Fixed
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools Search this Thread Display Modes
Old 12-22-2007, 05:20 PM   #1 (permalink)
Bat Boy
 
Join Date: Dec 2007
Posts: 2
Pitchers not used when simming

I am not a regular on the forums, but did spend at least a few hours searching for this problem in the forum, and only found one other instance of this issue. However, the issue was closed before it was resolved because of the lack of a response from the poster.

I am using OOTP 2007, version 2.0.3.68, which I believe is the latest version of OOTP 2007. I am in the fourth year of the league. Late in the second year of the league, I noticed a glitch with one of my starting pitchers. I usually sim a week at a time and then check the pitching/batting stats for my team, manager messages, and my minor league team rosters for injuries. After several weeks of simming late in the season (like August) I noticed that one of my pitchers (his last name is Curtis) win total had not increased. Upon further investigation, I noticed that Curtis' number of games started was four of five less than the other pitchers in the rotation and that he had not thrown any pitches in the past five days, and yet he had had no injuries during that time period and was listed as completely rested. I have the rotation mode set to start highest rested starter, and he was slated as the next pitcher to start in the pitching screen on my team. So all indications were that he was going to be the pitcher that was pitching that day.

So I went to the scores and schedule screen and noticed that he was listed as the starting pitcher for that day's game. So I auto-played that day and noticed that he did not get a decision. So I opened his profile and noticed that he had not thrown any pitches in the past five days. So I went to the scores and schedule screen for the next day and noticed that he was once again slated as the starting pitcher for the day. So I auto-played the day again with the same results. So I decided to play the next game myself instead of simming it. Once again, Curtis was slated as the starting pitcher in the scores and schedule screen. When I clicked "Manage" and went to the starting lineups for my team, the starting pitcher spot was empty. So I placed Curtis in the spot and started the game. Once I did this, there was no problem managing him in the game. (I have subsequently found that I don't even have to manage the game myself. I can click "Manage" in the scores and schedules screen, insert him into the starting pitcher spot, start the game, and then click "auto-play entire game" and the computer will use him like it would if I auto-simmed the game.)

So at this point, I am a little frustrated because it is going to take extra time to do this for every one of his scheduled starts, but I carry on anyway, auto-playing all games except the ones he should start. For those games, I do the procedure noted above. I do this for the rest of the season and into the third season. Then I notice that another pitcher on my staff starts to have these problems as well. So I do the same thing for this guy's starts. After a while, I get sick of doing this for two guys, so I trade Curtis, thinking that this problem would go away if he is on a different team. But it didn't. Then I also notice that my closer is not being used at all (he is the same closer I had in previous seasons was used just fine in the past). I try different things like changing him from closer to set up man and then reliever, but nothing works. So then I edit his profile to give him more endurance and make him a starting pitcher so at least I can force him to start the same way I am forcing the other guy to start (the manual auto-play procedure noted above). I am also doing the same thing for Curtis (the guy I traded) because he is dominating, so I want him to accumulate stats so I can possibly put him in the Hall.

So I do this for the rest of the third season. It is really irritating, but I continue on. I also notice that this is happening with one of my minor leaguers. Since he was a scrub, I just release him. In the fourth season, I notice another minor leaguer with this issue. However, I don't want to release this guy since he is a 4-star prospect. (At this point, I am thinking that there is a virus in my organization that only affects pitchers.)

Does anyone have any suggestions on what I can do so I don't have to "manually" auto-play the games where these guys are pitching?
Jamman is offline  
Old 12-23-2007, 01:07 PM   #2 (permalink)
Global Moderator
 
Nutlaw's Avatar
 
Join Date: Apr 2003
Posts: 7,122
Hrm. That was a good, thorough explanation, and nothing immediately jumps out at me as a likely cause.

Does anything in particular differentiate the players with issues from the players that are working properly? Did you edit them at any point? Do they have individual strategy settings?
__________________
Bench Jockey Hardball League: Owner of the Manhattan Crime
Over the Mound Baseball League: Owner of the Omaha Evil

Friend of The Birdhouse. Go Cards!
Nutlaw is offline  
Old 12-23-2007, 06:08 PM   #3 (permalink)
Major Leagues
 
Join Date: Mar 2003
Posts: 432
I see this kind of thing happen on with SPs who are day-to-day on opposing teams. The computer AI will keep slating them as the next day's starting pitcher, but then when you actually play the game, they decide to start someone else, even if it's their closer or a reliever or someone who doesn't make a whole lot of sense. It ends up tearing the team's bullpen to shreds because they're basically going with a four-man rotation for however long the DTD injury is, so if the AI isn't going to start the pitcher and the DTD injury is longer than two weeks, the AI should DL the guy so they can at least fill that rotation spot with a starter.

The way you're describing it, it almost sounds like the sim AI is treating these pitchers of your's as if they have hidden DTD injuries or are extremely fatigued and hence not being used. If you switch in to commisioner mode and try to edit these players, do you see anything in there?

I have never run into this problem yet, and I hope I don't, as it sounds horrifically frustrating. My big "deal-breaker" type problem is I can't complete a game where one of my pitchers gets injured. Any time I try to sub for the injured pitcher, the game crashes.

Anyway, hopefully this will get addressed in OOTP 9. I think you'll probably just have to keep doing what you're doing for now unless you're willing to start your league from scratch. Did you start your league with the latest patched OOTP 2007 version? I did with mine, and supposedly the bug I'm encountering was fixed in an earlier patch but I'm still experiencing it.
hefalumps is offline  
Old 12-23-2007, 06:46 PM   #4 (permalink)
Hall Of Famer
 
Join Date: Apr 2007
Location: London
Posts: 2,302
As hefalumps points out above, if he has a day-to-day injury, he will be skipped until he recovers, though he will continually be listed as a scheduled starter. I've noticed, on occasion, when using pre-made roster sets, that there are sometimes pitchers who *never* start, even if they do not have any kind of injury. This is perhaps what you are seeing. I noticed this, for example, with the pitcher Craig Anderson in the latest release of Cubbyfan's roster set. Someone helpfully pointed out that if you go into the pitcher's Editor screen (while in Commissioner mode), and give him a short real injury, the AI will suddenly start using him again when he has recovered. This worked for Craig Anderson. Not sure if it's relevant, but I also noticed that, in Craig Anderson's Editor screen, his Day-to-Day injury % was set to 33%, even though the injury was of 0 days duration.
injury log is offline  
Old 12-23-2007, 08:45 PM   #5 (permalink)
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: A hole
Posts: 2,083
Quote:
I am using OOTP 2007, version 2.0.3.68, which I believe is the latest version of OOTP 2007. I am in the fourth year of the league. Late in the second year of the league, I noticed a glitch with one of my starting pitchers. I usually sim a week at a time and then check the pitching/batting stats for my team, manager messages, and my minor league team rosters for injuries. After several weeks of simming late in the season (like August) I noticed that one of my pitchers (his last name is Curtis) win total had not increased. Upon further investigation, I noticed that Curtis' number of games started was four of five less than the other pitchers in the rotation and that he had not thrown any pitches in the past five days, and yet he had had no injuries during that time period and was listed as completely rested. I have the rotation mode set to start highest rested starter, and he was slated as the next pitcher to start in the pitching screen on my team. So all indications were that he was going to be the pitcher that was pitching that day.


Was he the 5th starter? If so you can expect him to miss 8-10 starts vs the other 4 pitchers over a season. Highest rested starter always defaults to the most rested of the first 4 pitchers. If you have a couple of high endurance guys at the top of the order, they will always get the starts. If he is not the 5th starter, I don't know the answer.

Theoretically in a perfect 162 game season, the first 4 starters would get 34 starts, 4X34=136 and the 5th starter would get 26 starts. I look at the schedule throughout the season and switch between both modes as necessary.

Quote:
... ... Then I also notice that my closer is not being used at all (he is the same closer I had in previous seasons was used just fine in the past). I try different things like changing him from closer to set up man and then reliever, but nothing works. So then I edit his profile to give him more endurance and make him a starting pitcher so at least I can force him to start the same way I am forcing the other guy to start (the manual auto-play procedure noted above). I am also doing the same thing for Curtis (the guy I traded) because he is dominating, so I want him to accumulate stats so I can possibly put him in the Hall.

The closer issue frustrates me too. The AI decides that pitcher A is not your closer, even thought that is what you want. This is on my list of things to be addressed in beta testing for the next version.
__________________
Cheers

RichW

Quote:
Originally Posted by redmarkYankees View Post
This is Off Topic, not Bible Class for Dummies by The Chosen One.
Quote:
I'm stopping all my contributions to Christian Charities. Not because of their beliefs or anything but just because. People don't understand me and I'm just not gonna discuss it. So there

Reading List
Darwin's Radio by Greg Bear
The Confusion by Neal Stephenson

RchW is offline  
Old 12-26-2007, 03:54 PM   #6 (permalink)
Bat Boy
 
Join Date: Dec 2007
Posts: 2
Thank you all for your responses. It was a thorough explanation of the problem. I just wanted to make sure that as many of the facts as possible were disclosed.

The problem seems to have been resolved. These were guys I had edited. And, prior to the posting I made, I had opened them up in the editor to see if I could figure anything out, but nothing jumped out at me. But hefalumps comments got me in the right direction. I opened them up in the editor and noticed that they all had DTD injury % even though they did not have injuries. So I changed the DTD injury % to 0, and they are being used now as they were in the past.

I noticed that some of my other guys had DTD injury % but were still being used properly. However, all of the guys who were not being used properly had DTD injury % of 20 or greater, while the guys who were being used properly had DTD injury % less than 20. I think what happened is these guys got DTD injuries, but I didn't want them to be injured, so I cleared out the injury but not the DTD injury %. Thus, the AI still saw them as injured even though they were not designated as such. Apparently the computer clears both the injury and the DTD injury % when you let the injury run its own course (which would explain the fix injury log described).

Again, thank you all for helping me resolve this frustrating issue.
Jamman is offline  
Closed Thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 05:54 AM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Copyright © 2008 Out of the Park Developments