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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#26 (permalink) |
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Minors (Single A)
Join Date: Jan 2002
Posts: 74
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Although I like the idea of scouting, the 2k6/2k7 implementations are mind-numbingly tedious (I actually prefer the scouting in previous incarnations). Consequently, I turn scouting off but use 1-5 (for both actual and potential) with stars.
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#29 (permalink) | |
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All Star Starter
Join Date: Dec 2001
Location: Newburgh, NY
Posts: 1,903
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Quote:
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Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you. |
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#30 (permalink) |
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Bat Boy
Join Date: Mar 2007
Posts: 5
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Example of Ratings
OK, let's try a little experiment. Different folks use different ratings. How do you apply those ratings to players in your game?
Let's say you have two players: Player A is a 26 year old starting pitcher who has career (two seasons) numbers of: 315 innings, 295 hits, 150 K's, 97 BB's, ERA of 4.48. Player A has a 91-93 mph fastball, a slightly better than average curveball, and an average change. How do you translate pitching stats like that into OOTP2007 ratings? Player B: 29 years old. Career stats (five seasons) of 2427 AB's, 673 Hits, 144 2B's, 6 3B's, 86 HR's, 428 K's, 377 BB's, and lifetime BA of .278. How do you translate these hitting stats into ratings? |
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#31 (permalink) | |
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Major Leagues
Join Date: Jul 2005
Posts: 317
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. I doubt too many managers have at that. |
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#32 (permalink) | |
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Hall Of Famer
Join Date: Sep 2002
Location: Quezon City, Philippines
Posts: 2,635
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Quote:
I do not like 1-100 because the players' ratings don't have mystery. With 1-10, you do not know if it's in the low 10 or the high 10 or something.
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TWB -- (1950-) Baltimore Orioles 1960 Champs, 1970 Champs IFB -- (2001-) China Citizens 2001 Champs Pirates of Pennsylvania - My OOTP Dynasty My Blog |
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#34 (permalink) | |
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Hall Of Famer
Join Date: May 2004
Posts: 3,086
Warnings: 1
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Do you use the setting that allows you to see when somebody has an exceptionally long rating? I find that every now and then knowing who has off-the-charts ratings in, for example, gap power will allow me to appreciate a player that much more.
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League of Nations: An Exercise In Baseball Unity http://www.ootpdevelopments.com/boar...ml#post2508413 Quote:
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#37 (permalink) |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 688
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Last year I went w/ 1-20 and thought to myself I think is too easy because I know a little too much about all my guys. This year I've tried 2-8 for the main ratings, 1-5 for potential and 1-10 for other tools.
So far there's a good mix of uncertainty and this forces me to utilize stats more in transactions which is what baseball's pretty much all about. |
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#38 (permalink) |
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Minors (Double A)
Join Date: Mar 2007
Location: Cave Creek, AZ
Posts: 154
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Before we discard any of the ratings systems, aren't they always subject to error, either by the scout you employed, or by SISA? So regardless of how granular it is, you're still somewhat in the dark as to the true ratings, right?
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#39 (permalink) | ||
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Hall Of Famer
Join Date: May 2004
Posts: 3,086
Warnings: 1
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Quote:
I use 20-80, which is basically base 13. This is good because it's less granular than even 1-20 and also it has a midpoint.
__________________
League of Nations: An Exercise In Baseball Unity http://www.ootpdevelopments.com/boar...ml#post2508413 Quote:
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#40 (permalink) |
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Minors (Triple A)
Join Date: Apr 2003
Posts: 285
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it's actually 2-8.
you start with the baseline of 5, which is average. Then you have three levels above, three levels below. 8 = outstanding 7 = well above average 6 = above average 5 = average 4 = below average 3 = well below average 2 = poor 2 and 8 are extremes you rarely see. Most are 4, 5, or 6. you can read more here. |
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