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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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Minors (Double A)
Join Date: Dec 2005
Posts: 169
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Total control over all teams / all aspects
I was one who purchased 2006 an was very disappointed, actually to the point that I have never used it. I am looking for a game in which I can take total control over every team in every level of the game. I do not want anything happening unless I make it happen. No trades, call ups, moves, etc unless I am the one doing it. If I make a trade, I want to be the one proposing it and then the one accepting it for the other team. Can this be done in this version? Are they offereing any upgrade special for those who purchased 2006?
Thanks |
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#2 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,434
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Nope. Personally, I think that they ought to give everyone who bought 2006 a free copy of 2007 and buy them a drink.
__________________
__________________ "The main problem we face is that when it's 8 AM in London and 3 AM in New York and midnight in L.A., it's still 1968 to Democrats and 1566 in the Middle East." |
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#3 (permalink) | |
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Hall Of Famer
Join Date: Jan 2002
Posts: 7,389
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Quote:
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#4 (permalink) |
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Hall Of Famer
Join Date: Oct 2003
Location: San Diego, California
Posts: 2,672
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No it wasn't. The CPU messed with the teams that I even set as user in every aspect. This was one of the big reasons why I stopped playing with 2006 after a couple weeks.
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#7 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: Long Branch, NJ
Posts: 2,523
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Yeah, it seems anything is possible in OOTP, as long as you try.
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#8 (permalink) |
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Administrator
Join Date: Jul 2004
Posts: 14,255
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No, there's no question, the 2006 model made life for the "God-moders" much more difficult.
In OOTP 6.5, all you had to do was "Set All Teams to Human Control". Then you could see everyone's messages, make changes for them, and so forth. In 2006, because of the more complicated mail system and so forth, the model changed so that you essentially have to keep clicking the Act As button to see different teams' messages and so forth. Additionally, when you're just "acting as" the manager, you can't receive scouting reports or responses to trades, etc. So, that mode of play really suffered from the change. Unfortunately, westend, and I've had this conversation with Charlie Hustle 6.12 as well, but the model hasn't changed much to make life better for you again. Because I don't know exactly how you want to do things, I'd still urge you to download the demo and give it a try. But, I also don't want to sugar-coat it and say that "Yes, it's back to being as easy as in 6.5."We do have people on the team, I think it was Syd Thrift, who say that they like to play in this way, and they think 2007 is better. So, I'd really urge you to get in touch with him, or again, to try the demo. Steve Last edited by battists : 03-10-2007 at 12:41 AM. |
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#9 (permalink) | ||
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Administrator
Join Date: Jul 2004
Posts: 14,255
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dola,
Some unvarnished comments from beta testers about this: Quote:
Quote:
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#10 (permalink) |
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Minors (Single A)
Join Date: May 2005
Posts: 71
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Does this also mean that it will be difficult for me to commissioner a league for a group of people that doesn't have the game? I'm going to be running one online league for family and such, and I don't expect many of them to actually buy the game.
If it's at least possible for me to be in commissioner mode and not have to worry about AI screwing up the teams at all? (Even if I have to create human managers to fill in, I'm OK with that). |
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#13 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,116
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Quote:
You could control everything in 2006.
__________________
It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#18 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,434
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But can the human move players on the AI-controlled teams?
(ducks quickly)
__________________
__________________ "The main problem we face is that when it's 8 AM in London and 3 AM in New York and midnight in L.A., it's still 1968 to Democrats and 1566 in the Middle East." |
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#19 (permalink) |
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Major Leagues
Join Date: Mar 2003
Location: Germany
Posts: 423
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Wasn't there the option for the commish to take over every team in a league? It was buried somewhere, but allowed you to control all teams at once. You also got messages for all teams in your mailbox, I think. The only problem I saw was that sometimes you could not tell what team the message was for (e.g., the season expectations message).
I recall being able to edit all team's lineups this way without having to use the "act as"... Was there something still wrong with this with the last patch? I must admit I never played far into a season this way. I also had scouting turned off... ![]() Edit: that option was on the league setup screen Last edited by Eumel : 03-10-2007 at 04:08 PM. |
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#20 (permalink) |
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Major Leagues
Join Date: Mar 2003
Location: Germany
Posts: 423
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Dola,
I think I see the problem now. I just tried this in 2006 and could not get a a trade done. To initiate a trade you had to "act as" the initiating team, but the message to the other team never arrived? Or at least I could not find it after simming ahead for two weeks. For me, a working "god mode" is probably the highest priority. Please make this work ![]() Maybe a seprate "play in god mode" checkbox for the commish that collects all messages in his personal mailbox, with a line saying what team they are meant for? And generally disregarding the "act as" setting when it comes to messages? |
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