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Old 03-18-2007, 12:30 PM   #21 (permalink)
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Originally Posted by Fibonacci View Post
I didn't play 2006 for very long. (I didn't last until the final patch). It looked the same as the 2006 player editor. Did you see something new, that I probably missed?
Editing player popularity is new as well, iirc.
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Old 03-18-2007, 01:47 PM   #22 (permalink)
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Well I don't know what stood out for the Wolf but for me it has to be editing BABIP. That's a very useful tool right there to tailoring my players.
That was the #1 item, yes.
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Old 03-18-2007, 02:01 PM   #23 (permalink)
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That was the #1 item, yes.
Refresh my memory. On that screen, you set the BABIP to what you want it to be, right? No higher is lower, lower is higher?
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Old 03-18-2007, 02:12 PM   #24 (permalink)
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On that screen, you set the BABIP to what you want it to be, right? No higher is lower, lower is higher?
Well, it's a rating like any other there, from 1-250. That said, it's straightforward: higher BABIP rating = more hits on balls in play.

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Old 03-18-2007, 02:14 PM   #25 (permalink)
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Well, it's a rating like any other there, from 1-250. That said, it's straightforward: higher BABIP rating = more hits on balls in play.

- Kai
Right. The Contact rating looks at the chance the batter hits the ball, the BABIP helps look at what happens after he hits it.
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Old 03-18-2007, 02:14 PM   #26 (permalink)
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Eric Bolten is a weird player
He is a OBP machine but his extremly poor hitting and power skills almost negates his usefullness to an offense
He is also a left fielder where good offense is expected
He looks to have average speed but when he steals a base he has a high success rate

So I guess if he had some defensive skills he could start for a poor team.
Or a good bench player




I think I missed the entire point of the TRTR
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Old 03-18-2007, 02:15 PM   #27 (permalink)
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I also noticed on the League Creation screen a check box that looks like it will block fictional players from ever making it to the majors. That seems like it's a good way for historical players who don't want leagues to be contaminated yet who might find "ghosts" to be a tad unrealistic.
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Old 03-18-2007, 02:27 PM   #28 (permalink)
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I also noticed on the League Creation screen a check box that looks like it will block fictional players from ever making it to the majors. That seems like it's a good way for historical players who don't want leagues to be contaminated yet who might find "ghosts" to be a tad unrealistic.
If that's checked I wonder whether when you are in Commissioner mode if you can manually promote your own top minor leaguers to the majors while the AI cannot promote theirs.
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Old 03-18-2007, 02:29 PM   #29 (permalink)
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I also noticed on the League Creation screen a check box that looks like it will block fictional players from ever making it to the majors. That seems like it's a good way for historical players who don't want leagues to be contaminated yet who might find "ghosts" to be a tad unrealistic.
This is exactly what it's for.
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Old 03-18-2007, 02:29 PM   #30 (permalink)
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Eric Bolten is a weird player
He is a OBP machine but his extremly poor hitting and power skills almost negates his usefullness to an offense
He is also a left fielder where good offense is expected
He looks to have average speed but when he steals a base he has a high success rate
So I guess if he had some defensive skills he could start for a poor team.
Or a good bench player
It looks as though the overall player creation template has not yet been addressed by position. I'd really like to see LF's that looked like LF's and had appropriate LF skills, and SS that looked like SS's and had appropriate SS skills.
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Old 03-18-2007, 02:39 PM   #31 (permalink)
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Right. The Contact rating looks at the chance the batter hits the ball, the BABIP helps look at what happens after he hits it.
Actually, that's not quite the way it works. Contact is now derived from Avoid K and BABIP (you'll notice on the Editor screen that you can no longer actually edit Contact; this is why).

Overly simplified, Avoid K determines how often the bat strikes the ball - in your words, Avoid K looks at the chance the batter hits the ball. BABIP determines whether the ball then travels to a place where a fielder isn't.

So if you pump up a player's Avoid K rating, his Contact will go up, even if his BABIP is low - he may not get a lot of hits on balls in play, but he puts so many balls in play that it negates that effect; vice versa, if you give a player a low Avoid K but a high BABIP, he's still a good contact hitter because the few balls that he does manage to get wood on almost always find a hole.

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Old 03-18-2007, 02:46 PM   #32 (permalink)
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Actually, that's not quite the way it works. Contact is now derived from Avoid K and BABIP (you'll notice on the Editor screen that you can no longer actually edit Contact; this is why).

Overly simplified, Avoid K determines how often the bat strikes the ball - in your words, Avoid K looks at the chance the batter hits the ball. BABIP determines whether the ball then travels to a place where a fielder isn't.

So if you pump up a player's Avoid K rating, his Contact will go up, even if his BABIP is low - he may not get a lot of hits on balls in play, but he puts so many balls in play that it negates that effect; vice versa, if you give a player a low Avoid K but a high BABIP, he's still a good contact hitter because the few balls that he does manage to get wood on almost always find a hole.

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Ahhhh, I get it, thanks!
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Old 03-18-2007, 04:02 PM   #33 (permalink)
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Under the player's basic information on the player editor, shouldn't it be "Nickname" not "Nick Name"?

Also, shouldn't it be "Weight (In Pounds)" rather than "Weight (In Pound)"?

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Old 03-18-2007, 04:06 PM   #34 (permalink)
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63-99? Man, Markus... some of us have a thing or two to teach you about your own game.
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Old 03-18-2007, 04:28 PM   #35 (permalink)
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It looks as though the overall player creation template has not yet been addressed by position. I'd really like to see LF's that looked like LF's and had appropriate LF skills, and SS that looked like SS's and had appropriate SS skills.
I was thinking about this some more and I cant imagine a player like this exsisting.

You have a player who has a good enough idea of the strike zone and patience to draw 135 BB
yet
He is enough of a free swinger to strike out 130 times

Ok
That in a of itself is not a bad thing
Those type of players exsist

But...
Those types of players are your Babe Ruths
Dave Kingmans
Adam Dunns

Power hitters who might hit .240 (Kingman, Dunn)
Or .330 (Ruth)

But they are power hitters to a man

They draw alot of their walks from pitchers not willing to put the ball in the strike zone.
They have a good idea of the strike zone, but pitchers pitching around them are some of the cause.
They strike out alot as well when they get a ball they think they can do something with.

Our friend Eric however has I think its safe to say almost no power
He is good for maybe 10-15 HR a year in modern baseball
But his 18 2B and 3 3B a season means he could possibly have a season where he sees 700 PA and has fewer than 30 extra base hits
That is simply terrible

He is also not a very good contact hitter hitting at a .250-.255 clip a season
In modern baseball in a run neutral park that is below average by a significant margain

So if this player was real, why exactly does he draw 135BB a year?
It cant be his incredible patience
He strikes out 130 times a season
The projected stat line does not take into account pitching quality, so he cant be facing alot of no control pitchers
And we know pitchers dont fear him since he cant hit worth a damn
Besides his incredible walk rate, he is a god awful hitter for any posistion besides pitcher
He is not even replacement level besides his walks
So we know pitchers would not pitch around him

So we are left with a pretty negative conclusion
Eric Bolton could not exsist in real baseball and I would venture to guess has never exsisted in baseball besides perhaps the dead ball era
But even in that era you would be hard pressed to find a player who walked so much, struck out so much and had such a poor contact hitting skillset

I do not know if this player was edited or appears 'naturaly'
But it is a kind of a shame to be on the 2007 version of the game and still have players who have a skillset completly out of touch with reality
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Old 03-18-2007, 04:55 PM   #36 (permalink)
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Originally Posted by Aaron Spew View Post
Under the player's basic information on the player editor, shouldn't it be "Nickname" not "Nick Name"?

Also, shouldn't it be "Weight (In Pounds)" rather than "Weight (In Pound)"?

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Logged for correction as #s 2898 and 2899, respectively.

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Old 03-18-2007, 05:01 PM   #37 (permalink)
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Maybe he faced Rick Ankiel a lot.
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Old 03-18-2007, 05:17 PM   #38 (permalink)
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Originally Posted by Fallschirmjager View Post
I was thinking about this some more and I cant imagine a player like this exsisting.

You have a player who has a good enough idea of the strike zone and patience to draw 135 BB
yet
He is enough of a free swinger to strike out 130 times

Ok
That in a of itself is not a bad thing
Those type of players exsist

But...
Those types of players are your Babe Ruths
Dave Kingmans
Adam Dunns

Power hitters who might hit .240 (Kingman, Dunn)
Or .330 (Ruth)

But they are power hitters to a man

They draw alot of their walks from pitchers not willing to put the ball in the strike zone.
They have a good idea of the strike zone, but pitchers pitching around them are some of the cause.
They strike out alot as well when they get a ball they think they can do something with.

Our friend Eric however has I think its safe to say almost no power
He is good for maybe 10-15 HR a year in modern baseball
But his 18 2B and 3 3B a season means he could possibly have a season where he sees 700 PA and has fewer than 30 extra base hits
That is simply terrible

He is also not a very good contact hitter hitting at a .250-.255 clip a season
In modern baseball in a run neutral park that is below average by a significant margain

So if this player was real, why exactly does he draw 135BB a year?
It cant be his incredible patience
He strikes out 130 times a season
The projected stat line does not take into account pitching quality, so he cant be facing alot of no control pitchers
And we know pitchers dont fear him since he cant hit worth a damn
Besides his incredible walk rate, he is a god awful hitter for any posistion besides pitcher
He is not even replacement level besides his walks
So we know pitchers would not pitch around him

So we are left with a pretty negative conclusion
Eric Bolton could not exsist in real baseball and I would venture to guess has never exsisted in baseball besides perhaps the dead ball era
But even in that era you would be hard pressed to find a player who walked so much, struck out so much and had such a poor contact hitting skillset

I do not know if this player was edited or appears 'naturaly'
But it is a kind of a shame to be on the 2007 version of the game and still have players who have a skillset completly out of touch with reality
If you look at the team history screen, you can see that he's a career .331 hitter with 4 of the top 10 single season averages, so it looks like he's lost his contact skills, but retained his batting eye. His last top ten average was 6 years previous, so I don't think it's all that unusual.
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Old 03-18-2007, 05:29 PM   #39 (permalink)
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I didn't peek at which screenshot this was, but generally, the expansion mode drop-down is an on/off thing. You have automatic expansion (for historical leagues), or you don't.
(On the Game League setup screen.) Automatically expand league was a check or unchecked box. Beneath this it said expansion mode, beside which was a drop down menu, but only hold expansion draft was showing in the screen shot today. I thought there might be different draft options (e.g. 1-5,1-5 vs. 1-5,5-1). But if the only choices are expansion draft, or no expansion draft, is it safe to assume that the expansion teams just sign unprotected players as free agents?
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Old 03-18-2007, 05:34 PM   #40 (permalink)
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But it is a kind of a shame to be on the 2007 version of the game and still have players who have a skillset completly out of touch with reality
I agree completely. 2006 generated players who had ridiculous skill sets for their designated positions and I was hoping that 2007 would be better. With this it sure doesn't look that way.

For 2008, let's campaign for position generation templates so that the game generates middle infielders with middle infielder skill sets and corner outfielders with corner outfielder skill sets, etc.
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