Latest News: OOTP PATCH 9.2.2 released! - OOTP 9 RELEASED! - Title Bout Championship Boxing 2.5 released! - OOTP 2007 receives Editors Choice Award from PC Gamer - Inside the Park Baseball Patch 1.03 released, DEMO now available

Click here to download Out of the Park Baseball 9!

Go Back   OOTP Developments Forums > Out of the Park Baseball 8/2007 > OOTP 8/2007: General Discussions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

OOTP 8/2007: General Discussions Talk about our upcoming version of the game...

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 04-16-2008, 10:27 PM   #1 (permalink)
All Star Starter
 
SittingDuck's Avatar
 
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
Improving the Injury Model

One thing that I think would seriously improve the injury model would be to put something in the injury strings that differentiates between pitchers and position players.

Currently you have throwing/pitching as a condition for an injury. Dead arm for a fielder? No.....

By differentiating between pitchers and hitters, you allow a more realistic representation of injuries (I mean, was is the ratio of pitchers with arm injuries compared to position players?!??), and thus you can affect pitchers a lot more. Or more realistically.

So just add something into the boolean string, as in 0 (hitter), 1 (pitcher), 2 (all). And then you'll find a nice ability to hone injury times more realistically, with injury types at your disposal.
SittingDuck is offline   Reply With Quote
Old 04-16-2008, 11:31 PM   #2 (permalink)
Major Leagues
 
Join Date: Jan 2008
Posts: 317
This is a pretty simple concept that I would like to see done. Who knows if its too late for OOTP9 or if it might actually be in it already.
conception is offline   Reply With Quote
Old 04-16-2008, 11:50 PM   #3 (permalink)
Hall Of Famer
 
Join Date: Apr 2007
Location: London
Posts: 2,302
That's a great suggestion. I'm collecting suggestions for improving injuries in the game (I'm hoping that in the 2009 version there might be a bit of an overhaul of the injury system) and I'll add that to the list.
injury log is offline   Reply With Quote
Old 04-17-2008, 03:41 AM   #4 (permalink)
All Star Reserve
 
Ambermonk's Avatar
 
Join Date: Aug 2004
Location: Pacifica, CA
Posts: 793
I'm in favor also.
__________________
I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche
It often shows a fine command of language - to say nothing! - Bertrand Russell
Ambermonk is offline   Reply With Quote
Old 04-17-2008, 09:11 AM   #5 (permalink)
All Star Starter
 
SittingDuck's Avatar
 
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
Great to hear guys like the idea.

One of the things that would be nice about it is that you can create longer or more dramatic injuries that are more peculiar to pitchers than hitters (in the 'throwing' dept). Hitters would receive more of a DTD for throwing injuries, but in the current format, you can stipulate between the two.
SittingDuck is offline   Reply With Quote
Old 04-17-2008, 10:03 AM   #6 (permalink)
Minors (Triple A)
 
boblight24's Avatar
 
Join Date: Nov 2003
Location: The End Of The Line
Posts: 255
Warnings: 1
To play devil's advocate, I think the injury model is great. I love all the different types of injuries that were created. Things like strep throat and contusions from fight with spouse, it's great! I turned my injuries down to low and now the game is even more realistic. I have been recreating history from 1901 and in Babe Ruth's later years, he couldn't stay healthy for more than 2 or 3 weeks. He kept developing leg problems, due to his weight, it's great!

Dead arm can happen in fielder, Mookie Wilson eventually became a nonfactor in the outfield because he hurt his arm throwing wet baseballs and never recovered. I guess there's no excuse for Johnny Damon's arm.
__________________
"Trying to hit Sandy Koufax was like trying to drink coffee with a fork." - Willie Stargell

"I don't know, but it took someone 45 minutes to go up there and get it back," Lefty Gomez, when asked how far Jimmie Foxx's ball went after Foxx hit it into the third deck in the left field stands in Yankee Stadium, 1937

There is no obstacle greater than a man's will to suceed
boblight24 is offline   Reply With Quote
Old 04-17-2008, 11:08 AM   #7 (permalink)
All Star Starter
 
CBL-Commish's Avatar
 
Join Date: Dec 2001
Location: Maryland
Posts: 1,323
The biggest fix the injury model needs is a frequency field in the injury.txt file. Right now there's no way to tell the game that a torn ACL happens 10 times per 1000 games played, while a strained bicep happens 50 times (numbers made up).
__________________
For the best in O's news: Orioles' Hangout.com
CBL-Commish is offline   Reply With Quote
Old 04-17-2008, 04:06 PM   #8 (permalink)
All Star Reserve
 
blackrussian's Avatar
 
Join Date: Apr 2002
Posts: 838
what i would love to see happen is improvement in how the game model a players return from injury. right now, player get injured, is unavaible for X amount of time and once that time is up, return at 100% immediately when his injury time is up. doesnt really happen that way. there needs to be a gradual increase in a players health until they are ultimately fully healthy. there are a few benefits to a system like this. first, you can see how they are progressing from injury (70%, 80% healthy, etc); second, you can risk playing him despite him not being 100% but incurring a chance to reinjure. thats not unlike a day to day injury, since you can play a someone with decreased effectiveness. i think what we need, instead of a "rest status %," is just an overall health or fitness indicator. whether a player is losing effectiveness from playing too much or he's actually hurt, it should be reflective in this fitness rating and the manager can respond accordingly. the fitness rating can have a hard threshold for when a player is simply not fit enough to play (lets say 65%), so with a more severe injury like a fracture or a tear, the player would simply be unavailable to use.

also, i had been thinking about CEI's. right now, if a player gets injured and triggers the CEI boolean, he retires THAT DAY. how often to you see a player retire the day of, or the next day after a severe injury? never. even tony saunders who suffered TWO horrific pitching arm fractures, kept trying to come back. what the game needs to do is assign the player an unsually long injury, perhaps with a significant ratings reduction and increased chance to reinjure himself. the ratings reduction is important b/c he may just not be able to compete at the level he was once able to and ultimately be forced to retire early.

my workaround right now is just to turn off the CEI boolean (except for fractured skull). i had an incident in a league where jim edmonds was traded straight up for alfonso soriano. the last day of spring training, jim edmonds on a slide home tears up his ankle (or breaks it, i forget which) and immediately announces his retirement. are you kidding me?

i realize these may not be things that can be quickly changed or fixed but ultimately, i think they would provide a more realistic way for the game to handle injuries.
__________________
v'
blackrussian is offline   Reply With Quote
Old 04-17-2008, 04:14 PM   #9 (permalink)
Minors (Triple A)
 
johnnybourbon's Avatar
 
Join Date: Jan 2008
Location: addison, il
Posts: 269
Quote:
Originally Posted by blackrussian View Post
what i would love to see happen is improvement in how the game model a players return from injury. right now, player get injured, is unavaible for X amount of time and once that time is up, return at 100% immediately when his injury time is up.
This can tie in to "rehab" assignments as well. Getting AB & IP in AAA or such can function similar to how spring training works now to get the player back to 100%, getting the rust off and getting back into game shape.
good post br
__________________
And so we go, on with our lives
We know the truth, but prefer lies
Lies are simple, simple is bliss
Why go against tradition when we can
Admit defeat, live in decline
Be the victim of our own design
The status quo, built on suspect
Why would anyone stick out their neck?
johnnybourbon is offline   Reply With Quote
Old 04-17-2008, 04:20 PM   #10 (permalink)
Hall Of Famer
 
Kelric's Avatar
 
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,085
Quote:
Originally Posted by SittingDuck View Post
Currently you have throwing/pitching as a condition for an injury. Dead arm for a fielder? No.....
You've missed Jorge Posada's latest injury, haven't you? Not to mention Alex Cora on the Red Sox had a tweak in his elbow that is sending him to the DL and to get MRIs.
__________________
Co-Commish of the Overlords Baseball League (1930-40).
Owner of the Boston Red Sox, 1029-665, .607% (1930-40).
1930-34, '36-40, American League Eastern Division Champions (10/11).
1936, 1937, 1939. 1940 American League Champions (4/10).
1936, 1937 World Series victors (2/4).
138-104, .570% vs. the New York Yankees.
Kelric is offline   Reply With Quote
Old 04-17-2008, 04:29 PM   #11 (permalink)
All Star Reserve
 
blackrussian's Avatar
 
Join Date: Apr 2002
Posts: 838
Quote:
Originally Posted by johnnybourbon View Post
This can tie in to "rehab" assignments as well. Getting AB & IP in AAA or such can function similar to how spring training works now to get the player back to 100%, getting the rust off and getting back into game shape.
good post br
ha! i just started to edit my post to include that but yeah, i know this has come up from time to time, but including rehab assignments would be pretty cool. the complication i see here is the AI being able to handle "rehab assignments" properly (not consider them demotions, service time issues, roster management, knowing to include a player in the lineup/rotation specifically b/c player needs rehab time, etc).

the important groundwork though goes back to ratings reduction. if a player is injured, there should be some ill effects on player ratings until he heals. ideally, this would be incremental. if you break your arm, its not one day totally broken then another day completely healed, right? it heals gradually over a certain amount time and the more time that passes, the less pain there is, the stronger the arm is, etc. thats not how the AI engine currently sees it. with the AI, a player is injured and at 0%, injury done, players is 100%, no in-between. thats overly simplistic.
__________________
v'
blackrussian is offline   Reply With Quote
Old 04-17-2008, 07:25 PM   #12 (permalink)
All Star Starter
 
SittingDuck's Avatar
 
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
Quote:
Originally Posted by Kelric View Post
You've missed Jorge Posada's latest injury, haven't you? Not to mention Alex Cora on the Red Sox had a tweak in his elbow that is sending him to the DL and to get MRIs.
I desperately try to avoid getting any information having to do with either of those teams. Understand? In the first case, old man. In the second, dude needs to eat and lift some weights.

OK, seriously now (well maybe I was a little serious) -

point being that pitchers incur arm troubles all the time, but fielders rarely (in comparison). But we can't stipulate that with the current model.

OOTB injury model is good. Not perfect. PSBB's model had some bright spots; not as many, but very good aspects. I think OOTP could incorporate two of them, and they have both been mentioned in this thread:

1) Pitcher/Hitter differentiation
2) Frequency of player incurring said injury

Both of those were in PSBB. Finding a way to incorporate that into OOTP would make the injury model much greater.

I also like the comments above about CEI's shouldn't be immediate, and also the one about how players don't always come back at 100%.

Now Markus, if you can incorporate all these into your injury model at some point over the next few versions, there will simply be no baseball sim with an injury model so astounding!

Last edited by SittingDuck : 04-17-2008 at 07:27 PM.
SittingDuck is offline   Reply With Quote
Old 04-17-2008, 10:39 PM   #13 (permalink)
Hall Of Famer
 
Join Date: Apr 2007
Location: London
Posts: 2,302
Quote:
Originally Posted by blackrussian View Post
also, i had been thinking about CEI's. right now, if a player gets injured and triggers the CEI boolean, he retires THAT DAY. how often to you see a player retire the day of, or the next day after a severe injury? never.
It happened twice just this Spring Training- Brian Anderson and Matt Mantei both retired the same day they suffered arm injuries.
injury log is offline   Reply With Quote
Old 04-17-2008, 10:49 PM   #14 (permalink)
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,443
Quote:
Originally Posted by boblight24 View Post
To play devil's advocate, I think the injury model is great. I love all the different types of injuries that were created. Things like strep throat and contusions from fight with spouse, it's great! I turned my injuries down to low and now the game is even more realistic.
"
__________________
__________________

"History does not repeat itself, but it does rhyme." - Mark Twain
The Wolf is offline   Reply With Quote
Old 04-17-2008, 10:50 PM   #15 (permalink)
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,443
I set mine to low because when I left injuries on normal I never seemed to have anything resembling a pitching staff. After having the same problem in four different leagues, I cranked down the injury setting a notch. Been very happy since.
__________________
__________________

"History does not repeat itself, but it does rhyme." - Mark Twain
The Wolf is offline   Reply With Quote
Old 04-18-2008, 12:10 AM   #16 (permalink)
Hall Of Famer
 
andymac's Avatar
 
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,357
Quote:
Originally Posted by The Wolf View Post
I set mine to low because when I left injuries on normal I never seemed to have anything resembling a pitching staff. After having the same problem in four different leagues, I cranked down the injury setting a notch. Been very happy since.
Of course, being happy and having injuries realistically modeled are two separate issues for many people.
__________________
June Madness: Links

FTB: andymac
andymac is offline   Reply With Quote
Old 04-18-2008, 12:38 AM   #17 (permalink)
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,443
Quote:
Originally Posted by andymac View Post
Of course, being happy and having injuries realistically modeled are two separate issues for many people.
Sorry, but four separate pitching staffs being destroyed due to injuries just isn't "having injuries realistically modeled." I get more accurate results with injuries set on low, so that's what I use. Your mileage may vary.

It's your game, play it your way.
__________________
__________________

"History does not repeat itself, but it does rhyme." - Mark Twain
The Wolf is offline   Reply With Quote
Old 04-18-2008, 03:45 AM   #18 (permalink)
Hall Of Famer
 
Join Date: Apr 2007
Location: London
Posts: 2,302
Quote:
Originally Posted by The Wolf View Post
Sorry, but four separate pitching staffs being destroyed due to injuries just isn't "having injuries realistically modeled." I get more accurate results with injuries set on low, so that's what I use.
If by 'accurate' you mean 'realistic', then OOTP's 'average' setting is not 'accurate', and 'low' is even less accurate. On 'average' there are far too few short-term injuries in OOTP on 'average', and slightly too few long injuries (it's mainly too low for pitchers) compared to modern-day MLB. That's based on a lot of real-world data, but just going through the player reports for one day on rotoworld and then looking at one day in your OOTP injury log will, in almost all cases, clearly demonstrate the discrepancy.

If by 'accurate' you mean 'plays the way you want the game to play', then all good.
injury log is offline   Reply With Quote
Old 04-18-2008, 08:43 AM   #19 (permalink)
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,443
Quote:
Originally Posted by injury log View Post
If by 'accurate' you mean 'plays the way you want the game to play', then all good.
Bt "accurate" I mean "don't consistently get utterly ludicrous amounts of injured pitchers."

So I suppose I should modify that to say that I get results that are more accurate using the low setting than the regular one, because then the entire pitching staff doesn't go on the DL.
__________________
__________________

"History does not repeat itself, but it does rhyme." - Mark Twain
The Wolf is offline   Reply With Quote
Old 04-18-2008, 09:53 AM   #20 (permalink)
Hall Of Famer
 
andymac's Avatar
 
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,357
The Cardinals currently have 7 pitchers on the DL.
__________________
June Madness: Links

FTB: andymac
andymac is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:34 PM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Copyright © 2008 Out of the Park Developments