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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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All Star Reserve
Join Date: May 2006
Posts: 981
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Please help me understand this.
Guys, I know this has been covered before but please forgove for not catching on on how this is done.
I want to start a league in the 1940's and I want about 97% American (white and black) names with about 3% hispanic names. How do I get this to work? I knw I have to edit the database files (txt files) but I do not know what to edit and where. ![]() Thanks! |
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#2 (permalink) |
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Administrator
Join Date: Jul 2004
Posts: 14,255
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There's an important distinction between nationality and names.
Are you saying you want everyone from the US, but with 97% american names, and 3% hispanic names? Because that's very different from 97% from the US and 3% from only certain hispanic countries. |
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#5 (permalink) |
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All Star Starter
Join Date: Aug 2003
Location: Kenosha, Wisconsin
Posts: 1,869
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In game set the foreigner pct to 0%. Make backup copies of your Nations and Ethnicities txt files. IN the nations.txt file change the file to read 0,97,1,3 where you have the 0,71,1,27 and zero out the 2,2. this will leave you with the results you want. Now I would use the historical file instead of the US names list so I would have the 0,97 be 39,97. If you are playing prior to Afro-Americans were in baseball then you would change the ethnicities.txt file 39 or 0 depending on the one you are using and simply put 1000 in the caucasion field and 0 in the rest. After the game loads you can then put your original Nations.txt and ethnicities.txt files into the data folder. I did this for my Wisconsin League and it worked well although I had Black players in the league, but very few hispanics. Based my league on US Census data (which I have for each state). |
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#6 (permalink) | |
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Administrator
Join Date: Jul 2004
Posts: 14,255
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Quote:
SandMan speaks truth. Word. |
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#7 (permalink) | |
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All Star Reserve
Join Date: May 2006
Posts: 981
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Quote:
The line in the file looks like this; 206,The United States,U.S.A.,USA,American,4,5,0,73,1,27,0,0,0,0,1 23,30,716,6,125 So, which ones am I changing? I ask because it doesn't appear to match up with what you have. Then again I am probably not understanding. But, like you said - I DO want black players in my league and I would like to use the "historical" name file. Thanks. EDIT: Basically, I want 3& Hispanic, 96% American (black AND white), 1% east indian. Last edited by Kyros : 04-08-2007 at 06:11 PM. |
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#8 (permalink) | |
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Administrator
Join Date: Jul 2004
Posts: 14,255
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Quote:
That's what the nations.txt line should look like, if you want to use the Historical set. 97% American, 3% Hispanic Now, if you're using FaceGen, you would want to tweak the ethnicities.txt file. Specifically, this line: 39,U.S. (Historical),25,0,0,875,100, The last 5 numbers there are the chances of having african, asian, east indian, caucasian, and hispanic faces for players with American names. By default, it's set to: 87.5% Caucasian 10% Hispanic 2.5% African These are the facial types to be used for the 97% of players who will have Historical U.S. names. |
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#9 (permalink) | |
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All Star Reserve
Join Date: May 2006
Posts: 981
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Quote:
Now, how do I go about selecting the "historical" names in game. Does it just happen or do I ahve to check a box? ![]() Also, I do want to use FaceGen so if I want about 35% black players in my league with about 3% Hispanic and the rest white - what should that line look like then? I am getting thrown off by the "African" section because I am thinking the names will be african. EDIT: Ahh - OK. I understand on how to do the ethnicities.txt file set-up now. But I still need to know how I go about getting to use historical names and I am still not sure what the nations.txt file line should look like. EDIT: Man, I am getting the hang of this now. LOL. I was way off but now I beginning to understand this a bit lol. I think I'll be OK. Last edited by Kyros : 04-08-2007 at 06:32 PM. |
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#10 (permalink) | |
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All Star Starter
Join Date: Aug 2003
Location: Kenosha, Wisconsin
Posts: 1,869
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Quote:
becomes 39,U.S. (Historical),350,0,10,640,0, No hispanic faces with American names because you are using ethnic set 1 also for the hispanic names. You could change this to read 1,Hispanic,0,0,0,0,1000, if you want only hispanic (not black-hispanic nations) pics with the names. Last edited by SandMan : 04-08-2007 at 06:39 PM. |
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#11 (permalink) | |
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Administrator
Join Date: Jul 2004
Posts: 14,255
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Quote:
By putting "39,97" in the nations.txt file, you're saying "I want 97% of my U.S. players to be named using name set # 39" - which just happens to be the Historical U.S. set. (0 is the "modern" U.S. set). The ethnicities file controls only the facial types for the players. Facial types are tied to the name sets. This is described pretty well in Section 29.2 of the manual: So, let’s take a quick look at how OOTP selects a facial type.
></o >206,The <st1:country-region w:st="on">United States</st1:country-region>,<st1:country-region w:st="on">U.S.A.</st1:country-region>,<st1 lace w:st="on"><st1:country-region w:st="on">USA</st1:country-region></st1 lace>,American,4,5,0,73,1,27,0,0,0,0,123,30,716,6,125<o ></o ><o ></o >The relevant data are those in blue, which tell us that 73% of <st1:country-region w:st="on">U.S.</st1:country-region> players will use the <st1 lace w:st="on"><st1:country-region w:st="on">U.S.</st1:country-region></st1 lace> modern name set (0), and 27% will use the Hispanic name set (1).<o ></o >
></o >0,<st1 lace w:st="on"><st1:country-region w:st="on">U.S.</st1:country-region></st1 lace> (Modern),400,10,10,500,80,<o ></o ><o ></o >The last five values tell us the likelihood in 1000 that each facial type will be used. OOTP “rolls the dice” and comes up with <st1 lace w:st="on">Caucasia</st1 lace>n. Harry Smith gets a <st1 lace w:st="on">Caucasia</st1 lace>n face.<o ></o >
></o >Of course, this model isn’t perfect. For homogenous name sets like <st1:country-region w:st="on"><st1 lace w:st="on">Japan</st1 lace></st1:country-region>ese, accuracy is high. However, the <st1 lace w:st="on"><st1:country-region w:st="on">U.S.</st1:country-region></st1 lace> name set is comprised of many different types of names, and there is no way for the game to distinguish between them. For example, the game could generate the name “<st1:City w:st="on">Harvey</st1:City> Klein,” and assign this name to an <st1 lace w:st="on">Africa</st1 lace>n face. Of course, you can always generate a new picture if you find one of these jarring results. So, in your case, you probably want to change one line of your ethnicities.txt, as follows: 39,U.S. (Historical),350,0,0,650,0, This means that out of the players who have U.S. Historical names, 35% will be African American, and 65% will be Caucasian. The Hispanic-named players will use a different set of values: 1,Hispanic,300,0,0,50,650, (65% hispanic, 30% African, 5% Caucasian) Last edited by battists : 04-08-2007 at 06:34 PM. |
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#12 (permalink) |
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Administrator
Join Date: Jul 2004
Posts: 14,255
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dola, stupid Word pasting into this forum
Read Section 29.2. SandMan's is almost right. The only thing he did differently is that his values will give you 3% Hispanic faces out of the players with U.S. Historic names. You'll also get 3% Hispanic faces (or so) from the 3% of players who will use the Hispanic name set... So, if you use SandMan's values, you'll end up with more than 3% overall Hispanic faces in your game, but not by too much. |
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#13 (permalink) |
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All Star Starter
Join Date: Aug 2003
Location: Kenosha, Wisconsin
Posts: 1,869
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Damn, cross-posts. I edited my message and then yours comes up with what I did wrong in the first one. DOH!!!!
Kyros. You got it. It is not hard once you get past that the nations and ethnicities control two different things. Pics and Names. |
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#14 (permalink) |
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All Star Reserve
Join Date: May 2006
Posts: 981
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Ahh, OK. I completely understand this now.
Whew! I thought I would never get the grip of this but I got it now. I didn't mean for you fellas to hold my hand through this but thanks guys. It is very much appreciated! ![]() ![]() |
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#15 (permalink) | |
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All Star Starter
Join Date: Aug 2003
Location: Kenosha, Wisconsin
Posts: 1,869
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Quote:
I had fun toying with this with my US States as Nations Leagues as well.... This is what makes this game great.... fiddling around with the data to create your own world. Cheers! Sandman |
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#16 (permalink) |
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All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 620
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Ok, so I understand this...
If I wanted a copy of baseball in the early 1900s.. ethnicities.txt, I would add a line that says.. 39,U.S. (Historical),0,0,0,1000,0, (since this line does not exist in my ethnicities.txt, many are missing, actually) This would list give all players in name set 39, caucasian faces then? |
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#18 (permalink) |
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All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 620
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It may, but this is what was listed in mine.
Code:
//language id (do NOT change), language, african (1/1000),asian,east-indian,caucasian,hispanic, 0,English,400,10,10,500,80, 1,Spanish,300,0,0,100,600, 2,Japanese,0,1000,0,0,0, 3,Korean,0,1000,0,0,0, 4,Chinese,0,1000,0,0,0, 5,Portugese,100,0,0,200,700, 6,Dutch,40,20,10,900,30, 7,German,40,20,10,900,30, 8,French,240,20,10,700,30, 9,Italian,40,20,10,900,30, 10,Scandinavian,20,10,10,950,10, 13,Russian,0,50,50,900,0, 16,Scottish,20,10,10,950,10, 17,Arabic,300,10,100,500,90, 18,Irish,20,10,10,950,10, 32,Canadian,100,10,10,870,10, 33,French Canadian,100,10,10,870,10, |
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#20 (permalink) | |
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All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 620
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Quote:
I think it -did- have all of those before the patch, to be honest, but I can't say for certain until my wife gets off the laptop. ![]() |
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