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Old 03-25-2007, 11:45 PM   #41 (permalink)
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Holy ****! This is exactly the type of info our online league (MBBA) has been looking for. As the league Commissioner (along w/ my VC) we have been digging through settings trying to figure out why our 2006 converted league has been so off the wall the past season.

I think you have just given us something akin to the Holy Grail, at least as far as I'm concerned. I'll be importing our current league to 2007 tomorrow and trying out these settings, that I can guarantee.
I fully endorse the preceding statement and or product.
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Old 03-26-2007, 06:18 AM   #42 (permalink)
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FYI, if you put 16,000 in for AB instead of 160,000, it kind of changes the numbers a little...

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Old 03-26-2007, 12:57 PM   #43 (permalink)
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Is there an easy way to slightly increase the endurance of SPs, without changing the "Era Settings" toggle to "High"?

I'd like a few more CG/SHO.
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Old 03-26-2007, 01:10 PM   #44 (permalink)
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Is there an easy way to slightly increase the endurance of SPs, without changing the "Era Settings" toggle to "High"?

I'd like a few more CG/SHO.
There's a modifier for pitcher endurance. Just increase that a bit.
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Old 03-26-2007, 01:15 PM   #45 (permalink)
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There's a modifier for pitcher endurance. Just increase that a bit.
I can see a modifer under League Setup --> Strategy --> General Strategy for "Pitcher Endurance." But increasing that from "Normal" to "High" is too much.

Is there a way to adjust pitcher endurance similar to how you increased running speed? I can't seem to find anything like that anywhere.

Thanks.
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Old 03-26-2007, 01:57 PM   #46 (permalink)
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I can see a modifer under League Setup --> Strategy --> General Strategy for "Pitcher Endurance." But increasing that from "Normal" to "High" is too much.

Is there a way to adjust pitcher endurance similar to how you increased running speed? I can't seem to find anything like that anywhere.

Thanks.
Ah. The other settings to play with are the usage of relief pitchers, closers, and how often the pitcher is pinch hit for. You can definitely raise/lower CG this way.
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Old 03-26-2007, 02:04 PM   #47 (permalink)
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Once again SkyDog has done it again. Good job on this. Can't wait to buy the game and see how this all works out for me
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Old 03-26-2007, 02:53 PM   #48 (permalink)
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On a related note...is there a need to edit the league totals? I always thought it was one or the other...meaning edit the league totals or edit the modifier value.
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Old 03-26-2007, 03:02 PM   #49 (permalink)
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On a related note...is there a need to edit the league totals? I always thought it was one or the other...meaning edit the league totals or edit the modifier value.
Both have an impact. I started with the league totals, and then fine-tuned with the modifiers. I'm sure it can be done by starting with the modifiers. I just didn't do it that way. {shurg}
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Old 03-26-2007, 04:23 PM   #50 (permalink)
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Both have an impact. I started with the league totals, and then fine-tuned with the modifiers. I'm sure it can be done by starting with the modifiers. I just didn't do it that way. {shurg}
Interesting. I'll have to go back and edit my template then. BTW...doesn't it matter how many teams there are in the league for the totals?
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Old 03-26-2007, 08:35 PM   #51 (permalink)
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LEAGUE TOTALS (and modifiers)

AT BATS: 160000
HITS: 41434, .970
DOUBLES: 7616, .733
TRIPLES: 1005, .940
HOME RUNS: 4147, .672
BASES ON BALLS: 15534, 1.090
HIT BY PITCHES: 1700, 1.050
STRIKEOUTS: 28921, .940
BABIP: .296
FIELDING ERRORS: 1.000
[u][b]
Question: Is it okay to modify the League Totals once you've created a league, or will it cause problems because the players were generated based on another set of totals? My situation is that I've just generated a league based on the out-of-the-box League Totals supplied by the game, but would much prefer to get the kind of statistical results generated by these improved totals.
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Old 03-26-2007, 09:02 PM   #52 (permalink)
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I was a little worried after I tried your settings since I did'nt seem to get the results I hoped for, then I realized I hadn't changed some of the settings for pitcher endurance and relief pitcher usage.

Tried a new league with ALL of your settings and it's bang on.
Great job on them and thank you.
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Old 03-26-2007, 10:42 PM   #53 (permalink)
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I have yet to try this out but if Skydog's stats are correct this is exactly how I want my league to look. Like Skydog, I want on rare occasions for players to hit 60+ HRs in a season. I rather prefer to see batters hitting the 30-40 HR mark with 50 HRs being great while 60+ HRs being outstanding.

Thanks for these settings Skydog and thanks for sharing them. This is very nice of you.
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Old 03-26-2007, 11:15 PM   #54 (permalink)
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Yes it's nice to see seaon ending stats without players using steroids. lol Now when is the creator of this going to implement hidden steroid usage, discovery, suspensions and congressional whatchamacallits (hearings). haha This sure put a bite into Barry Bonds HR hitting ability for sure. But, then you have a guy like Albert Pujols who well everyone says doesn't use steriods and it really puts his HR numbers too low. I just had a season where the highest HR's hit was 39 and Alex Rodriquez did that. lol I'm going to muck with the modifier some more I sorta think realistically in todays time that at least 50 HR's should be common for most in a year. Now, 60, and especially 70's should be very uncommon or rare. I like Barry Bonds, but, somehow someway after the watergate incident for steroid use in baseball I kinda believe all those high HR's hit in those couple of years were steriod HR's and not just by Bonds but Schmidt and Sosa as well. Palmerio already has been exposed and I deleted him from the Hall of Fame Almanac when he was exposed. haha It's almost hard to put it past any of a certain group of players in a certain generation not using steroids, pitchers included. Maybe they should do some serious testing on Roger Clemons, Randy Johnson and perhaps even Nolan Ryan maybe they all had a few juicers as well. hehe (oh am I gonna get slammed by baseball fanatic fanbois here haha).

One question to the OP about settings, do you checkbox the one about modifying the year end league modifiers:IE: Automatically adjust league totals modifiers after every year for historical accuracy?? Or do you leave this unchecked so every year uses these same figures you have listed on the first page?
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Old 03-26-2007, 11:29 PM   #55 (permalink)
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One question to the OP about settings, do you checkbox the one about modifying the year end league modifiers:IE: Automatically adjust league totals modifiers after every year for historical accuracy?? Or do you leave this unchecked so every year uses these same figures you have listed on the first page?
Leave it unchecked.

Otherwise, the settings change automatically after the first season to whatever MLB looked like at that time.

Leaving it unchecked lets the settings (and generated stats) stay more consistent, as you've already noted above.
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Old 03-26-2007, 11:59 PM   #56 (permalink)
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Yeah thas what I kinda figured, but, I wanted to be sure. It was how I played 6.5a after I finally found settings I thought were reasonable.
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Old 03-27-2007, 02:14 AM   #57 (permalink)
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I've started a test league with these setting. I only am testing an 8 team league right now (my actual league with be 12), and I've noticed a low HR total for the league high. It only 5 years played so far, so sample size is small, but my all-time leader is 41, with a normal amount for the league lead being at 35ish. Likewise, OPS is suffering with only 1 player having over 1.000 for the year, and just 3-5 over .900 usually, if that many.

Just something I found and thought Id share with those running smaller leagues.
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Old 03-27-2007, 05:42 AM   #58 (permalink)
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I've started a test league with these setting. I only am testing an 8 team league right now (my actual league with be 12), and I've noticed a low HR total for the league high. It only 5 years played so far, so sample size is small, but my all-time leader is 41, with a normal amount for the league lead being at 35ish. Likewise, OPS is suffering with only 1 player having over 1.000 for the year, and just 3-5 over .900 usually, if that many.

Just something I found and thought Id share with those running smaller leagues.
The smaller your league, the more fluctuation you'll get in the league leaders' numbers, simply because there's a smaller chance that at any given time there will be a guy in the league capable of hitting 45-50 homers, for example. In a 36-team league, you'd get 50-HR guys much more often. Just the law of averaged at work there.
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Old 03-27-2007, 05:55 AM   #59 (permalink)
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The smaller your league, the more fluctuation you'll get in the league leaders' numbers, simply because there's a smaller chance that at any given time there will be a guy in the league capable of hitting 45-50 homers, for example. In a 36-team league, you'd get 50-HR guys much more often. Just the law of averaged at work there.
After looking at that I realized as much. One player being injuried or such can distort the look of an entire league if there are only 4 teams. Regardless, someone needed to mention that if somebody was expecting your results in a smaller league
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Old 03-27-2007, 06:44 PM   #60 (permalink)
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I've tried this several times using the exact parameters SkyDog suggests but I keep coming up with leagues that are too pitching heavy.

Specifically, even after three attempts of simming up 30 years with these settings I look back and there are an average of about 1.5 sub 2.00 ERA seasons a year. That is very annoying. Some guys have four, five, or six years in a row that would make Bob Gibson jealous.

What am I doing wrong?

- 24 Team League
- Two levels of minors
- 10 Round Ammy draft

Why am I not getting the same results as you guys? I've also noticed that the pitching gets more and more dominant year by year so that by the time I'm in year 20 or so of the sim both leagues have ERA's of around 3.50.

How have I screwed this up???
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