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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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Hall Of Famer
Join Date: May 2005
Location: Cheltenham, England
Posts: 7,517
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Simulating college baseball with accurate results
Whilst I have been searching this evening, I have noticed from threads here that there are many issues with feeder leagues, plus from adding leagues from templates, so there's every chance this is pointless anyway, especially as this iteration of the game is about to be discarded.
However, I have created a template with college teams, however I am struggling to make it anywhere realistic. Using the bog standard settings, I have season averages of around .280 and ERAs of 3.30. The highest home run hitters are around 10 at best, and the strikeouts can be measured on four hands, with the best pitchers hardly conceding a run. Runs per game are at 4. Bumping the sabermetric modifiers up to Single-A level, the highest home run hitters and the best pitching ERAs are much more like real-life, but the overall league average is now at .250, and runs per game are still well short (~1.8 runs per game) of the 2004 mark of 6.17. K's are still well south of where they need to be as well. So I'm just wondering if anyone has found any settings that can mimic college baseball without compromising on future development of the player? Or is this another seemingly good feature that proves not to be? |
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#2 (permalink) |
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Hall Of Famer
Join Date: Jun 2003
Location: All over the place..
Posts: 4,699
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You'll need to play around with league totals. It's certainly possible to make it happen, but it's going to require some tweaking. Because it depends on the number of teams your league has, the length of your season, etc., to determine the numbers you'll get.
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#3 (permalink) |
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Hall Of Famer
Join Date: Jun 2003
Location: All over the place..
Posts: 4,699
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I'm interested in creating a league that mimics this better too, so I can have better player development and ultimately, a more immersive experience. I'll report back what I find after tweaking with the league totals a bit.
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#4 (permalink) | |
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Hall Of Famer
Join Date: May 2005
Location: Cheltenham, England
Posts: 7,517
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#5 (permalink) |
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Hall Of Famer
Join Date: Jun 2003
Location: All over the place..
Posts: 4,699
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The creation modifers don't do anything other than determine the talent level of the kids coming out of the league and determine whether you'll have more "star" players produced. Otherwise, it's all up to league totals to decide the way the numbers come out. I'm testing a league right now where I've taken the default numbers and decreased them all to a third of their original values to see whether that helps or not.
The batting numbers are getting there, but..the ERAs are still too high and so I'm tweaking what I can see to see if I can get them down demonstrably. Last edited by darkcloud4579 : 04-14-2008 at 06:29 PM. |
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#6 (permalink) | |
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Hall Of Famer
Join Date: May 2005
Location: Cheltenham, England
Posts: 7,517
|
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#7 (permalink) |
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Hall Of Famer
Join Date: May 2005
Location: Cheltenham, England
Posts: 7,517
|
I had a play with the league totals as well, and thought I had got them on the right track. I had forgotten that I wasn't playing with so many teams as in real life, although I don't know how those teams omitted affect each stat. The only thing I was way too high on was batting averages, but then after four years something weird starts to happen.
![]() The overall batting averages and the overall ERA plummets like a stone for no reason, in turn dropping the home run leaders down by a third, but for some reason the best player batting averages go up to over .500. ![]() Oh well. |
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