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OOTP 8/2007: General Discussions Talk about our upcoming version of the game...

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Old 02-01-2007, 02:47 PM   #61 (permalink)
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Just want to say that for me, adding faces easily to the game as part of the game....is HUGE for me. I never did get it to work for me in the last game with outside software. Possibly because I'm daft......but doesn't matter.

BIG addition.
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Old 02-01-2007, 02:52 PM   #62 (permalink)
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How would I know whether I have 'open GL support'? I'm guessing I don't, because I've never heard of it.
What kind of video card do you have? There are several ways to find out, but each card has their own way ... but offhand, I'd say that if your computer was built within the last three-to-five years and you've kept your drivers up-to-date, you'll be fine.
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Old 02-01-2007, 03:21 PM   #63 (permalink)
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What kind of video card do you have?
GeForce2MX type i2c, whatever that means. It's four and a half years old. And what's a driver?
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And, yes, I admit that OOTP is the greatest of this type game out there and has far more positive about it than negative. I--nay, we--tend to focus more on the negative because that's what derails our experiences. That's what we want to make better.

But really all I want to do is play.

So I'll try harder to be patient and hopefully the board will be patient with me.
And yes, I am still continuing my campaign to promote adding a 'mass select' option to Out of the Park 10.
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Old 02-01-2007, 03:38 PM   #64 (permalink)
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GeForce2MX type i2c, whatever that means. It's four and a half years old. And what's a driver?
Curtis, aren't you on a Mac?
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Old 02-01-2007, 03:46 PM   #65 (permalink)
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Yes, and when Mac subsystems (like iPhoto or Safari) have new versions, my machine updates them automatically. It doesn't automatically update the software for supported peripherals (like scanners or printers). I would guess that a video card would fall into the latter category.
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And, yes, I admit that OOTP is the greatest of this type game out there and has far more positive about it than negative. I--nay, we--tend to focus more on the negative because that's what derails our experiences. That's what we want to make better.

But really all I want to do is play.

So I'll try harder to be patient and hopefully the board will be patient with me.
And yes, I am still continuing my campaign to promote adding a 'mass select' option to Out of the Park 10.
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Old 02-01-2007, 06:12 PM   #66 (permalink)
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Latest news: The people wear their hats now, in team colours, and with the logo on it! Rendered of course so that we have shadows and all that
And it *will* be customizable.
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Regarding the speed: There is an option "Create pictures when players are generated" which will need a lot of time when you create a league. You can also set it to "Create picture on demand". So the picture will be generated when it is about to be displayed on screen, not earlier. When a player changes teams a dozen times, his picture will not be updated, until you open a report or something where his picture is being needed! So the simulation speed will not be influenced by FaceGen at all.
Truly amazing stuff.

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Originally Posted by nanaimo View Post
Just want to say that for me, adding faces easily to the game as part of the game....is HUGE for me. I never did get it to work for me in the last game with outside software. Possibly because I'm daft......but doesn't matter.

BIG addition.
What he said, except I waited for this to be officially in OOTPB because I'm not daft.
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Old 02-01-2007, 06:26 PM   #67 (permalink)
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When a player changes teams a dozen times
So, you're saying there are still some roster management AI bugs? Is that what you really mean?

All kidding aside, this sounds incredibly awesome.
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Old 02-01-2007, 06:27 PM   #68 (permalink)
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Custom FaceGen Faces

Would it be possible to create A Custom face folder, in addition to the African, Asian, Caucasion, East Indian and Hispanic folders, where user created faces are assigned to specific players?

If not in this version, perhaps in the next version.
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Old 02-01-2007, 06:29 PM   #69 (permalink)
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Latest news: The people wear their hats now.... And it *will* be customizable.
Super! Just what I wanted to hear.
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Old 02-01-2007, 10:24 PM   #70 (permalink)
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The random number that picks the ethnicity for a particular player should be the same random number that is used to select the the ethnicity of the photo. Store it with his other data. If the game "rolls" a 73 for particular U.S. player, he gets a Hispanic name through one routine AND a Hispanic face through the Facegen routine. Am I missing something?
That sounds right to me, but I'm not sure if the current name generator is linked to race or "name types"
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Old 02-02-2007, 01:37 AM   #71 (permalink)
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FaceGen Question

Is the Facegen included with OOTP 2007 a subset of the application? Really, what I'm driving at is - how many unique faces can I actually "gen"? I'm looking for real numbers here...thousands of different faces, 10's of thousands? Or, do I have something like 8 different chins * 8 different noses * 8 different whatevers = 512 different faces?

Thank you!
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Old 02-02-2007, 01:38 AM   #72 (permalink)
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thousands and thousands...it is really really cool and the faces age and can get fatter as they get older...
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Old 02-02-2007, 01:40 AM   #73 (permalink)
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Ok, well that's just unreal
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Old 02-02-2007, 02:00 AM   #74 (permalink)
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And they look at you funny when you make them unhappy (seriously).
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Old 02-02-2007, 02:14 AM   #75 (permalink)
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The thing I'm wondering is if there is facial hair. Anybody know?
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Old 02-02-2007, 02:19 AM   #76 (permalink)
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And they look at you funny when you make them unhappy (seriously).
Yeah, their appearence changes based on their morale...if they are happy, they have a smile on their face, if they are angry it turns into a scowl...
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Old 02-02-2007, 04:29 AM   #77 (permalink)
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Oh, so that's what that means! I thought it meant the only pictures I'd get were the ones I specifically ordered up on the player's screen.

Guess I'll have something new to test tomorrow ... (!)
The button "New picture" on the player/coach/manager screens will generate a new picture if you don't like the current one, plus it will generate a picture even if you've completely disabled pictures.
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Old 02-02-2007, 04:32 AM   #78 (permalink)
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Would it be possible to create A Custom face folder, in addition to the African, Asian, Caucasion, East Indian and Hispanic folders, where user created faces are assigned to specific players?

If not in this version, perhaps in the next version.
Before OOTP creates a fictional picture for a player, it searches the /photos folder for "real" pictures, named firstname_lastname.jpg or .png as in the previous version, and uses it. Like in the previous versions. Only if it doesn't find a specific picture, it will use FaceGen.
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Old 02-02-2007, 08:22 AM   #79 (permalink)
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The thing I'm wondering is if there is facial hair. Anybody know?
Yes.
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Old 02-02-2007, 11:14 AM   #80 (permalink)
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Will it be era-contextual, or will there sometimes be faces that don't quite match the times -- long hair in the '40s, or facial hair in the early '60s? And will caps change style over time for those of us starting fictional leagues in the early 20th century?
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