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Old 04-14-2008, 05:37 PM   #1 (permalink)
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Simulating college baseball with accurate results

Whilst I have been searching this evening, I have noticed from threads here that there are many issues with feeder leagues, plus from adding leagues from templates, so there's every chance this is pointless anyway, especially as this iteration of the game is about to be discarded.

However, I have created a template with college teams, however I am struggling to make it anywhere realistic.
Using the bog standard settings, I have season averages of around .280 and ERAs of 3.30. The highest home run hitters are around 10 at best, and the strikeouts can be measured on four hands, with the best pitchers hardly conceding a run. Runs per game are at 4.

Bumping the sabermetric modifiers up to Single-A level, the highest home run hitters and the best pitching ERAs are much more like real-life, but the overall league average is now at .250, and runs per game are still well short (~1.8 runs per game) of the 2004 mark of 6.17. K's are still well south of where they need to be as well.

So I'm just wondering if anyone has found any settings that can mimic college baseball without compromising on future development of the player? Or is this another seemingly good feature that proves not to be?
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Old 04-14-2008, 06:05 PM   #2 (permalink)
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You'll need to play around with league totals. It's certainly possible to make it happen, but it's going to require some tweaking. Because it depends on the number of teams your league has, the length of your season, etc., to determine the numbers you'll get.
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Old 04-14-2008, 06:13 PM   #3 (permalink)
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I'm interested in creating a league that mimics this better too, so I can have better player development and ultimately, a more immersive experience. I'll report back what I find after tweaking with the league totals a bit.
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Old 04-14-2008, 06:13 PM   #4 (permalink)
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Quote:
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You'll need to play around with league totals. It's certainly possible to make it happen, but it's going to require some tweaking. Because it depends on the number of teams your league has, the length of your season, etc., to determine the numbers you'll get.
I wasn't sure whether altering the sabermetric modifiers were helping or hindering, so I'll go back to the league totals then. Thank you for your help.
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Old 04-14-2008, 06:20 PM   #5 (permalink)
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The creation modifers don't do anything other than determine the talent level of the kids coming out of the league and determine whether you'll have more "star" players produced. Otherwise, it's all up to league totals to decide the way the numbers come out. I'm testing a league right now where I've taken the default numbers and decreased them all to a third of their original values to see whether that helps or not.

The batting numbers are getting there, but..the ERAs are still too high and so I'm tweaking what I can see to see if I can get them down demonstrably.

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Old 04-15-2008, 04:17 AM   #6 (permalink)
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The creation modifers don't do anything other than determine the talent level of the kids coming out of the league and determine whether you'll have more "star" players produced. Otherwise, it's all up to league totals to decide the way the numbers come out. I'm testing a league right now where I've taken the default numbers and decreased them all to a third of their original values to see whether that helps or not.

The batting numbers are getting there, but..the ERAs are still too high and so I'm tweaking what I can see to see if I can get them down demonstrably.
Okay, thanks very much.
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Old 04-15-2008, 12:23 PM   #7 (permalink)
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I had a play with the league totals as well, and thought I had got them on the right track. I had forgotten that I wasn't playing with so many teams as in real life, although I don't know how those teams omitted affect each stat. The only thing I was way too high on was batting averages, but then after four years something weird starts to happen.

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The overall batting averages and the overall ERA plummets like a stone for no reason, in turn dropping the home run leaders down by a third, but for some reason the best player batting averages go up to over .500.
Oh well.
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