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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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Minors (Double A)
Join Date: May 2006
Location: American, residing in Canada
Posts: 191
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Facegen question
are there going to be more variations of facegen? In otherwords there is a limitation of art assets for this feature; did the development team create more of these art assets to give a broader variation to this feature?
Thanks.
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"Keep on rockin in the free world" - Neil Young ____________________ MLB - A's/Padres NFL - Bears/Chargers NCAA (Football) - Huskies/Sooners Last edited by Stats_Enthusiast : 04-24-2008 at 01:29 AM. |
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#3 (permalink) |
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Minors (Double A)
Join Date: May 2006
Location: American, residing in Canada
Posts: 191
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There is currently a major similarity with a lot of player faces; I'm wondering if you've created more facegen texture mapping "art assets" to compliment this great feature? Thus giving a greater variety of generated faces.
Thanks.
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"Keep on rockin in the free world" - Neil Young ____________________ MLB - A's/Padres NFL - Bears/Chargers NCAA (Football) - Huskies/Sooners |
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#4 (permalink) |
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All Star Reserve
Join Date: Aug 2004
Location: Pacifica, CA
Posts: 787
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The facegen is grreat! But there are some additions/improvements that would be nice for the future...
1. The East Indian faces look more Hispanic than the Hispanic faces! Improve the Hispanic faces. Hispanic players are a big big part of the game. 2. Options for less randomness. It would be nice to be able to change the background without anything else changing, or the face without anything else changing. The way you can change beards is a good example of how the other elements should be also. 3. Less cumbersome! Too many clicks to do things - especially generating a new random face. Give us less "are you sure" clicks. 4. Too many fat people (or narrow headed people)! Sometimes it takes 20-30 trys to get a picture of someone who looks like a ballplayer. 5. Go farther back! As uniform design improves, it would be nice to go just a little farther back to show more of the players jersey. In Zoom Out mode there is a random variation of distance back. Farther is better.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#5 (permalink) | |
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All Star Reserve
Join Date: Sep 2005
Posts: 705
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Quote:
Excellent points. I actually use the East Indian option for all Hispanic players becaue of this. And all the giant pumpkin headed guys need to go. |
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#6 (permalink) |
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All Star Reserve
Join Date: Aug 2004
Location: Pacifica, CA
Posts: 787
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Well said!
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#7 (permalink) |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium
Posts: 5,980
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This provoked a chuckle, for some reason. Probably because it sounds applicable to life in general.
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The 1998 Yankees are considered to be among the The Best Major League Baseball Teams Ever From 1902-2005 by Baseball Almanac. They were 68-20 at home that year (including playoffs and World Series) in the original Yankee Stadium (1923-2008), "Where Players Became Legends." |
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#8 (permalink) | |
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Minors (Double A)
Join Date: May 2006
Location: American, residing in Canada
Posts: 191
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Quote:
Ambermonk has said it all... hispanic/east indian, "fat heads"... that is what I was talking about... my apologies for being vague. Thanks Ambermonk.
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"Keep on rockin in the free world" - Neil Young ____________________ MLB - A's/Padres NFL - Bears/Chargers NCAA (Football) - Huskies/Sooners Last edited by Stats_Enthusiast : 04-24-2008 at 01:34 PM. |
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#9 (permalink) |
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Moderator*
Join Date: Nov 2002
Location: Brooklyn, NY
Posts: 9,372
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I agree about the fatheads. I don't fully agree with the hispanic faces thing, as I think the East Indian faces look East Indian. But yes, there are a lot of non-Hispanic looking Hispanic players. But I have also known a lot of real people who fit that description.
I disagree with number 5 (although I'd like for other people to be able to do it if they want). I like having closeups of the face and don't care much about the jerseys, just the caps.
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THE VERY US ARTISTS - A project for musicians and visual artists My music Currently reading: Thirteen by Richard Morgan "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#10 (permalink) | |
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All Star Reserve
Join Date: Aug 2004
Location: Pacifica, CA
Posts: 787
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Quote:
I'll go out on a limb here and offer another suggestion for improvement. With all due respect for black players (and black users of OOTPB), the African option is frequently a little too dark - as a practical matter. It may be realistic, in real life, but with the limited range & size of pixels it presents practical problems in the game. The features are just too hard to see sometimes. I have found myself having to regenerate numerous new faces so that I could finally get one that I could use. Again, no offense intended.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#11 (permalink) | |
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Minors (Double A)
Join Date: May 2006
Location: American, residing in Canada
Posts: 191
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Quote:
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"Keep on rockin in the free world" - Neil Young ____________________ MLB - A's/Padres NFL - Bears/Chargers NCAA (Football) - Huskies/Sooners |
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#12 (permalink) |
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All Star Starter
Join Date: Dec 2001
Location: PA
Posts: 1,457
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Can we import faces created in facegen to ootp9? then have them age accordingly?
i know your licence agreement with facegen may not allow this, but I'd love to see this feature added at some point. Imagine the possibilities for those of us who use facegen. for starters, we could create real players, very close to accurate looking, then have them age. we could also create our own likeness and place them into the game. Last edited by edm : 04-24-2008 at 04:15 PM. |
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#13 (permalink) | |
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All Star Starter
Join Date: Dec 2001
Location: PA
Posts: 1,457
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Quote:
Obviously, ootp could do this with the hat/logo/uniform generator.Another advantage to this (over having the static MLB photos for real players) would be the uniforms would update when the player is traded or signs with another team. ![]() Last edited by edm : 04-25-2008 at 05:51 PM. |
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#14 (permalink) | |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Quote:
As is, there is too much similarity with body posture anyhow. I think zooming out further would only make them - in their current state - look silly. Or sillier. I would surely like for this to happen and there be variety in postures, but I think that is further down the line. My thoughts are that Facegen should get some progression from version to version. By that I mean enhancing the postures, facial diversity, skin tones, etc. Not just bug-squashing or more/less menus. By doing that, FaceGen for OOTP will progress so that in a few versions, you'll have a knock out fictional facegen. |
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#16 (permalink) | |
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Major Leagues
Join Date: Dec 2001
Posts: 306
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Quote:
That Pujols face has .jpg data embedded in it which makes the file much larger and is not supported in OOTP8. Choose the same face but deselect "Photo Detail" and that is what you will get with Pujols - there will be some likeness but not to the effect you see with the .jpg data added. By the way, through redsoxford's importer you can (with some work) import FaceGen files into OOTP now.
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"...he could have run for 500 yards if only the end zone hadn't kept getting in the way" MY STADIUMS AND OTHER GRAPHICS AVAILABLE HERE |
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#17 (permalink) | |
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All Star Reserve
Join Date: Aug 2004
Location: Pacifica, CA
Posts: 787
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Quote:
__________________
I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#18 (permalink) |
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All Star Starter
Join Date: Dec 2001
Location: PA
Posts: 1,457
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Thanks. facegen pretty much does all the work
![]() blueturf, thanks for the comment. I didnt' realize photo detail wasn't supported by ootp's facegen engine. I guess that goes back to the original question posted in this thread. Maybe at some point it will. I'll take a look at that program you mentioned. Thanks again. Last edited by edm : 04-25-2008 at 09:00 PM. |
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#19 (permalink) |
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All Star Starter
Join Date: Feb 2002
Posts: 1,042
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You know, now that I look at it, the East Indian faces DO look more "hispanic" than the hispanic faces!
Is there a way to fix this going forward? I can tweak the Nations and Ethnicities files but does the "Re-import Name & Ethincity Database" global db function make it so that "Hispanics" will use East Indian faces from here on out? |
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