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Old 02-15-2007, 04:24 PM   #41 (permalink)
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No, it is not not available.

That's tricky..I had to almost come up with a formula for that!!!
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Old 02-15-2007, 04:25 PM   #42 (permalink)
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No, it is not not available.

Therefore it is available,

or not, not unavailable,

or not not not available.
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Old 02-15-2007, 04:26 PM   #43 (permalink)
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Therefore it is available,

or not, not unavailable,

or not not not available.
Negative, Positive, Negative
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Old 02-15-2007, 04:30 PM   #44 (permalink)
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Negative, Positive, Negative
Okay, I've confused even myself, beer is needed.

Is this option available?
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Old 02-15-2007, 04:32 PM   #45 (permalink)
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Yes.

You can mark people as "untouchable" "normal" or "on the block".

There's a chance that it will affect the player's morale, as well (I think). Not guaranteed, because some secrets are better kept than others.

I also believe that AI teams won't propose trades for untouchable players, which is nice too.
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Old 02-15-2007, 04:38 PM   #46 (permalink)
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Okay, I've confused even myself, beer is needed.

Is this option available?
Untouchable exists. It has...interesting effects.
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Old 02-15-2007, 04:40 PM   #47 (permalink)
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I also believe that AI teams won't propose trades for untouchable players, which is nice too.
This is great news. I had this problem last year where the AI would offer me 110208340 deals for the same guys.
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Old 02-15-2007, 04:48 PM   #48 (permalink)
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This is great news. I had this problem last year where the AI would offer me 110208340 deals for the same guys.
Hmm...what version of the program were you using? I only got 110208321 deals...
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Old 02-15-2007, 04:54 PM   #49 (permalink)
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Untouchable exists. It has...interesting effects.
You can't just say that and walk away....
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Old 02-15-2007, 05:08 PM   #50 (permalink)
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You can't just say that and walk away....
Better not tell you now.
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Old 02-15-2007, 05:29 PM   #51 (permalink)
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One of the ideas that I've seen crop up around here that would at least address this somewhat in future versions is having some variability in how different teams' GMs are. Some might be easier to rip off, while others might be extremely reluctant to make deals unless they are getting much more value in return. The main border to realism that OOTP faces isn't how hard or easy it is to complete a trade but the uniformity between teams.
I agree..Good point...Hopefully the team's stances (eg. Rebuild, Win Now, etc.) will have an impact with the variety of the AI's demands in 2007.
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Old 02-15-2007, 05:31 PM   #52 (permalink)
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Better not tell you now.
Oh boy....I'm going to go lie down...
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Old 02-15-2007, 07:05 PM   #53 (permalink)
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The main border to realism that OOTP faces isn't how hard or easy it is to complete a trade but the uniformity between teams.
Bingo!
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Old 02-15-2007, 07:28 PM   #54 (permalink)
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I think the best way of explaining "make this work" is like this:

You're a GM on the phone, and you just HAVE to get this deal done, because you're leaving for vacation to an uncharted island with no cell signal, with your new hot young girlfriend.

So, you're on the phone with Theo Epstein, you've offered him aging slugger Ralph Perkinski, and asked for SP Bill McCleary in return. So far, no dice.

So, you hit the "make this work" button, which is like saying to Theo, "Listen, just tell me what you would need to finalize a deal today," and he says, "Throw in that AAA 3B Billy Werner and we can get the paperwork done in an hour."

That's "make it work." There's nothing inherently exploitable in "make it work." AI exploitation comes primarily from the AI valuing people/picks/cash improperly, and there's a whole team of people focusing on this. That said, it's a huge challenge to find a balance between a "fleeceable" AI and one that won't ever accept any reasonable deal. Either end of the spectrum is frustrating.
And this seems like a real life conversation. It's part of the haggling process. If Theo say give me Billy, but you really don't want to get rid of Billy then maybe you throw in some cash so Theo is willing to drop down to AA Jeb Bush, or what have you.

Was it Triple Play or some other baseball game had this same kind of thing. It was easy to exploit but it was a good feature.
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Old 02-15-2007, 09:04 PM   #55 (permalink)
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Could someone then explain the difference between "shop player" and a putting a player on the trading block?

If shop player gets instant offers for a player, and putting a player on the trading block gathers offers over a period of time, is there any difference in the kind of offers that each action achieves? If not, then is there any advantage to putting a guy on the block, especially if this action has a possible negative effect on the player's morale? Does shopping a player have the same negative effect?
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Old 02-15-2007, 09:15 PM   #56 (permalink)
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Could someone then explain the difference between "shop player" and a putting a player on the trading block?

If shop player gets instant offers for a player, and putting a player on the trading block gathers offers over a period of time, is there any difference in the kind of offers that each action achieves? If not, then is there any advantage to putting a guy on the block, especially if this action has a possible negative effect on the player's morale? Does shopping a player have the same negative effect?
ooh, good question; along those same lines:

assuming that being on the block equals low morale, does shopping a player have the same effect? if you do it just once? if you do it repeatedly during an offseason?
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Old 02-15-2007, 09:34 PM   #57 (permalink)
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Could someone then explain the difference between "shop player" and a putting a player on the trading block?

If shop player gets instant offers for a player, and putting a player on the trading block gathers offers over a period of time, is there any difference in the kind of offers that each action achieves? If not, then is there any advantage to putting a guy on the block, especially if this action has a possible negative effect on the player's morale? Does shopping a player have the same negative effect?
Shopping a player gets instant offers. Putting a player on the trading block mainly increases the likelihood that the AI will offer you a deal involving that player.

Obviously, trading block also has significant advantages in online leagues as well.

You know, I'm not certain if shopping a player has a morale effect...

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Old 02-15-2007, 10:09 PM   #58 (permalink)
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When I use the shop player function will there be some players from the minor leagues?

If not I guess I can be commish for a second.

Was I reading somewhere the commish is now on the manager screen somewhere?

One other thing. Does the quality of the player kind of determine how many trade offers I get?

In other words if I am shopping Albert [Pujols] will I get more trade offers than if I am trying to trade Adam Kennedy?

You can just ignore my last question if that is to much information to soon.
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Old 02-15-2007, 10:28 PM   #59 (permalink)
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I believe the new trading setup is immensely improved and offers whatever style of play any of you want.

First of all, it is so simple to begin any form of trading. You can right-click on the name of a player anywhere in the game, a news link, a leaderboard, anywhere, and initiate all kinds of actions such as putting him on the trade block, shopping him instantly for a deal, even offering a contract extension.

Let's start with "shop player." You will get instant feedback with a list of players that teams would deal one for one.

If you have trade difficulty set at normal, you'll get a lot of offers and have the potential of exploiting or getting the upper hand on the AI. However, if you are an experienced OOTP player, you may want to use my typical settings: Put trade difficulty at hard and for the AI to favor young prospects.

If you are trying to dump an aging veteran with high salary, you may not get any proposals on the "shop player" instant feedback list. What offers you do get will take you immediately to the standard trade screen with the deal ready to go instantly if you want. However, I guarantee you, you will not want to make that deal. Instead, it now has everything ready for you to start offering more: a second player, money, etc. You will need to "negotiate." The AI will have the upper hand and will generally have to get the better end of the deal. You probably will have to dig deep and offer a young prospect, the aging veteran and maybe even some money to cover his salary to really get something meaningful in trade.

But you're not limited to these examples. You can still go team by team, look for players that you want, and try to structure your own deals as usual.

You can also put your player on the trading block and wait, wait, wait for the AI to send you an e-mail offering prospective deals.

Even neater, and one more new function, you can right-click on the name of opposing players, perhaps on the list of top prospects, and ask to "Trade for Player."

"What will make this deal work" is a link that appears in the traditional trade window. The AI will tell you what additional players would seal a deal from your team. It is a very painful list if you have trade difficulty set to hard.

In my personal opinion, OOTP 2007 has the easiest and most-varied trade options of any previous version. And, most importantly, you must think hard before completing a deal against the AI with trade settings at hard and favor young prospects.

If you can't find something to like about these changes, then you will not like OOTP 2007.
Is this also based on AI team focus too? Does AI team focus have an affect on what players the AI offer when you do shop player?

Does shop player also affect on what players the AI offer depending what players you put on the trade block and what the AI put on their trade block?
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Old 02-16-2007, 04:15 AM   #60 (permalink)
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Another trading question: if you have a CF that can play RF as well (perhaps just as well), but you don't have him listed as a RF, when trading does the AI only see the player as a CF?, or does it recognize all the positions a player can play?(in the case of team needs)

Last edited by PSUColonel : 02-16-2007 at 01:36 PM.
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