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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Improving the Injury Model
One thing that I think would seriously improve the injury model would be to put something in the injury strings that differentiates between pitchers and position players.
Currently you have throwing/pitching as a condition for an injury. Dead arm for a fielder? No..... By differentiating between pitchers and hitters, you allow a more realistic representation of injuries (I mean, was is the ratio of pitchers with arm injuries compared to position players?!??), and thus you can affect pitchers a lot more. Or more realistically. So just add something into the boolean string, as in 0 (hitter), 1 (pitcher), 2 (all). And then you'll find a nice ability to hone injury times more realistically, with injury types at your disposal. |
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#3 (permalink) |
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Hall Of Famer
Join Date: Apr 2007
Location: London
Posts: 2,302
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That's a great suggestion. I'm collecting suggestions for improving injuries in the game (I'm hoping that in the 2009 version there might be a bit of an overhaul of the injury system) and I'll add that to the list.
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#4 (permalink) |
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All Star Reserve
Join Date: Aug 2004
Location: Pacifica, CA
Posts: 793
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I'm in favor also.
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#5 (permalink) |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Great to hear guys like the idea.
One of the things that would be nice about it is that you can create longer or more dramatic injuries that are more peculiar to pitchers than hitters (in the 'throwing' dept). Hitters would receive more of a DTD for throwing injuries, but in the current format, you can stipulate between the two. |
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#6 (permalink) |
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Minors (Triple A)
Join Date: Nov 2003
Location: The End Of The Line
Posts: 255
Warnings: 1
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To play devil's advocate, I think the injury model is great. I love all the different types of injuries that were created. Things like strep throat and contusions from fight with spouse, it's great! I turned my injuries down to low and now the game is even more realistic. I have been recreating history from 1901 and in Babe Ruth's later years, he couldn't stay healthy for more than 2 or 3 weeks. He kept developing leg problems, due to his weight, it's great!
Dead arm can happen in fielder, Mookie Wilson eventually became a nonfactor in the outfield because he hurt his arm throwing wet baseballs and never recovered. I guess there's no excuse for Johnny Damon's arm.
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"Trying to hit Sandy Koufax was like trying to drink coffee with a fork." - Willie Stargell "I don't know, but it took someone 45 minutes to go up there and get it back," Lefty Gomez, when asked how far Jimmie Foxx's ball went after Foxx hit it into the third deck in the left field stands in Yankee Stadium, 1937 There is no obstacle greater than a man's will to suceed |
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#7 (permalink) |
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All Star Starter
Join Date: Dec 2001
Location: Maryland
Posts: 1,323
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The biggest fix the injury model needs is a frequency field in the injury.txt file. Right now there's no way to tell the game that a torn ACL happens 10 times per 1000 games played, while a strained bicep happens 50 times (numbers made up).
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#8 (permalink) |
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All Star Reserve
Join Date: Apr 2002
Posts: 838
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what i would love to see happen is improvement in how the game model a players return from injury. right now, player get injured, is unavaible for X amount of time and once that time is up, return at 100% immediately when his injury time is up. doesnt really happen that way. there needs to be a gradual increase in a players health until they are ultimately fully healthy. there are a few benefits to a system like this. first, you can see how they are progressing from injury (70%, 80% healthy, etc); second, you can risk playing him despite him not being 100% but incurring a chance to reinjure. thats not unlike a day to day injury, since you can play a someone with decreased effectiveness. i think what we need, instead of a "rest status %," is just an overall health or fitness indicator. whether a player is losing effectiveness from playing too much or he's actually hurt, it should be reflective in this fitness rating and the manager can respond accordingly. the fitness rating can have a hard threshold for when a player is simply not fit enough to play (lets say 65%), so with a more severe injury like a fracture or a tear, the player would simply be unavailable to use.
also, i had been thinking about CEI's. right now, if a player gets injured and triggers the CEI boolean, he retires THAT DAY. how often to you see a player retire the day of, or the next day after a severe injury? never. even tony saunders who suffered TWO horrific pitching arm fractures, kept trying to come back. what the game needs to do is assign the player an unsually long injury, perhaps with a significant ratings reduction and increased chance to reinjure himself. the ratings reduction is important b/c he may just not be able to compete at the level he was once able to and ultimately be forced to retire early. my workaround right now is just to turn off the CEI boolean (except for fractured skull). i had an incident in a league where jim edmonds was traded straight up for alfonso soriano. the last day of spring training, jim edmonds on a slide home tears up his ankle (or breaks it, i forget which) and immediately announces his retirement. are you kidding me? i realize these may not be things that can be quickly changed or fixed but ultimately, i think they would provide a more realistic way for the game to handle injuries.
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#9 (permalink) | |
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Minors (Triple A)
Join Date: Jan 2008
Location: addison, il
Posts: 269
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Quote:
good post br
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#10 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,085
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Quote:
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#11 (permalink) | |
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All Star Reserve
Join Date: Apr 2002
Posts: 838
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Quote:
but yeah, i know this has come up from time to time, but including rehab assignments would be pretty cool. the complication i see here is the AI being able to handle "rehab assignments" properly (not consider them demotions, service time issues, roster management, knowing to include a player in the lineup/rotation specifically b/c player needs rehab time, etc).the important groundwork though goes back to ratings reduction. if a player is injured, there should be some ill effects on player ratings until he heals. ideally, this would be incremental. if you break your arm, its not one day totally broken then another day completely healed, right? it heals gradually over a certain amount time and the more time that passes, the less pain there is, the stronger the arm is, etc. thats not how the AI engine currently sees it. with the AI, a player is injured and at 0%, injury done, players is 100%, no in-between. thats overly simplistic.
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#12 (permalink) | |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Quote:
In the first case, old man. In the second, dude needs to eat and lift some weights. OK, seriously now (well maybe I was a little serious) - point being that pitchers incur arm troubles all the time, but fielders rarely (in comparison). But we can't stipulate that with the current model. OOTB injury model is good. Not perfect. PSBB's model had some bright spots; not as many, but very good aspects. I think OOTP could incorporate two of them, and they have both been mentioned in this thread: 1) Pitcher/Hitter differentiation 2) Frequency of player incurring said injury Both of those were in PSBB. Finding a way to incorporate that into OOTP would make the injury model much greater. I also like the comments above about CEI's shouldn't be immediate, and also the one about how players don't always come back at 100%. Now Markus, if you can incorporate all these into your injury model at some point over the next few versions, there will simply be no baseball sim with an injury model so astounding! Last edited by SittingDuck : 04-17-2008 at 07:27 PM. |
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#14 (permalink) | |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,443
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Quote:
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__________________ "History does not repeat itself, but it does rhyme." - Mark Twain |
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#15 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,443
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I set mine to low because when I left injuries on normal I never seemed to have anything resembling a pitching staff. After having the same problem in four different leagues, I cranked down the injury setting a notch. Been very happy since.
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__________________ "History does not repeat itself, but it does rhyme." - Mark Twain |
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#17 (permalink) | |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,443
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Quote:
It's your game, play it your way. ![]()
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__________________ "History does not repeat itself, but it does rhyme." - Mark Twain |
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#18 (permalink) | |
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Hall Of Famer
Join Date: Apr 2007
Location: London
Posts: 2,302
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Quote:
If by 'accurate' you mean 'plays the way you want the game to play', then all good. |
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#19 (permalink) | |
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Hall Of Famer
Join Date: Jun 2006
Location: Baying at the moon
Posts: 3,443
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Quote:
So I suppose I should modify that to say that I get results that are more accurate using the low setting than the regular one, because then the entire pitching staff doesn't go on the DL.
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__________________ "History does not repeat itself, but it does rhyme." - Mark Twain |
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