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OOTP 8/2007: General Discussions Talk about our upcoming version of the game...

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Old 02-26-2007, 02:12 PM   #81 (permalink)
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Hey TF. More historical goodness! Thanks.

Can you let me know how Sam Horn did?
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Old 02-26-2007, 02:29 PM   #82 (permalink)
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Awesome stuff TF!
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Old 02-26-2007, 02:55 PM   #83 (permalink)
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Why do the manager and coaches wear the same uniforms as the players?
I always thought this was because they come out onto the field while the game is being played, unlike football or basketball or hockey.
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Old 02-26-2007, 03:30 PM   #84 (permalink)
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DOLA

I have a question regarding this recalculation business. I know it keeps marginal players from living forever off their one good year, but how does it work in a player's case like Koufax? How does recalculation allow him to play until 1975? Could you explain this a bit further?
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Old 02-26-2007, 04:27 PM   #85 (permalink)
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Redirect

Last edited by Killebrew : 02-26-2007 at 04:52 PM.
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Old 02-26-2007, 04:38 PM   #86 (permalink)
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Nice write up about online leagues, it's great this area of the game has been given this much attention. I didn't switch to v2006 for my online leagues last year, but hopefully one of the testers or online v2006 players can answer this:

Can online owners input contract extension and/or in-season free agent offers through the game, or does this still need to be done outside the game in an email or forum post?

TIA
Killebrew, why don't you post this in the TRTR Day 4 thread? That's where they were discussing online leagues. This one's more about Tiger Fan's historical stuff...
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Old 02-26-2007, 04:49 PM   #87 (permalink)
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Killebrew, why don't you post this in the TRTR Day 4 thread? That's where they were discussing online leagues. This one's more about Tiger Fan's historical stuff...
Er, thought this was that post - will re-post.
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Old 02-26-2007, 05:03 PM   #88 (permalink)
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Tiger Fan, i'm a big fan of your historical sims. Historical sims are all i play. I have one question about your sim. When teams move(Brooklyn, N.Y. Giants, etc) do the team leaderboards continue when they move or do they start all over again? Thanks.
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Old 02-26-2007, 07:20 PM   #89 (permalink)
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DOLA

I have a question regarding this recalculation business. I know it keeps marginal players from living forever off their one good year, but how does it work in a player's case like Koufax? How does recalculation allow him to play until 1975? Could you explain this a bit further?
I'd imagine his ratings are left up to the computer, like a fictional player would be.
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Old 02-26-2007, 07:41 PM   #90 (permalink)
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So Tiger Fan, with recalculate off does it still change the league totals over time? Cause i heard with recalculate on it automatically changes players positions.
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Old 02-27-2007, 12:47 PM   #91 (permalink)
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So Tiger Fan, with recalculate off does it still change the league totals over time? Cause i heard with recalculate on it automatically changes players positions.
You can set it to automatically adjust league totals regardless if you are playing with the new Recalculate Ratings mode or the standard player development mode like in previous versions of the game. Hopefully that answers your question.


I posted this at the FOFC board so I figure I should probably cross-post it here as well. Btw, Markus has released a new test version so I won't be commenting any more on players in the league from the blog. However, if there is interest maybe I will make a few more posts on interesting notes from future sims.




To clarify things from my blog a little bit here are some of the new options historical simmers will have with OOTP2007.

There are now two basic modes of play for historical simmers. I am not sure if there will be an official name to each but I have been calling them Classic Mode and Hall of Fame mode.

Classic mode is basically what we have been using all along with the OOTP series. You can import players based on a few different options (whole career, remaining career, peak seasons, etc) but once they are imported their development is no longer based on their real-life careers. They will develop just as a fictional player would in OOTP. The result, as we all know, can give you some careers that pan out similiar to real life but a large number of players develop at a very different pace from their real life careers.

In Classic mode, just as in the past, you can choose to have your league totals recalculated automatically each year. The goal of this is to give the league realistic stats (a lot of work has gone and continues to go into this by the testers). The league leaders may not be the same players they were in real life but the stats will look more or less right for the era. In this mode there will be a homerun explosion in the 90's but it could be Sam Horn instead of Mark McGwire leading the way.

The Hall of Fame mode is the new option a user has. For the past few years there have been a number of people tinkering with modified databases to try and get the players to perform closer to what they did in real life. One of the goals the past few years for Markus and historical beta testers has been to make historical play much easier to use and this Hall of Fame mode is big step in that direction for those who want more of a realistic feel to their league. With the Hall of Fame mode enabled the default player development engine is replaced and players instead change throughout their careers based on their real life stats. The only time I believe the default development kicks in with this mode of play is if a player retired in real life but is still active in the sim.

The result of this Hall of Fame or recalculate ratings mode is player development is so much more accurate. It is this mode of play that my blog was discussing.

Is one mode better than the other? That depends on the user. I expect those who like to sim in 'God Mode' just as commissioners of a solo league will likely prefer the new Hall of Fame mode while online leagues and solo players who like to manage a team may prefer the alternate career paths that result with the Classic Mode. Either way, it is an option and in both cases setting up and playing out a historical league is much easier this time around.

Among the things that make it easier in both modes are the auto expansion draft, automatic team movement and league realignment, auto implementation of the DH at the right time and auto adjustment of the postseason. In Hall of Fame mode you also get the benefit of not having to change Babe Ruth from a pitcher to a hitter, or moving guys like Eckersley to the pen.

The real nice thing in both modes, for those so inclined, is you can start the game up in 1901 and walk away from the cpu. When you come back and it is 2006 in your league you will see that expansion and team movements occurred fine and everything else is how it should be. For someone who does not know when or how to move the Dodgers and Giants west, the game will now do it for you. This, like most other features, is an option so alternate reality buffs can still leave the Dodgers in Brooklyn should they so desire.

Bottom line. Historical simming is much easier and results much more realistic for those that want them to be without sacrificing the randomness that others may prefer.
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Old 02-27-2007, 01:25 PM   #92 (permalink)
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Thanks. I just copied your post to my desktop for future reference. For the first time with OOTP, I feel an urge to try something along these lines.
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Old 02-27-2007, 01:58 PM   #93 (permalink)
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Is one mode better than the other? That depends on the user. I expect those who like to sim in 'God Mode' just as commissioners of a solo league will likely prefer the new Hall of Fame mode while online leagues and solo players who like to manage a team may prefer the alternate career paths that result with the Classic Mode. Either way, it is an option and in both cases setting up and playing out a historical league is much easier this time around.

Personally, the first thing I want to do is run one of each, identical in all other ways, concurrently, then compare the results.
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Old 02-27-2007, 04:05 PM   #94 (permalink)
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I'd imagine his ratings are left up to the computer, like a fictional player would be.
yep
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Old 02-27-2007, 05:19 PM   #95 (permalink)
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What about Free Agency? will it automatically turn that on at the right time?
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