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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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All Star Reserve
Join Date: Jan 2007
Location: Clinton, Illinois
Posts: 566
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Logo's
I was taking a look at the "Player Profile" page. My question is this: Will tha cap logo be the same as the teams logo? will there be 2 different logo's, one for the team, and a different one for the cap? Also, I see a ballpark background in the player picture, can this be changed??
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#2 (permalink) |
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All Star Starter
Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
Posts: 1,560
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1: Yes, unless you have a seperate logo specifically for the ballcap. Same with the jersey.
2: Not to my knowledge. There are five different backgrounds (off the top of my head), four solid colors and and the park. This may change, however ... FraceGen is still very much a work in progress.
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MWT Did Tennesee Delaware Mississppi's New Jersey? Idaho ... Alaska! |
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#3 (permalink) | ||
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,062
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Quote:
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- Kai
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BJHL: Commissioner; Owner: Wichita War Eagles |
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#4 (permalink) | |
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Hall Of Famer
Join Date: Jun 2004
Location: Michiana
Posts: 2,528
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#5 (permalink) | |
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All Star Starter
Join Date: Nov 2005
Location: The Great Plains
Posts: 1,260
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Quote:
jersey logos, death............ ![]()
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Probable relief pitcher PBRL: Philadelphia Athletics World Series Champs: 1940 AL Pennants: 1920, 1940 TWB: Chicago White Sox World Series Champs: 1978, 80, 82, 85 AL Pennants: 1978-83, 85-86 TBC: Louisville Colonels 1892-93 My Photobucket site: http://s100.photobucket.com/albums/m18/rocknfire7/ |
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#6 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,062
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Quote:
Regardless of what dimensions you use, OOTP will resize whatever file you specify to fit the available space. But obviously the closer you are, the less distortion you'll see in the resizing. - Kai
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BJHL: Commissioner; Owner: Wichita War Eagles Last edited by Kaitiaki : 02-12-2007 at 05:39 PM. |
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#8 (permalink) | |
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Hall Of Famer
Join Date: Jun 2004
Location: Michiana
Posts: 2,528
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Quote:
Jerseys are 300 wide and 64 high?
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#9 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,062
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300 wide, height's kinda iffy. I used 250x125 when I made a bunch today, but there was some cutoff on the bottom edge. 100 height might be a little safer.
- Kai
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BJHL: Commissioner; Owner: Wichita War Eagles |
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#10 (permalink) |
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All Star Starter
Join Date: Jun 2004
Location: In the vicinity of Buffalo,NY
Posts: 1,418
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Man, I cannot begin to say how amazing the facegen players look with their uniforms and logos on the hats and jerseys...it really is unbelievable how much they have added to this section...
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#12 (permalink) | |
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All Star Reserve
Join Date: Jan 2007
Location: Clinton, Illinois
Posts: 566
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#13 (permalink) |
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All Star Starter
Join Date: Dec 2001
Posts: 1,275
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You could also put the logo directly on the jersey if you create custom jerseys. Just another option.
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#14 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,062
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The problem is that you're not working with a rectangular surface. The jersey logos are pasted onto the jersey texture itself, which has a curved bottom and a top that's essentially...dented...by the neckline of the jersey. You've got about 100 pixels of height at the collar's lowest point, but not all of that height displays in-game, even on FaceGen's lowest zoom, and since you can warp or wrap a logo up around either edge of the collar that's not an entirely accurate measurement across the whole width of the jersey.
Quote:
All of the logos I designed today basically used diagonal text, starting in the lower left and moving to the upper right. That seemed to work pretty well. Regardless, save your original .psd files or whatever you use, as you'll inevitably want to tweak positioning and angling slightly once you get the game to optimize the displays. - Kai
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BJHL: Commissioner; Owner: Wichita War Eagles |
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#15 (permalink) | |
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Major Leagues
Join Date: May 2004
Location: Canada
Posts: 420
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#17 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,062
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Quote:
1) There's no neckline on a cap to interfere with your drawing space 2) No part of the cap overruns the edge of the image, so you don't have to worry about that 3) The smaller area that you're working with makes any distortion from the curvature of the cap basically unnoticeable Honestly, it's not really an issue with the jerseys, either. Once you have the game and can see what you're working with, you'll only need about one trial-and-error attempt to get the hang of it and then you'll be fine. Once I got going today I starting throwing together multiple logos in a row without "checking" them in the game, since I knew they would look find. It just sounds complicated when I try to use words to describe what could be much more easily understood with a picture (except we aren't allowed to post pictures ).- Kai
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BJHL: Commissioner; Owner: Wichita War Eagles |
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#19 (permalink) | |
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Hall Of Famer
Join Date: Jun 2004
Location: Michiana
Posts: 2,528
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Quote:
So of the suggested 125 heigth if we stick to the lower 100 (using a straight text - which is really all I can do at the moment ) we shouldn't run into a neckline issue? (As you can probably tell the ol' "wait for the game" isnt' working for me )
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#20 (permalink) | |
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All Star Reserve
Join Date: Jan 2007
Location: Clinton, Illinois
Posts: 566
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Quote:
Looking at the new screenshot, you won't even have to worry about writing down all the Hex color codes, the games will generate that for you as well. What kind of graphics program do you have right now??? You should be able to "rotate" the image, that is a fairly common effect, even with the free software's
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My website for graphic Modifications for all OOTP games. Latest release: New circle logo's
Last edited by Oxydizer : 02-13-2007 at 11:33 AM. |
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