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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#21 (permalink) | |
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Major Leagues
Join Date: Apr 2002
Location: Spring, Tx
Posts: 381
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I've not seen any "major problems".
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Markus and his small gang have always treated us good. They go out of their way to insure that us "customers" are happy. I know, I've been here since 3.2 None of us have ever paid for OOTP twice or three times in a year. Annual subscription is basically what we have now! Markus has never "abandoned a version" -- I felt cheated (my time) reading your post. |
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#22 (permalink) |
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All Star Reserve
Join Date: Feb 2002
Location: atl
Posts: 746
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I don't really concur with this statement. Running an online league, it's down right annoying that I have to keep manually adjusting budgets (because the game sets your current year budget and never changes, even if you are drawing 2x more fans and are on pace to double revenue. I even set "all money available" and the game still won't let people spend. The finance engine is buggy as all get out (not to mention the game NEVER uses the $$ I set for good, great, star, etc players). The game does function, has reasonable performance (so long as you continually tweak league totals and development) and depth. It does not mean the problems are minor.
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San Diego Padres NexGen Baseball League Cleveland Indians United Baseball League Co-commissioner of United Baseball League |
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#23 (permalink) | |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,441
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Now complex bug-free software may not exist. But bug-free software does.
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__________________ "History does not repeat itself, but it does rhyme." - Mark Twain |
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#24 (permalink) | |
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Hall Of Famer
Join Date: Jul 2002
Posts: 2,266
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Quote:
However, there is a forum for discussion of your sorts of issues: Front Office Football Central - Powered by vBulletin |
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#25 (permalink) | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium
Posts: 6,134
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Quote:
[Edit: . . . it's a pretty darned good product.]
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The 1998 Yankees are considered to be among the The Best Major League Baseball Teams Ever From 1902-2005 by Baseball Almanac. They were 68-20 at home that year (including playoffs and World Series) in the original Yankee Stadium (1923-2008), "Where Players Became Legends." Last edited by 1998 Yankees : 04-14-2008 at 01:41 PM. Reason: Better spell it out and not be misinterpreted. |
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#26 (permalink) |
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All Star Starter
Join Date: Oct 2004
Posts: 1,190
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No, it is ALWAYS true. There is no scientific evidence that there is bug-free software anywhere on any computer system. Even a "hello world" program will have bugs in it, from using the libraries and other code that it takes in to build itself. There just is no such thing. This is documented in scientific journals, by IEEE, ACM, and other professional organizations. Games, business software, even your chat programs all have bugs of some kind or another. That is not to say that bugs are a reflection of bad behavior. There could be faulty design, bad implementation, wrong requirements, etc. So as good a programmer as Marcus is, I am sure he would agree with me, and I don't find fault in what he does, even if there are bugs. Having worked in games, as well as other types of software, I perhaps understand that challanges that programmers and engineers face more completly.
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The New York Yankees World Series Champions 1923, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1956, 1958, 1961, 1962, 1977, 1978, 1996, 1998, 1999, 2000 American League Champions 1921, 1922, 1923, 1926, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1942, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1955, 1956, 1957, 1958, 1960, 1961, 1962, 1963, 1964, 1976, 1977, 1978, 1981, 1996, 1998, 1999, 2000, 2001, 2003 |
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#27 (permalink) |
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All Star Starter
Join Date: Oct 2004
Posts: 1,190
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Well, that may be true. I don't use the feature so it is possible I am incorrect here. But in general, most bugs found are minor.
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The New York Yankees World Series Champions 1923, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1956, 1958, 1961, 1962, 1977, 1978, 1996, 1998, 1999, 2000 American League Champions 1921, 1922, 1923, 1926, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1942, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1955, 1956, 1957, 1958, 1960, 1961, 1962, 1963, 1964, 1976, 1977, 1978, 1981, 1996, 1998, 1999, 2000, 2001, 2003 |
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#28 (permalink) | |
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Hall Of Famer
Join Date: Dec 2001
Location: Damned Hell
Posts: 2,108
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As for play-testing this or that part of the game, as obvious as it is, all what testers do is test; they try stuff and post the issues they find. Then, is the developer the one who has to find the bug and fix it. Certainly, in a game like this (massive, with endless scenarios to be monitored by a bunch of people during their free time) testers will always overlook issues, but is not rare at all that a bug or malfunction is posted, re-posted and re-re-posted, the developer simply can't find the bug in the code and, thus, leaves it there intact.
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The Computer Baseball League |
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#29 (permalink) | |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,441
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Quote:
Escher Technologies - Products - Bug-free Software
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__________________ "History does not repeat itself, but it does rhyme." - Mark Twain |
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#30 (permalink) | |
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All Star Starter
Join Date: Oct 2004
Posts: 1,190
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Quote:
To see the full article, please go here: Software bug - Wikipedia, the free encyclopedia Bug management It is common practice for software to be released with known bugs that are considered non-critical. While software products contain an unknown number of unknown bugs when shipped, measurements during the testing may provide a statistically reliable estimate of the number of likely bugs remaining. Most big software projects maintain a list of "known bugs". This list inform users about bugs that are not fixed in the current release, or not fixed at all, and often a workaround is offered additionally. There are various reasons for such a list:
One school of thought, popularized by Eric S. Raymond as Linus's Law in his essay The Cathedral and the Bazaar, holds that popular open-source software holds a better chance of having few or no bugs than other software, because "given enough eyeballs, all bugs are shallow".<SUP class=reference id=cite_ref-10>[11]</SUP> This assertion has been disputed, however: computer security specialist Elias Levy wrote that "it is easy to hide vulnerabilities in complex, little understood and undocumented source code," because, "even if people are reviewing the code, that doesn't mean they're qualified to do so."<SUP class=reference id=cite_ref-11>[12]</SUP>
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The New York Yankees World Series Champions 1923, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1956, 1958, 1961, 1962, 1977, 1978, 1996, 1998, 1999, 2000 American League Champions 1921, 1922, 1923, 1926, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1942, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1955, 1956, 1957, 1958, 1960, 1961, 1962, 1963, 1964, 1976, 1977, 1978, 1981, 1996, 1998, 1999, 2000, 2001, 2003 |
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#31 (permalink) |
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All Star Starter
Join Date: Oct 2004
Posts: 1,190
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So to go back to my original point, without getting into a fight, Marcus does a fantastic job. If there are some bugs in the product, even with the quickstart, there still is not a better product out there, and I have tried most of them. Marcus creates a game with more depth and immersion then any other development company out there doing similar products. The best part about the game is that it is about the stats, not the cool ESPN looking graphics that you see on MLB2k8 or whatever the latest is out right now. In any rate, I don't want to keep kissing Marcus' but either, because we all do that enough, but suffice to say he does a great job, even if he isn't perfect. I also think that 34.95 or whatever the cost of the game is, is more then reasonable given competitor prices. And no, it is not "I get what I pay for." The price really is good, and the game does have great appeal. You know what... if the quick start isn't working so well, don't use it and create the league by hand... most of us do that anyway.
There... said my peace.
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The New York Yankees World Series Champions 1923, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1956, 1958, 1961, 1962, 1977, 1978, 1996, 1998, 1999, 2000 American League Champions 1921, 1922, 1923, 1926, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1942, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1955, 1956, 1957, 1958, 1960, 1961, 1962, 1963, 1964, 1976, 1977, 1978, 1981, 1996, 1998, 1999, 2000, 2001, 2003 |
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#32 (permalink) | |
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All Star Starter
Join Date: Oct 2004
Posts: 1,190
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Quote:
I want to state though that I don't think Marcus is guilty of this, I am just making a point. Bug free... its a myth.
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The New York Yankees World Series Champions 1923, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1956, 1958, 1961, 1962, 1977, 1978, 1996, 1998, 1999, 2000 American League Champions 1921, 1922, 1923, 1926, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1942, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1955, 1956, 1957, 1958, 1960, 1961, 1962, 1963, 1964, 1976, 1977, 1978, 1981, 1996, 1998, 1999, 2000, 2001, 2003 |
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#33 (permalink) | |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Quote:
Not a direct correlation, I know. But the gaming industry has accepted that it will run out new titles chock full of 'features', which really are the carrots that they dangle before buyer's faces. Of course, only a certain percentage of the features work adequately, but boy does it make me want to buy it. The developers recognize they will be putting out products that aren't as efficiently developed as they know they should be (bugs worked out), but also recognize they have 'grace' periods in which to address these issues via patches. I put it to you that if developers did not issue patches, no one would buy their products. The industry would have to retool how it does business and produce much more effectively designed product. The objective is for the developers to always have something new to offer for sale, plain and simple, and this is why they are keen to 'move on' to the next version. Sales! Praise the Lord. If the auto industry or any other industry such as computer, home appliance, etc put out stuff as riddled as the gaming industry does, those various companies would dry up over night. You KNOW you wouldn't buy something that worked so inefficiently, not when it costs THAT much money. But we let them skate by, so long as they spend some time grooming a few problems when they have some time (away from developing the next greatest version!!!). So no, they aren't free. They are how this weird little bit of business works, very differently than most businesses of product. All that said - and the above isn't directed at OOTPD specifically - I still love OOTP8. Last edited by SittingDuck : 04-15-2008 at 01:20 PM. |
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#34 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,441
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Dude, you need to go back and read what I wrote. There ARE bug-free programs. There may not be any complex bug-free programs, but there are bug-free programs. The business world is full of them.
__________________
__________________ "History does not repeat itself, but it does rhyme." - Mark Twain |
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#35 (permalink) |
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All Star Starter
Join Date: Oct 2004
Posts: 1,190
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Whatever. You win. I guess my graduate level education and industry experience in computer science and software engineering doesn't amount to anything. Thanks for the education. I will e-mail all of my professors and tell them that all of their PhD's are useless too. And when they ask me why I think that, I can direct them here.
__________________
The New York Yankees World Series Champions 1923, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1956, 1958, 1961, 1962, 1977, 1978, 1996, 1998, 1999, 2000 American League Champions 1921, 1922, 1923, 1926, 1927, 1928, 1932, 1936, 1937, 1938, 1939, 1941, 1942, 1943, 1947, 1949, 1950, 1951, 1952, 1953, 1955, 1956, 1957, 1958, 1960, 1961, 1962, 1963, 1964, 1976, 1977, 1978, 1981, 1996, 1998, 1999, 2000, 2001, 2003 |
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#37 (permalink) |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium
Posts: 6,134
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Fixed that for you. Sort of like a steady buzzing or humming noise.
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__________________
The 1998 Yankees are considered to be among the The Best Major League Baseball Teams Ever From 1902-2005 by Baseball Almanac. They were 68-20 at home that year (including playoffs and World Series) in the original Yankee Stadium (1923-2008), "Where Players Became Legends." |
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#39 (permalink) | |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,441
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Quote:
It is possible to write bug-free software by applying rigor to the design and implementation process.
__________________
__________________ "History does not repeat itself, but it does rhyme." - Mark Twain Last edited by The Wolf : 04-17-2008 at 10:31 PM. |
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#40 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,441
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I always enjoy people who tell me that things I have seen can't exist, that things I've done or seen done can't be done, and that things that are inherently possible are somehow magically impossible. Eggheads...they always give me a good laugh.
__________________
__________________ "History does not repeat itself, but it does rhyme." - Mark Twain |
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