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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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Minors (Single A)
Join Date: Jan 2008
Posts: 93
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Poof! He's gone...
A player in my league was just lost to a career-ending injury and subsequently released the next day. He was 25 and quite a good player with a high upside. That's all okay -- injuries happen, even bad ones. However, what's the consensus on how OOTP should handle this? Are you all okay with the way it is?
What I think I'd prefer is that such an injury is listed as "severe" at first, with a huge recovery period to look forward to, and then maybe some more recovery time is tacked on, and then the player announces his retirement. That way he's still on the payroll for however long -- dumping a guy with a career-ending injury lets a team off the hook too easily. Thoughts? |
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#2 (permalink) |
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All Star Starter
Join Date: Aug 2003
Location: Kenosha, Wisconsin
Posts: 1,869
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I kind of like it the way it is. Heck, I even will give useless players with a large, long term contract a CEI so that they will retire at seasons end. Yeah, I know it is cheating but it is only a game.....
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#3 (permalink) |
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All Star Starter
Join Date: Dec 2001
Location: Litchfield Park, AZ
Posts: 1,283
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I always edit my injury file to remove CEI's and change them to 250 or 300 day max injuries. I'm of the feeling that most players don't know right away that their career is over and will attempt a comeback. And with the Universe structure, even if the player doesn't make it back to the majors maybe he can catch on with a minor league club or an indy/foreign club.
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#5 (permalink) |
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All Star Reserve
Join Date: May 2002
Location: Ohio
Posts: 812
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Edit the text of the injury file and this can be accomplished.
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. . . I was at the first OOTP Conference, where were you?.......... Moola.com - have fun and win a little money at the same time. My Family - http://www.ohiogages.com |
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#7 (permalink) |
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All Star Reserve
Join Date: May 2002
Location: Ohio
Posts: 812
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find your injuries.txt file. the header describes what each value means.
__________________
. . . I was at the first OOTP Conference, where were you?.......... Moola.com - have fun and win a little money at the same time. My Family - http://www.ohiogages.com |
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#9 (permalink) | |
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Minors (Single A)
Join Date: Jan 2008
Posts: 93
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Quote:
This is a game where we're asked to consider the player's point of view in some contexts, and this is one context where it would really matter. The way it is now, it's kind of like just killing him off and sending the widow and children a sympathy card and maybe a canned ham. (I agree that the occasional player should die, by the way.) |
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#11 (permalink) |
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Global Moderator
Join Date: Nov 2002
Location: Brooklyn, NY
Posts: 9,422
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Death League play has long been a topic here at the OOTP boards.
I do like the idea of very serious injuries becoming career enders. And I do think that players with CEIs should not simply be released. Teams should still be responsible for their contracts until they retire, which they should do. But the only immediate career enders should be extremely serious injuries like, well, death. It would be cool to have things like rehab assignments to get guys back in shape, or operations that may help an injury or let the player have his career proclaimed over.
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#13 (permalink) |
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All Star Reserve
Join Date: Nov 2004
Posts: 580
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I like the way OOTP handles career-ending injuries the way it does now. As for continuing to be held responsible for contract salary I'm not so sure. Many teams can get insurance on the bigger contracts to they don't have to pay out of pocket on a CEI.
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#14 (permalink) | ||
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Minors (Double A)
Join Date: Dec 2007
Posts: 186
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Quote:
Quote:
Overall I agree that it'd be neat to have some uncertainty along with CEI, because it's not exactly totally realistic to just go boom, this guy's done, and know it right away. Blowing a ligament or something with a 12-18 month recovery time and potential chance of no comeback would be more realistic, but it may be more programming effort than the feature would be worth, and it also might critically hamper your gameplay because something that ended up as a CEI would totally screw you even more than it does now. EDIT: Also, I bet the AI wouldn't deal with it well if one of these "maybe" CEIs happened on an AI-controlled team. |
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#15 (permalink) | |
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All Star Starter
Join Date: Feb 2002
Location: Idaho
Posts: 1,806
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Quote:
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