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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,116
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Injuries
Haven't seen much, if any, discussion on this. Can any of the BETA Testers comment?
Basically, how are they with the various settings. Do the occurances seem realistic when set to normal? What about the new "off-field and off-season" injuries that have been added, are the occurances realistic? TIA
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It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#2 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
Location: Orlando
Posts: 3,002
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Quote:
It's one of those things where everyone says they want realism, but they would be screaming if they had as many injuries show up in the game as does in reality. From what I've seen, the injuries seem very reasonable to me. I haven't played with the off-field injuries too much. I know that I'm glad the hard-coded ones were replaced by an editable file, so I can modify them, though. I've already polled my league owners, and they like the idea of off-field injuries, as long as those don't include deaths. But that's just our choice, and the game allows us that freedom. ![]()
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SGCBL Commissioner "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#4 (permalink) |
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Major Leagues
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 356
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I think the answer for this in future versions is for the frequency of injuries, especially off-field injuries, to be editable in the injuries file instead of being hard-coded. Maybe just an extra number indicating the percentage chance of an injury occuring, along with the min/max days missed and severity of the injury, would be sufficient to create realistic results.
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#6 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,116
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Quote:
Do we still have the 6 options - disabled, very low, low, normal, high, and very high? If so, then when you say they're too low, have you tried turning it up 1 or 2 settings? Or are you saying they're too low at the highest setting? That's one of the things I liked, being able to adjust the setting, especially when starting a league in 1901 and not having a lot of players. I'd leave them disabled for the first couple of seasons and then gradually bring them up to normal over a period of years.
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It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#7 (permalink) |
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Hall Of Famer
Join Date: Mar 2003
Location: Orlando
Posts: 3,002
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Almost. There is an extra field or two at the end of the new one.
__________________
SGCBL Commissioner "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#8 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
Location: 39.84 N -84.12 W
Posts: 7,363
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Quote:
If I am doing day to day simming, I crank it up to the highest setting. |
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