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Old 07-03-2007, 03:40 PM   #1 (permalink)
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Minor League Disabled List

How do you put a player in the minor leagues on the disabled list? How are you handling these situations (Replacing with another minor leaguer from a lower level, Signing a free agent, etc.)
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Old 07-03-2007, 03:47 PM   #2 (permalink)
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You can't put a minor leaguer on the DL unless you put them on the 40 man roster, then transfer them to the DL.

I allow the AI to control the minors for me (too much work), so they generally keep 25 guys on the team, hurt or healthy. I would suggest bringing up a guy from a lower level (or higher level if he guy at the higher level isn't playing much)...but be careful to bring up a good prospect before he's ready.
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Old 07-03-2007, 03:47 PM   #3 (permalink)
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you can not put minor leaguers on the disabled list, (maybe if they are on the 40 man roster you can but only on 60 day DL to get them off the 40 man roster but don't remember if that is in 2007) Depends on who you are. If your the GM of the ML club you could be nice enough to make sure that the team has enough Heathy players. If your the Minor league manager you have to play short untill the ML GM gives you diffrent players
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Old 07-03-2007, 03:53 PM   #4 (permalink)
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Thanks for the feedback - Here is my dilema, I am playing as a AAA team and simming all of the games. I had one player injured the first game, 2 the second, and another two on the fifth game, so I have five players injured in the first 5 games. All of the injuries are over 15 days with only 1 over 60 days. I do not want to release the players, but I need to sign some additional players to take their spot on the AAA team roster. I think I may just cheat and go in as a commissioner and delete the injuries on a couple of the players, we will see!

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Old 07-03-2007, 04:01 PM   #5 (permalink)
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There is an elegant work around just posted recently. I can't find the thread.

DFA and waiver the players. Hopefully they all have options so you can pull 'em back. Once they are DFA, you can right click and put them on the DL. Once that is done you may be able to remove from waivers if you do not advance a day. The only risk may be in a guy who is out of options.

A minor league DL is a must for the next version of OOTP.

Edit,

I found the thread referenced above.

Minor League AI
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Old 07-03-2007, 04:05 PM   #6 (permalink)
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There is an elegant work around just posted recently. I can't find the thread.

DFA and waiver the players. Hopefully they all have options so you can pull 'em back. Once they are DFA, you can right click and put them on the DL. Once that is done you may be able to remove from waivers if you do not advance a day. The only risk may be in a guy who is out of options.
while this may be a solotion, don't really know how much it would help if your managing in the minor leagues since you can't sign players anyway and would just be hoping that the AI will give you some new people to fill that hole you just created. If your the GM of the big league club it might help you get around roster limits, but what other advantage is there.
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Old 07-03-2007, 04:12 PM   #7 (permalink)
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while this may be a solotion, don't really know how much it would help if your managing in the minor leagues since you can't sign players anyway and would just be hoping that the AI will give you some new people to fill that hole you just created. If your the GM of the big league club it might help you get around roster limits, but what other advantage is there.
Tunnel vision was on. I didn't think of the Minor League manager scenario. All the more reason to have a DL at all levels.

PS one could check commish mode and do it, but that is not very satisfying.
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Old 07-03-2007, 05:26 PM   #8 (permalink)
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I ended up doing it through commissioner mode but I think this is something that needs to be addressed. I think there should be a DL at all levels of play. Thanks

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Old 07-03-2007, 06:32 PM   #9 (permalink)
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DFA and waiver the players. Hopefully they all have options so you can pull 'em back. Once they are DFA, you can right click and put them on the DL. Once that is done you may be able to remove from waivers if you do not advance a day. The only risk may be in a guy who is out of options.
I've just tested this, and you can indeed remove the player from waivers (if the waivers are not irrevocable) immediately after you place the player on the DL from DFA.

This is a brilliant workaround, as it is otherwise impossible to get a minor leaguer onto the DL (Mattymo- it doesn't matter if they're on the 40-man roster; the only way to get them to the DL is to get them first to DFA or to the 25-man roster).
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Old 07-05-2007, 07:51 AM   #10 (permalink)
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Yes, this has worked very well for me so far. I have several minor leaguers on the 60 day DL for long term injuries. As for using an option year, it shouldn't, as they were never put on the active roster.
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Old 07-05-2007, 08:06 AM   #11 (permalink)
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I wouldn't be completely sure about the option year. Players don't need to be on the active roster to use an option; they need to be on the 40-man. Any year in which a player is on the 40-man and plays part of the season in the minors burns an option. It doesn't matter if the player is called up.

Now, I suspect an option won't be used in this case, but for a different reason:

-the minor leaguer was not on the 40-man, and gets injured;
-the minor leaguer is then waived and dfa'ed. I expect the game will treat this as though the player has been added to the active roster (dfa seems to be treated as an extension of the active roster; players on dfa are described in-game as being on the Major League team);
-the player is then directly transferred to the 60-day DL for the rest of the season.

The player is never sent to the minors during the time he is considered to be on the active/secondary roster, and spends the entire year on the DL- in this case, an option shouldn't be used. After free agents file (but not before), you'll also be able to send him back to the minors without adding him to the 40-man.

Still, I'm guessing a bit as to how the game treats transactions, so I'll await the results of Rich's tests.
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