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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#21 (permalink) |
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OOTP Developments
Join Date: Apr 2003
Posts: 398
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So...how many versions have we had MLEs and PCMs? This will be the second, right (unless my memory is failing, which really wouldn't surprise me)? Why then, do we not have a once-and-for-all definition of these terms from Markus? Why are people still speculating how these work and what they affect?
Markus, can you help us out here - and please, not one or two sentence responses. I want a definitive account of what exactly these two options do and don't do. Thanks! |
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#22 (permalink) | |
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Global Moderator
Join Date: Nov 2002
Location: Brooklyn, NY
Posts: 9,416
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THE VERY US ARTISTS - A project for musicians and visual artists My music Currently reading: Thirteen by Richard Morgan "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#23 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,434
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"What we have here is failure to communicate."
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__________________ "The main problem we face is that when it's 8 AM in London and 3 AM in New York and midnight in L.A., it's still 1968 to Democrats and 1566 in the Middle East." Last edited by The Wolf : 02-28-2007 at 09:54 AM. |
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#24 (permalink) | ||
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All Star Starter
Join Date: Dec 2001
Location: Maryland
Posts: 1,322
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Or if it doesn't... then I don't quite understand what's going on. Quote:
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#25 (permalink) |
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All Star Starter
Join Date: Feb 2002
Posts: 1,042
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Soooooo... any of the beta testers or anyone on the dev team want to comment on these things yet? I'm starting to get the same bad feeling I had last year in regards to MLE's and PCM's. That is, that we'll never get a clear, official response explaining how they work.
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#26 (permalink) |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,169
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The testing that's been done so far seems to indicate that MLE's and PCM's do exactly the same thing, but Markus says that MLE's should only affect the Big Bang, so re-testing is on the agenda.
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. Bush League: A Dynasty Harm Metal Magazine Free State Project - Liberty in Our Lifetime
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#28 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,434
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I'm getting a bad feeling that your bad feeling is right.
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__________________ "The main problem we face is that when it's 8 AM in London and 3 AM in New York and midnight in L.A., it's still 1968 to Democrats and 1566 in the Middle East." |
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#30 (permalink) |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,169
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All right, two of us have been independently testing MLE's and PCM's today. We have found the same result: In independent major leagues, both MLE's and PCM's affect both ratings and talents similarly, in both the Big Bang and future draft classes, except that MLE's seem to impact hitters' Avoid Ks and pitchers' Control and Movement much more strongly than do PCM's. However, MLE's in affiliated minor leagues affect only the Big Bang, which makes sense, because it should be the major league standard that affects the quality of draft classes for that major league system.
Basically, the only reason you would want to touch PCM's is to create independent major leagues alongside a "benchmark" major league, and the only reason you would want to touch MLE's is to set up a fictional minor league system. If you want to adjust stats, just use league totals. For independent major leagues, I would recommend using PCMs rather than MLE's for more predictable ratings and talents ratios. However, there is a problem with independent major leagues in that league totals don't work right for them. I'm trying to get Markus to address that issue.
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. Bush League: A Dynasty Harm Metal Magazine Free State Project - Liberty in Our Lifetime
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#32 (permalink) |
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All Star Starter
Join Date: Feb 2002
Posts: 1,042
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So to try to summarize what you're saying with an example.....
Primary "Major" league - no reason to touch PCM or MLE, if you want to reduce HR (or whatever) you do it using league totals. 3 minor league levels affiliated to the "Major Lg" - Use MLE's to reduce current ratings upon creation (Big Bang) and leave PCM's alone. Same deal as above if you wanted to reduce a particular stat level (homers, for example). Independent league - if you want it to be of a lesser caliber (as compared to the primary Major lg) use PCM's to impact the current ratings (upon creation) and future talent ratings. So if you made the PCM's .5, the league would theoretically be half as "good" as the primary major league. Sound right? Do you know if the computer GM's look at either the MLE's or PCM's to make any kind of decisions? Or do they simply look at player ratings? For example, if a player in an independent league is hitting .400/.500/.600 in an indy league with PCM's of .2, is it smart enough to consider that? Last edited by Kemp : 03-09-2007 at 06:09 AM. |
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#33 (permalink) | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 2,887
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For 2006 it was widely reported that you had to adjust league totals in reverse (ie. increase them to decrease resulting stats). Is that still true in 2007?
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#34 (permalink) | |
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Major Leagues
Join Date: Jan 2002
Location: Dayton, Ohio
Posts: 304
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Yes- but the modifiers were added for 2006- and work more intuitively; i.e., if you want to reduce homeruns 10% you can change the HR modifier form 1.0 to 0.9- without touching the league totals. |
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#35 (permalink) |
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Global Moderator
Join Date: Nov 2002
Location: Brooklyn, NY
Posts: 9,416
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For my independent minors, I leave the settings as they are and control talent levels through finances and a fast ride to free agency.
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THE VERY US ARTISTS - A project for musicians and visual artists My music Currently reading: Thirteen by Richard Morgan "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#36 (permalink) | ||
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 2,887
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So, if we adjust the league totals in 2007, do we adjust them intuitively, or in reverse?
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#37 (permalink) | |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,169
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Quote:
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. Bush League: A Dynasty Harm Metal Magazine Free State Project - Liberty in Our Lifetime
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#38 (permalink) |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,169
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No, the league totals modifiers are different from player creation modifiers. They're just more intuitive ways of changing your league totals. If you want to double homers in your league, you could cut the league HR totals by 50%, or you could raise the HR league totals modifier from 1.000 to 2.000: they do the same thing.
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. Bush League: A Dynasty Harm Metal Magazine Free State Project - Liberty in Our Lifetime
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#39 (permalink) |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,169
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Doable, but there are costs. You couldn't have a draft for that league, & you'd want to keep all the teams in the league empty of players at the Big Bang, so that they have to sign free agents.
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. Bush League: A Dynasty Harm Metal Magazine Free State Project - Liberty in Our Lifetime
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#40 (permalink) |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,339
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Curtis, there are two ways to adjust the league totals...
1) adjust the totals themselves using the 'opposite' of what you'd expect (decrease to increase) - not my recommendation 2) adjust the totals modifiers (want 10% less HR? enter .900) - my recommendation
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