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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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All Star Starter
Join Date: Nov 2002
Posts: 1,827
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Auto Pull-Back Option
What happens to a player that gets pulled back from waivers using the auto-pull back option?
I'm asking in relation to an online league where the auto-pull back occurs mid-sim. Assuming a team has the player on waivers to clear a roster spot for another player, there will be no roster spot for the guy on waivers to take when he's pulled back. Does the game put him in DFA and restart the DFA timer, does it just release him? I'm aware of the concept of making the waiver length long enough for teams to manage the pull back manually, but if they miss a sim or if the sim lengths are long, that's not so desirable. thanks!
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#2 (permalink) |
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All Star Starter
Join Date: Dec 2005
Posts: 1,026
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It removes him from waivers, but leaves him on DFA and does NOT reset his DFA time.
I used the auto-pullback in my league this season, but it totally kills waiver wire trades. Normally in MLB a team will have a chance to negotiate a trade with the claiming team, but auto pullback eliminates this. I'm going back to making the waiver time long enough for teams to manually pull a player back. Last edited by Stu : 07-05-2007 at 01:03 PM. |
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#3 (permalink) | |
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All Star Starter
Join Date: Nov 2002
Posts: 1,827
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Quote:
So if I've got 10 day sims, I set the waiver and DFA time to 21 days. Scenario 1: Sim 1, Day 1 - Player A (Team A) goes on waivers, with auto-pull back. Sim 2, Day 11 - Team B claims Player A. Player A is auto-pulled off waivers, with 11 DFA days left. Sim 3, Day 21 - Team A must reassign Player A. Scenario 2: Sim 1, Day 1 - Player A (Team A) goes on waivers, with auto-pull back. Sim 2, Day 11 - Nothing happens. Sim 3, Day 21 - Team B claims Player A. Player A is auto-pulled off waivers, with 1 DFA day left. Team A doesn't know about it, so the game and/or commish has to handle it. To avoid scenario 2, the Waiver period be less than 2 sims long, but from your post, that causes trade issues. How long can I set the waiver period or the DFA period? My league will have 1/2 month sims.
__________________
The Baseball Saga - My fictorical replay dynasty thread (HTML) PBRL - New York Yankees - 1921, 1943 American League Champs - 1919, 1923, 1924 PBRL Champs TWB - Cleveland Indians - 1974, 1977, 1982 AL East Champs - 1965, 1981 TWB Champs You Pick Tourney - Champions (1940 New York Yankees) ________________________________________________ Football sim anyone? Signup for Goal Line Blitz |
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#4 (permalink) |
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All Star Starter
Join Date: Dec 2005
Posts: 1,026
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The max for both is 21 days. I actually just put in a TT this morning to increase the max time for DFA. Perhaps it should be expanded to increase the waiver time as well. It's TT 3742.
The only trade issue is that with auto pullback, it doesn't allow a claiming team to negotiate a trade. I'm not sure how to work around this issue other than having the waiver time be 1 day longer than 2 sims and not allow players with 1 day left to be claimed (you'd have to manually enforce this rule). So for 7 day sims, waivers needs to be 15 days and DFA should be 22 days. Last edited by Stu : 07-05-2007 at 01:21 PM. |
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#6 (permalink) |
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All Star Starter
Join Date: Dec 2005
Posts: 1,026
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It's not something you can enable/disable. it just asks you when you waive the player if you would like to automatically pull him back if he's claimed. Owners in my league will still be able to do this, I'm just giving them the option to do manual pull back as well
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#7 (permalink) | |
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All Star Starter
Join Date: Oct 2005
Posts: 1,087
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Quote:
With the auto-pullback do you still know who made the claim, What stops you from negotiating a trade. I know in my solo league that a couple of times I've made a trade with claiming teams before their DFA time was up. Just becuse the player is no-longer on waivers the original team still wants him moved somwhere and the claiming team should still wish to talk about the player. |
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#8 (permalink) | |
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All Star Starter
Join Date: Dec 2005
Posts: 1,026
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Quote:
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#9 (permalink) |
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All Star Starter
Join Date: Oct 2005
Posts: 1,087
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But if he's not pulled back he goes to the team that claimed him and the original team gets nothing and the team that wanted him in a trade gets nothing. At least with the auto-pull back all teams are left with what they origanaly had and you can try to work out a "3 way" trade that would allow the player(s) to go through waivers.
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#10 (permalink) | |
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All Star Starter
Join Date: Dec 2005
Posts: 1,026
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Quote:
The solution for me is to increase waiver time by 1 day and give owners that extra day to manually decide whether to pull the player back. This also gives them time to negotiate a trade with the claiming team. |
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#11 (permalink) | |
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All Star Starter
Join Date: Oct 2005
Posts: 1,087
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Quote:
I think a better solution would be for online leagues is to have all waiver trades agree to by all the owners outside the game. That way you know up front what it's going to take to get the player through waivers. |
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#12 (permalink) | |
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All Star Starter
Join Date: Dec 2005
Posts: 1,026
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Quote:
If you use the auto pull back a team that has lower waiver priority could block a trade simply by placing a claim even though the team that actually wants to trade for him has higher priority. With the owner manually deciding to pull him back the trading team can just leave him on waivers and allow the claiming team to acquire him. (this would be outlined as part of a trade posted on the league forums) If another team with higher priority claims him to block the trade, he'd then pull him back and the player wouldn't go anywhere or he could work out a different trade with this new team. This is how waiver wire trades are typically made in MLB. Last edited by Stu : 07-05-2007 at 02:21 PM. |
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#16 (permalink) |
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Hall Of Famer
Join Date: Apr 2007
Location: London
Posts: 2,247
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There are a few misapprehensions in this thread:
-the game does not keep track of the number of times a player has been passed through waivers. Unlike real life, if you try to put someone through waivers twice in one year, the waivers are not irrevocable the second time (unless they also were the first time); -waivers are considered revocable year-round in OOTP, except for players who are out of options. Nothing changes after the trade deadline in the way OOTP implements waivers; -I've requested (and it has been logged) that post-deadline trades only be blockable by teams with higher waiver priority than the trading teams, to avoid the situation Stu describes. |
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