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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
| View Poll Results: Should the player development issues in OOTP be fixed? | |||
| Yes. Its a game about developing players, the development model needs to be accurate. |
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127 | 66.49% |
| There are problems with the model but there are bigger fish to fry |
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36 | 18.85% |
| There are problems? |
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28 | 14.66% |
| Voters: 191. You may not vote on this poll | |||
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#21 (permalink) |
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Minors (Triple A)
Join Date: Mar 2007
Posts: 216
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Can't you turn off rating fluctuations (or decrease them)? So if you don't want your prospects flaming out then they won't. Of course you are unlikely to find a gem in the later round because you'll know who's going to be good. If you don't want to know you're player's ratings then turn them off. You can also make player evaluation based only on stats.
IMHO, the model works very well on a grand scale. It can be made better, but I am not at all displeased with the way it works now. Not all prospects pan out and is is dishearting to see it, but I am not mad at the game for it. Would I like to see it improved? Yes. Is at the top of my list? Not really, but then again I play in cheater, God mode where if I don't like something I change it. I realize that not all of you play my way. But not everyone plays your way either. Poor Markus has to cater to all of us and he has to prioritze in some way. |
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#22 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Gainesville, FL USA
Posts: 3,369
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If not perfection, when is good enough, good enough? |
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#23 (permalink) | |
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All Star Reserve
Join Date: Aug 2004
Location: Pacifica, CA
Posts: 793
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Quote:
What I'd like to see is something like this: A player's intelligence & work ethic would affect his development (it may already do this), but if these are generally average then the following scale (annually) might be close... 20% chance for improvement, 5% chance for dropping, 75% chance to stay the same.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#24 (permalink) | |
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Major Leagues
Join Date: Jan 2008
Posts: 317
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Quote:
There would have to be some way to separate the genuine prospects from those guys who have a slim chance to reach their potential. Even if this idea were implemented, there would be a lot of upset that their prospects aren't panning out and such. So while it could work, it brings a whole new set of potential issues. |
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#25 (permalink) | |
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Global Moderator
Join Date: Nov 2002
Location: Brooklyn, NY
Posts: 9,422
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Quote:
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#26 (permalink) | |
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All Star Starter
Join Date: Apr 2006
Posts: 1,155
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Quote:
The problem with keeping it at 100% the same is that you might end up with far too many good players, so the player creation engine would need to be tweaked. Also, with scouting off, there's no chance of finding a gem in the 20th round. You know exactly what the player's talent is already.
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Checkout my TeamRater mod! Checkout my Player Development Tracker for Solo Leagues! GM Washburn Sea Wolves Dog Days Baseball GM Charleston Chews BJHL |
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#27 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Gainesville, FL USA
Posts: 3,369
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Quote:
__________________
If not perfection, when is good enough, good enough? |
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#28 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Gainesville, FL USA
Posts: 3,369
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Quote:
__________________
If not perfection, when is good enough, good enough? |
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#29 (permalink) |
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Minors (Double A)
Join Date: Apr 2004
Posts: 108
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Two different things...
I'm not an insider, like some, who understands the architecture of the OOTP model, but it strikes me that it should reflect two different things:
1. The Development Model. At age 18 (or 20) when a fellow starts his professional career, he has a defined level, "a", of ability accross 5-6 charactoristics: eye-hand coordination, bat speed (power), foot speed, arm, etc; (which for 99.9% of players is insufficient to allow them to play at the ML level). He also has a maximum upside, "b", on each abilities (HR power, speed, contact, etc). Said a bit differently, Sluggo is a top high school talent w/ the body type and eye/hand coordination to be a big power guy...maybe. Wimpy is a top HS talent w/ the speed and eye/hand coordination to be a mediocre batter...maybe. Only four things, I think, will cause a change from "a" to "b" for any player: - physiological time: bodies mature causing changes in strength, etc. Some things, eg strength, are more likely to change over time than others like speed, e-h coordination. Reverses over time - experience: getting 200 ABs in A ball, then 300 in AA ball allows the player to slowly make adjustments and develop improved motor skills and muscle memory, improving current ability ("a") - the player makes a conscious adjustment; eg changes his stance; changes his delivery; stops switch-hitting - the player is coached to make such a change. All of these can be modelled; the last should be an element of the game 2. Scouting Model: For each player, someone must make an evaluation of what "a" is today and what "b" could be tomorrow. In my experience around amateur baseball (via my son) I've talked to lots of scouts and coaches (I'm no expert, though) and there is very little variability in "a" among them. Three scouts w/ a radar gun watching a 17 yr old pitch, all see pretty much the same thing and will come to the same conclusion so far as what his "a" is. These are knowledgable "experts" after all. It's their judgement on "b" that differentiates the good scouts from the average. (There are no "poor" scouts in professional baseball...at least for very long). But, once again, the amount of variability around "b" among scouts is not great; mosty a matter of degree. So OOTP needs to have "a" in the algorithm, but this must never be visible to the gamer; it is just the "truth" in the background. The gamer should only be able to see a player's "a" (today's ability) and "b" (upside) as interpreted through the eyes of a human, a scout or coach (who also should have a pov on current players). BTW, I don't think there is a lot of actual variability in ML scouts' assesment of "a" or "b" in real players. When role players become stars or big prospects end up mediocre, it is probably because the four things, mentioned above, that cause "a" to develop to "b" didn't work as they were expected to. also btw, I suspect that Piazza was more a consequence of not being scouted much, rather than of the scouts missing badly. I don't know what his hs stats were, but thousands of kids bat .425 in hs and never get scouted; something has to happen to cause the scouts to come. (Case in point, my kid and a team-mate both batted over .400 for a couple of years in an upper income suburban school known for lacrosse and ice hockey not baseball; in a conference w/poor reputation for athletes; hardly a look, even w/ summer leagues etc; probably the right decision by scouts, however) |
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#30 (permalink) | |
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All Star Starter
Join Date: Apr 2006
Posts: 1,155
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Quote:
But how would this fit in with no scouting? Would you just know "a" and "b" already? That would, again, eliminate any hopes of having a 20th round HOFer.
__________________
Checkout my TeamRater mod! Checkout my Player Development Tracker for Solo Leagues! GM Washburn Sea Wolves Dog Days Baseball GM Charleston Chews BJHL |
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#31 (permalink) | |
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Minors (Double A)
Join Date: Apr 2004
Posts: 108
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I know that some people play w/ Scouts 'Off'; don't fully understand the reason, but believe it's something around dis-satisfaction w/ the issue being discussed in this thread. Solve the issue and they would play w/ Scouts 'On' |
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#32 (permalink) | |
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Minors (Triple A)
Join Date: Jan 2008
Location: addison, il
Posts: 269
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And so we go, on with our lives We know the truth, but prefer lies Lies are simple, simple is bliss Why go against tradition when we can Admit defeat, live in decline Be the victim of our own design The status quo, built on suspect Why would anyone stick out their neck? |
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#33 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: Damned Hell
Posts: 2,108
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There are more issues than those, for example:
10 March: Joe Smith pitching potential INCREASES. 12 May: Joe Smith pitching potential DROPS. Roughly two months with no injuries involved. Apart from too volatile, there doesn't seem to be any coherence.
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The Computer Baseball League |
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#34 (permalink) | |
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All Star Starter
Join Date: Apr 2006
Posts: 1,155
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Quote:
Though I guess not finding a 20th round HOFer is the price you pay if you want to know everything. That is a scouting issue, after all, not a development issue. So, no scouts = no 20th round HOFers.
__________________
Checkout my TeamRater mod! Checkout my Player Development Tracker for Solo Leagues! GM Washburn Sea Wolves Dog Days Baseball GM Charleston Chews BJHL |
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#35 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Gainesville, FL USA
Posts: 3,369
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The ironic thing about this is that the way OOTP currently works, even with scouts off you don't know what their true potential is so its like playing with scouts off for current ratings and scouts on for potential.
__________________
If not perfection, when is good enough, good enough? |
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#36 (permalink) | |
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Minors (Double A)
Join Date: Apr 2004
Posts: 108
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#37 (permalink) |
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All Star Starter
Join Date: Apr 2006
Posts: 1,155
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That pretty much sums up the problem.
__________________
Checkout my TeamRater mod! Checkout my Player Development Tracker for Solo Leagues! GM Washburn Sea Wolves Dog Days Baseball GM Charleston Chews BJHL |
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#38 (permalink) | ||
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Hall Of Famer
Join Date: Apr 2007
Location: London
Posts: 2,302
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Quote:
Quote:
How OOTP 2007 Models Real Baseball |
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#40 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Gainesville, FL USA
Posts: 3,369
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Its rather clear that the community thinks there's an issue with development. Markus can no longer say the minority are the only ones that think there's a problem with development.
__________________
If not perfection, when is good enough, good enough? |
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