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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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Major Leagues
Join Date: Mar 2002
Posts: 471
Warnings: 1
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When creating a league that plays less than 162 games...PLZ READ
Do you have to adjust the league totals? If so, what's the easiest way to get the correct numbers?
For example, I am doing a league that plays only 60 games a year - how will I adjust the totals? |
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#2 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: Woodland Mills, TN
Posts: 4,108
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You won't adjust the league totals necessarily, but you will have to adjust the numbers for development of both minor leaguers and your major leaguers to account for the diminished number of games per season.
162/60 is about 2.5, so you'll have to increase development by 2x or so. Also, what I did with the Pro Circuit, which ran a shorter schedule is slowed down the aging process to take into account the fewer games played per season to simulate the decreased wear and tear on the body. |
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#3 (permalink) | |
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Major Leagues
Join Date: Mar 2002
Posts: 471
Warnings: 1
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Quote:
Amazing, thank you. So I don't have to change the league totals? I know AB was like 163,000 something... Also, how far would you edit the aging speed?? Any more advice would be great. |
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#6 (permalink) |
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Minors (Double A)
Join Date: Jul 2003
Posts: 157
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I run a 112 game season and I have never changed the development modifiers like Cooleyvol but I do modify the financials by 2/3's . That includes salary settings and merchandise revenue to account for less games.
I am interested in Cooleyvol's experience with development because I wasn't aware that it was dependent on games played in a season. I haven't noticed my league being impaired by the short schedule and would like to hear from him the results he has seen. |
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#7 (permalink) |
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Banned
Join Date: Mar 2007
Posts: 213
Warnings: 4
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I run a 76 game schedule and I have batter development at 1.4 and pitcher development at 1.5 and have no problems with players developing at a good rate. Additionally, for 72 games, my HR record is 31 after 15 seasons, with #2 being 27 and a couple 26 and a few more 25. Good totals there I think. Average is a bit high because of the short season, players smaller sample size allows for a player with a hot month to have an incredible average. .400 has been hit 5 times in 15 years. 162 game averages of players seem to be on par with what I'd expect a normal player to have, despite the fact that it takes 2+ seasons to get the 162 games in.
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#9 (permalink) | |
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All Star Reserve
Join Date: Apr 2003
Location: Massachusetts
Posts: 576
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Quote:
A strict ratio would be 162/96 = 1.6875 as a modifier. For you it would be 162/76 = 2.1316. 1.4 / 1.5 works for you though? I hope others can speak to the development modifier more specifically. cbbl |
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#10 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: Woodland Mills, TN
Posts: 4,108
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Basically if you run a schedule that is 80% of a regular MLB schedule, I'd bump the development modifiers by 20% (up to 1.2) and start from there.
In the 15 or so seasons that I ran the Pro Circuit, I used this method and had great results with it. I, however, don't have any experience after 6.XX so YMMV. |
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#11 (permalink) |
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Minors (Double A)
Join Date: Jun 2005
Posts: 101
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I'm going to run a very small league... I'm starting with 6 teams and a 32 game schedule, I figure I'll do 4 or 5 seasons, then expand to maybe 10 teams and up the game amount... with the at bat numers and everything over 160,000... I have to change all of those numbers right? any suggestions..
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#12 (permalink) | |
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All Star Starter
Join Date: Jul 2004
Location: High and outside
Posts: 1,046
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Quote:
What was referred to in previous posts is upping the player development modifyers (under Player and Picture Options) to make sure players develop over a shorter number of games.
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If only I could get behind earlier, I'd have more time to catch up! |
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#13 (permalink) |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,163
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I don't think you need to change the player development modifiers at all either in 2007. I haven't done any rigorous testing, but my observation has been that development proceeds normally even in very short seasons.
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Heaven is kicking back with a double Talisker and a meerschaum stuffed with latakia. Bush League: A Dynasty Harm Metal Magazine Free State Project - Liberty in Our Lifetime
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#14 (permalink) |
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Hall Of Famer
Join Date: May 2004
Posts: 2,979
Warnings: 1
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Yeah, I'm almost positive that development happens every day of the year in the new version. There might be an extra bump by playing in games, but it doesn't seem to be huge and probably not anywhere near a big enough difference to up the modifier by 20% if you're playing 20% fewer games.
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League of Nations: An Exercise In Baseball Unity http://www.ootpdevelopments.com/boar...ml#post2508413 Hey, somebody insult me publicly so I can replace ForemanFan's missive! "You're a guileless, witless puke. I'd like to say that that makes us even, but, alas, nothing ever will. Thank Heavens!" - An anonymous fan! |
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#15 (permalink) |
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Hall Of Famer
Join Date: Feb 2002
Location: Scheduleslovakia
Posts: 6,183
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Don't forget to adjust your trading deadline and your roster expansion dates if you're using a season shorter than the current-day major league one.
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. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . |
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#16 (permalink) |
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Minors (Double A)
Join Date: Feb 2002
Posts: 126
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Financials
I have a 90 games seaons and I didn't make any adjustment to the financials. I thought the game automatically adjust to this in the sense of a "free market" system...that is, there are less games, the teams make less money, and so the salaries are lower by default because all teams can't afford to offer as much. I thought player salaries, over time, adjust to the market of offers.
Can anyone comment on this? |
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#17 (permalink) | |
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Moderator*
Join Date: Nov 2002
Location: Brooklyn, NY
Posts: 9,290
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Quote:
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#18 (permalink) | |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,163
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Quote:
__________________
Heaven is kicking back with a double Talisker and a meerschaum stuffed with latakia. Bush League: A Dynasty Harm Metal Magazine Free State Project - Liberty in Our Lifetime
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#19 (permalink) | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 12,886
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Quote:
If you ever want to adjust "league totals" --- DON'T. If you want to raise or lower stats in your league, use the "league modifiers". The game works better that way. I don't know the reason, but quite a few knowledgeable OOTPB'er have stated in threads that this is the best way to adjust the stats in your league. The "league totals" are very important to the game engine and should not be adjusted. Use the "league modifiers" to adjust stats. |
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#20 (permalink) | |
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Minors (Double A)
Join Date: Jun 2005
Posts: 101
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Quote:
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