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OOTP 8/2007: General Discussions Talk about our upcoming version of the game...

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Old 04-14-2008, 11:50 PM   #161 (permalink)
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I couldn't have said it better. One of my high school PE teachers did scouting for the Cubs (I grew up nowhere near Chicago or Illinois). Would he have been one of the 5-6 scouts in OOTP? Of course not. He was one guy out of many out there. I really like the idea shown in the screen shot.
this is true, it's handled by a scouting bureau that is employed by the teams. Here is another question though...we all know teams like the Braves who actually spend money on good scouting have good info, so here's my question...what determines the scouting budget in OOTP? Looking at the screenshot, it seems as though the GM might not even be able to decide how much of the overall budget should be allocated to scouting. It seems like the game is like...here is how much you have for scouting, you decide how you want to divide it up when it comes to majors, minors etc... I think real GM's DO have the ability to decide how much of the overall budget should be spent on scouting. Again I could be wrong though.
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Old 04-14-2008, 11:53 PM   #162 (permalink)
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It's not so much stats I'm talking about. It's immersion. The game covers almost every area of what a real manager faces not just on the field, but also off. Players, staff, owners, media, and fans all have dynamic personalities that come to life base on the very decisions you make. For instance, any given payer's character matters in how he interacts with his teammates and how that that transcends onto the field. Player personalities in OOTP feel a bit too much like numbers. Now I know they are likely based on numbers in FM too, but those numbers are concealed, and in place you must find out through the natural progression of time and interaction what the personality of your players are. The scouting system is so well done I can't even get into it. You can build and expand stadiums too. You are constantly getting feedback from owners. You can make requests of those owners. You can also give team talks. From a strategy standpoint wouldn't it be cool if we as baseball managers could set strategies for each individual batter based on hit charts our scouts have compiled and then make decisions such as where exactly on the field to play our second baseman, which way to shift our CF? You laugh, but this is the kind of strategy and depth FM provides for soccer. These examples only touch the iceberg of what this game can do. As far as the interface, with this kind of depth, I would argue it is well organized and very easy to use, once you learn how to use it. The real problem is, many people don't want to learn how to use it, or the nuances of the game for that matter. But I humbly submit this, once you learn it, it is very rewarding and fun, and dare I say the game becomes as addictive as liquid crack. All I am saying is, it seems like there are people around here, who don't want to see the game take on this form, and after playing FM, I think they would be crazy not to want to see it get to this level. I hate soccer, but FM is soooo well done and deep, that it doesn't even matter. Don't we want that for OOTP and baseball?
you know, i often have to restrain myself from mentioning FM when im suggesting improvements/new features because i'd be mentioning the game all the time then. but youre totally right, FM does quite a few things well in terms of the immersion factor with players interacting with each other, or manager interacting w/players and other managers, team talks, basically a lot of the peripheral stuff than can be easily applied to any sport. i dont think these things necessarily add to a chore like feel to playing the game at all. quite the opposite; it detracts from, as you say, OOTP players feeling a bit too much like numbers. baseball is so much more stat based, i think its important to balance that out with a more subjective element. and we already have some basic building blocks in place: work ethic, intelligence, morale, popularity.

i think any serious OOTP player should do themselves a favor and explore a demo of FM to see what we're talking about, even if you hate soccer. when the little nuances of team management start popping up, its really f'ing cool. recent example: you have 2 very good players at the same position. you reward one of those players with a new contract and his counterpart demands an improved contract to match that salary, and if you dont give in to these demands, he may just demand to leave. i can go on w/examples but like i said, the demo is worth a look. i hope OOTP's time at SI games will rub off a little in this direction.
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Old 04-15-2008, 01:31 AM   #163 (permalink)
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Originally Posted by Markus Heinsohn View Post
Hey there,

in order to demonstrate that we're alive and kicking, here are the first
4 screenshots of OOTP 9, which will be released this spring! The game
is currently in beta testing, and we'll start promoting it very soon
A pre-order period will start very soon as well, you can pre-order the
game for $24.99 instead of the normal price of $39.99!

So, let's go:



Here you can see the news of the top 100 prospect list being published.
OOTP 9 handles this list differently from previous versions, it is published
once per year instead of being regenerated everytime you view the report.
Also, players get an entry into their history if they make the list.
Marcus, there's a bug in OOTP 9. Any game that has Kevin Gross as the #3 top prospect must be broke
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Old 04-15-2008, 01:35 AM   #164 (permalink)
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Marcus, there's a bug in OOTP 9. Any game that has Kevin Gross as the #3 top prospect must be broke
You are buggy too, it is Markus.
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Old 04-15-2008, 01:38 AM   #165 (permalink)
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It's okay, guys. The Vezna32 patch is due out some time this summer.
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Old 04-15-2008, 01:42 AM   #166 (permalink)
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It's okay, guys. The Vezna32 patch is due out some time this summer.
LOL
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Old 04-15-2008, 03:15 AM   #167 (permalink)
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the problem is, under this system It seems as soon as you hire a director, every player in the league is automatically scouted, done....not realistic or very fun for that matter.

...I agree with what you are all saying, but I just don't think it was implemented in a way that was very immersive. It's just simply functional, and that's about it....
I'm with PSUColonel on this one. While it may have been a bit "bulky" to have to micro-manage scouts, it at least gave you control over what you were doing/seeing. Just based on the one screenshot, I'm not sure I'm going to care for the new scouting model and, frankly, I'm not sure if I'll upgrade for this reason.

It just feels a little too high-level and generic to me.
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Old 04-15-2008, 03:35 AM   #168 (permalink)
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I'll be happy with independent leagues and the purchasing of players. Let's hope for a "features" list soon...
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Old 04-15-2008, 01:26 PM   #169 (permalink)
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Basically I am happy with the look. I haven't seen a roster or lineup/staff page yet, but am assuming they also utilize the alternating light/dark rows so that your eye can more easily scan across the screen and keep track of the player you are considering.

I have to admit, the current ootp8 setup without those alternating rows just drives me BATTY!
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Old 04-15-2008, 01:40 PM   #170 (permalink)
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Let's hope for a "features" list soon...
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Old 04-15-2008, 01:57 PM   #171 (permalink)
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Here is another question though...we all know teams like the Braves who actually spend money on good scouting have good info, so here's my question...what determines the scouting budget in OOTP?
You do.
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Old 04-15-2008, 02:05 PM   #172 (permalink)
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I'll be happy with independent leagues and the purchasing of players. Let's hope for a "features" list soon...
I'd like to see the ability to make womens and mixed leagues, without having to do workarounds.
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Old 04-15-2008, 04:12 PM   #173 (permalink)
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You do.

I think you misunderstood. The player appears to determine how the budget is divided up in terms of HOW that money is spent. My question is: who determines how much there is to spend in the first place. Do all teams have the same amount? Is this even reflected in the game???

Last edited by PSUColonel : 04-15-2008 at 04:13 PM.
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Old 04-15-2008, 04:59 PM   #174 (permalink)
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getting excited about this release now

are we going to be able to delete coaches now?
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Old 04-15-2008, 05:39 PM   #175 (permalink)
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I think you misunderstood. The player appears to determine how the budget is divided up in terms of HOW that money is spent. My question is: who determines how much there is to spend in the first place. Do all teams have the same amount? Is this even reflected in the game???
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You do.
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Old 04-15-2008, 05:54 PM   #176 (permalink)
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getting excited about this release now

are we going to be able to delete coaches now?
i was lobbying for this option when i was on the beta for ootp2007 and it was marked for the next full version. and an editable field for 'years of experience' would be nice too. i actually posted a thread calling for some personnel improvements that included the deleting option:
improving personnel for OOTP9
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Old 04-15-2008, 06:32 PM   #177 (permalink)
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I think you misunderstood.
Raidergoo did not misunderstand.
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Old 04-15-2008, 10:46 PM   #178 (permalink)
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That's good news...any other insights into the new scouting system?

Last edited by PSUColonel : 04-15-2008 at 10:47 PM.
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Old 04-16-2008, 03:24 PM   #179 (permalink)
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That's good news...any other insights into the new scouting system?
I'm wondering how the budget affects my scouting results. Does a larger budget mean more accurate results? Faster results at scouting an entire league/country? More prospects turned up from international countries? Etc.

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Old 04-19-2008, 09:14 PM   #180 (permalink)
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Oh good we get Trade Propsals now meaning like lets say LA Spiders are looking to Trade with the Boston Red Sox and here's what they are propsing Tom Seaver-SP,Sammy Thompson-1B,Ryan Blooms-C and 3rd Round Draft Pick for Coco Crisp,Kyle Synder and 5rd Draft Pick you decide to negative the offer or or Accept or Reject it meaning didn't fit their needs or decline to comment on it.

How about a Screenshot of the Team Transaction Page because I want to see if Teams re inviting people to Camp,setting their Opening Day Rosters before Spring Training is over like real Life and a Schedule Page to see if their is Split Squad Games in Spring Training and a Minor League Camp Page?

It's their easy to create your own Women's League.

Usly Leagues outside of the USA purchase Minor Leagues and MLB team will purchase People to.
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