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Old 02-11-2007, 06:37 PM   #1 (permalink)
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Logo's

I was taking a look at the "Player Profile" page. My question is this: Will tha cap logo be the same as the teams logo? will there be 2 different logo's, one for the team, and a different one for the cap? Also, I see a ballpark background in the player picture, can this be changed??
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Old 02-12-2007, 02:27 PM   #2 (permalink)
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1: Yes, unless you have a seperate logo specifically for the ballcap. Same with the jersey.

2: Not to my knowledge. There are five different backgrounds (off the top of my head), four solid colors and and the park. This may change, however ... FraceGen is still very much a work in progress.
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Old 02-12-2007, 04:00 PM   #3 (permalink)
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Originally Posted by Oxydizer View Post
Will tha cap logo be the same as the teams logo? will there be 2 different logo's, one for the team, and a different one for the cap?
By default the game will use the team logo for the cap as well as the jersey, but you can create/specify different logos for each, if you wish. So you can have up to three unique logos for each team, if you want to take the time to create them all.

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Also, I see a ballpark background in the player picture, can this be changed??
Yes, this can be changed. There's a 'backgrounds' folder that contains the images - each is used randomly. Simply place new images in there that you want the game to use and it will work them into the mix. FWIW, the backgrounds used by FaceGen are the same dimensions as the ones used by the FaceTool utility that was released for 2006, so you could theoretically just copy over the backgrounds folder from FaceTool and have all the same variety of backgrounds from last year.

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Old 02-12-2007, 05:13 PM   #4 (permalink)
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By default the game will use the team logo for the cap as well as the jersey, but you can create/specify different logos for each, if you wish. So you can have up to three unique logos for each team, if you want to take the time to create them all.


Yes, this can be changed. There's a 'backgrounds' folder that contains the images - each is used randomly. Simply place new images in there that you want the game to use and it will work them into the mix. FWIW, the backgrounds used by FaceGen are the same dimensions as the ones used by the FaceTool utility that was released for 2006, so you could theoretically just copy over the backgrounds folder from FaceTool and have all the same variety of backgrounds from last year.

- Kai
Do we know the dimensions of the jersey logos yet? 150x150? 150x450? 100000x156738801?
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Old 02-12-2007, 05:23 PM   #5 (permalink)
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Do we know the dimensions of the jersey logos yet? 100000x156738801?
Looks like someone had a little too much caffeine.
jersey logos, death............
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Old 02-12-2007, 05:38 PM   #6 (permalink)
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Do we know the dimensions of the jersey logos yet? 150x150? 150x450? 100000x156738801?
Ballcap logos are 64x64, jersey logos are 300-width. For the jerseys, though, I've had better results (less overrun at the edges of the player photo) working with a 250-pixel canvas. This latter part is simply a matter of taste, though, and the style you're trying to create.

Regardless of what dimensions you use, OOTP will resize whatever file you specify to fit the available space. But obviously the closer you are, the less distortion you'll see in the resizing.

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Old 02-12-2007, 06:32 PM   #7 (permalink)
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Cool! Thanks for all the info, now on top of designing logos, and trying to make some new stadiums I can make cap logo's a jersey graphics.
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Old 02-12-2007, 07:25 PM   #8 (permalink)
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Ballcap logos are 64x64, jersey logos are 300-width. For the jerseys, though, I've had better results (less overrun at the edges of the player photo) working with a 250-pixel canvas. This latter part is simply a matter of taste, though, and the style you're trying to create.

Regardless of what dimensions you use, OOTP will resize whatever file you specify to fit the available space. But obviously the closer you are, the less distortion you'll see in the resizing.

- Kai
Thanks.

Jerseys are 300 wide and 64 high?
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Old 02-12-2007, 08:53 PM   #9 (permalink)
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Jerseys are 300 wide
300 wide, height's kinda iffy. I used 250x125 when I made a bunch today, but there was some cutoff on the bottom edge. 100 height might be a little safer.

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Old 02-12-2007, 09:27 PM   #10 (permalink)
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Man, I cannot begin to say how amazing the facegen players look with their uniforms and logos on the hats and jerseys...it really is unbelievable how much they have added to this section...
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Old 02-12-2007, 10:13 PM   #11 (permalink)
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300 wide, height's kinda iffy. I used 250x125 when I made a bunch today, but there was some cutoff on the bottom edge. 100 height might be a little safer.

- Kai
So there's no real set size yet? How should we justify them? Center? Up? Down? Left? Rigth? All of the above?
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Old 02-12-2007, 11:05 PM   #12 (permalink)
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So there's no real set size yet? How should we justify them? Center? Up? Down? Left? Rigth? All of the above?
Now that would make for one goofed up logo, "all of the above" let's see how could I make that, OH, there it is. the "goofed up" effect...COOL!!
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Old 02-12-2007, 11:10 PM   #13 (permalink)
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You could also put the logo directly on the jersey if you create custom jerseys. Just another option.
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Old 02-13-2007, 01:55 AM   #14 (permalink)
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So there's no real set size yet?
The problem is that you're not working with a rectangular surface. The jersey logos are pasted onto the jersey texture itself, which has a curved bottom and a top that's essentially...dented...by the neckline of the jersey. You've got about 100 pixels of height at the collar's lowest point, but not all of that height displays in-game, even on FaceGen's lowest zoom, and since you can warp or wrap a logo up around either edge of the collar that's not an entirely accurate measurement across the whole width of the jersey.

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How should we justify them? Center? Up? Down? Left? Rigth? All of the above?
Since you can't really see what you're doing until you get the game, I'd recommend working from the center as much as possible for now. That will avoid any serious issues with logos overrunning the edge of what can be displayed in the game. Also, avoid a V shaped area starting from the top middle - if you take a look at some of the sample shots that have been posted you can see how the collar plunges down a bit there.

All of the logos I designed today basically used diagonal text, starting in the lower left and moving to the upper right. That seemed to work pretty well.

Regardless, save your original .psd files or whatever you use, as you'll inevitably want to tweak positioning and angling slightly once you get the game to optimize the displays.

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Old 02-13-2007, 02:15 AM   #15 (permalink)
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The problem is that you're not working with a rectangular surface. The jersey logos are pasted onto the jersey texture itself, which has a curved bottom and a top that's essentially...dented...by the neckline of the jersey. You've got about 100 pixels of height at the collar's lowest point, but not all of that height displays in-game, even on FaceGen's lowest zoom, and since you can warp or wrap a logo up around either edge of the collar that's not an entirely accurate measurement across the whole width of the jersey.
Out of curiosity, are there any similar issues with cap logos? For example, if my logo for the cap was a perfect square, would there be any problems around the edges or corners?
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Old 02-13-2007, 02:26 AM   #16 (permalink)
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I personally haven't seen any issue of that with the hat logos at all.
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Old 02-13-2007, 02:27 AM   #17 (permalink)
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Out of curiosity, are there any similar issues with cap logos? For example, if my logo for the cap was a perfect square, would there be any problems around the edges or corners?
No. Three reasons, really:

1) There's no neckline on a cap to interfere with your drawing space
2) No part of the cap overruns the edge of the image, so you don't have to worry about that
3) The smaller area that you're working with makes any distortion from the curvature of the cap basically unnoticeable

Honestly, it's not really an issue with the jerseys, either. Once you have the game and can see what you're working with, you'll only need about one trial-and-error attempt to get the hang of it and then you'll be fine. Once I got going today I starting throwing together multiple logos in a row without "checking" them in the game, since I knew they would look find. It just sounds complicated when I try to use words to describe what could be much more easily understood with a picture (except we aren't allowed to post pictures ).

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Old 02-13-2007, 08:12 AM   #18 (permalink)
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Thanks Kai, I kinda figured thats the way the jersey's would be, have a texture to them. The cap logos seem to be straight forward also. Thanks for the posts
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Old 02-13-2007, 09:48 AM   #19 (permalink)
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Thanks Kai, I kinda figured thats the way the jersey's would be, have a texture to them. The cap logos seem to be straight forward also. Thanks for the posts
"

So of the suggested 125 heigth if we stick to the lower 100 (using a straight text - which is really all I can do at the moment ) we shouldn't run into a neckline issue?

(As you can probably tell the ol' "wait for the game" isnt' working for me )
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Old 02-13-2007, 11:31 AM   #20 (permalink)
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"

So of the suggested 125 heigth if we stick to the lower 100 (using a straight text - which is really all I can do at the moment ) we shouldn't run into a neckline issue?

(As you can probably tell the ol' "wait for the game" isnt' working for me )
I think you got it Cephas, I just took a look at the new sreenshot. The neck line is what you have to watch out for, otherwise it will look like the jersey image is stitched on the players neck!!. This will be easy to make a template for, with registratioin points, so you know where to put your jersey logo and exactly how big you need to make, OOTP does the rest by laying it on the jersey and giving it the wavy look. I like what they have come up with.

Looking at the new screenshot, you won't even have to worry about writing down all the Hex color codes, the games will generate that for you as well.

What kind of graphics program do you have right now??? You should be able to "rotate" the image, that is a fairly common effect, even with the free software's
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