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Old 04-24-2008, 12:07 AM   #1 (permalink)
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Facegen question

are there going to be more variations of facegen? In otherwords there is a limitation of art assets for this feature; did the development team create more of these art assets to give a broader variation to this feature?

Thanks.
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Old 04-24-2008, 03:45 AM   #2 (permalink)
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What exactly are you refererring to?
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Old 04-24-2008, 11:51 AM   #3 (permalink)
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What exactly are you refererring to?
There is currently a major similarity with a lot of player faces; I'm wondering if you've created more facegen texture mapping "art assets" to compliment this great feature? Thus giving a greater variety of generated faces.

Thanks.
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Old 04-24-2008, 12:44 PM   #4 (permalink)
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What exactly are you refererring to?
The facegen is grreat! But there are some additions/improvements that would be nice for the future...

1. The East Indian faces look more Hispanic than the Hispanic faces! Improve the Hispanic faces. Hispanic players are a big big part of the game.

2. Options for less randomness. It would be nice to be able to change the background without anything else changing, or the face without anything else changing. The way you can change beards is a good example of how the other elements should be also.

3. Less cumbersome! Too many clicks to do things - especially generating a new random face. Give us less "are you sure" clicks.

4. Too many fat people (or narrow headed people)! Sometimes it takes 20-30 trys to get a picture of someone who looks like a ballplayer.

5. Go farther back! As uniform design improves, it would be nice to go just a little farther back to show more of the players jersey. In Zoom Out mode there is a random variation of distance back. Farther is better.
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Old 04-24-2008, 12:54 PM   #5 (permalink)
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The facegen is grreat! But there are some additions/improvements that would be nice for the future...

1. The East Indian faces look more Hispanic than the Hispanic faces! Improve the Hispanic faces. Hispanic players are a big big part of the game.

2. Options for less randomness. It would be nice to be able to change the background without anything else changing, or the face without anything else changing. The way you can change beards is a good example of how the other elements should be also.

3. Less cumbersome! Too many clicks to do things - especially generating a new random face. Give us less "are you sure" clicks.

4. Too many fat people (or narrow headed people)! Sometimes it takes 20-30 trys to get a picture of someone who looks like a ballplayer.

5. Go farther back! As uniform design improves, it would be nice to go just a little farther back to show more of the players jersey. In Zoom Out mode there is a random variation of distance back. Farther is better.

Excellent points. I actually use the East Indian option for all Hispanic players becaue of this. And all the giant pumpkin headed guys need to go.
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Old 04-24-2008, 12:59 PM   #6 (permalink)
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Excellent points. I actually use the East Indian option for all Hispanic players becaue of this. And all the giant pumpkin headed guys need to go.
Well said!
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Old 04-24-2008, 01:07 PM   #7 (permalink)
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4. Too many fat people (or narrow headed people)!
This provoked a chuckle, for some reason. Probably because it sounds applicable to life in general.
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Old 04-24-2008, 01:31 PM   #8 (permalink)
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Originally Posted by Ambermonk View Post
The facegen is grreat! But there are some additions/improvements that would be nice for the future...

1. The East Indian faces look more Hispanic than the Hispanic faces! Improve the Hispanic faces. Hispanic players are a big big part of the game.

2. Options for less randomness. It would be nice to be able to change the background without anything else changing, or the face without anything else changing. The way you can change beards is a good example of how the other elements should be also.

3. Less cumbersome! Too many clicks to do things - especially generating a new random face. Give us less "are you sure" clicks.

4. Too many fat people (or narrow headed people)! Sometimes it takes 20-30 trys to get a picture of someone who looks like a ballplayer.

5. Go farther back! As uniform design improves, it would be nice to go just a little farther back to show more of the players jersey. In Zoom Out mode there is a random variation of distance back. Farther is better.
Markus,

Ambermonk has said it all... hispanic/east indian, "fat heads"... that is what I was talking about... my apologies for being vague.

Thanks Ambermonk.
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Old 04-24-2008, 01:35 PM   #9 (permalink)
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I agree about the fatheads. I don't fully agree with the hispanic faces thing, as I think the East Indian faces look East Indian. But yes, there are a lot of non-Hispanic looking Hispanic players. But I have also known a lot of real people who fit that description.

I disagree with number 5 (although I'd like for other people to be able to do it if they want). I like having closeups of the face and don't care much about the jerseys, just the caps.
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Old 04-24-2008, 01:39 PM   #10 (permalink)
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This provoked a chuckle, for some reason. Probably because it sounds applicable to life in general.
Of course, you're right. But for us, what we're modeling here is not life in general but the much smaller world of baseball. I suspect that the Facegen module was appended into OOTPB from some real world application. How else would you explain the inclusion of an East Indian option. I haven't noticed very many East Indian players in real life baseball.

I'll go out on a limb here and offer another suggestion for improvement. With all due respect for black players (and black users of OOTPB), the African option is frequently a little too dark - as a practical matter. It may be realistic, in real life, but with the limited range & size of pixels it presents practical problems in the game. The features are just too hard to see sometimes. I have found myself having to regenerate numerous new faces so that I could finally get one that I could use. Again, no offense intended.
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Old 04-24-2008, 01:45 PM   #11 (permalink)
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Of course, you're right. But for us, what we're modeling here is not life in general but the much smaller world of baseball. I suspect that the Facegen module was appended into OOTPB from some real world application. How else would you explain the inclusion of an East Indian option. I haven't noticed very many East Indian players in real life baseball.

I'll go out on a limb here and offer another suggestion for improvement. With all due respect for black players (and black users of OOTPB), the African option is frequently a little too dark - as a practical matter. It may be realistic, in real life, but with the limited range & size of pixels it presents practical problems in the game. The features are just too hard to see sometimes. I have found myself having to regenerate numerous new faces so that I could finally get one that I could use. Again, no offense intended.
I support and agree with your point. And likewise with no offense intended.
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Old 04-24-2008, 04:12 PM   #12 (permalink)
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Can we import faces created in facegen to ootp9? then have them age accordingly?

i know your licence agreement with facegen may not allow this, but I'd love to see this feature added at some point.

Imagine the possibilities for those of us who use facegen. for starters, we could create real players, very close to accurate looking, then have them age. we could also create our own likeness and place them into the game.

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Old 04-25-2008, 05:50 PM   #13 (permalink)
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Can we import faces created in facegen to ootp9? then have them age accordingly?

i know your licence agreement with facegen may not allow this, but I'd love to see this feature added at some point.

Imagine the possibilities for those of us who use facegen. for starters, we could create real players, very close to accurate looking, then have them age. we could also create our own likeness and place them into the game.
To elaborate more on what I was suggesting, I created Pujols real quick using the facegen program. I only added the hat in paintshop, so he wasn't bald Obviously, ootp could do this with the hat/logo/uniform generator.

Another advantage to this (over having the static MLB photos for real players) would be the uniforms would update when the player is traded or signs with another team.


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Old 04-25-2008, 06:37 PM   #14 (permalink)
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5. Go farther back! As uniform design improves, it would be nice to go just a little farther back to show more of the players jersey. In Zoom Out mode there is a random variation of distance back. Farther is better.
There is an issue here. The farther back the camera is zoomed from the subject, the more of the subject's body is displayed. So that brings in the problem of WHAT is the player stance? Is he just standing there with his arms by his side like a doofus? Or is he pulling a Billy Ripken?

As is, there is too much similarity with body posture anyhow. I think zooming out further would only make them - in their current state - look silly. Or sillier. I would surely like for this to happen and there be variety in postures, but I think that is further down the line.

My thoughts are that Facegen should get some progression from version to version. By that I mean enhancing the postures, facial diversity, skin tones, etc. Not just bug-squashing or more/less menus. By doing that, FaceGen for OOTP will progress so that in a few versions, you'll have a knock out fictional facegen.
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Old 04-25-2008, 06:39 PM   #15 (permalink)
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To elaborate more on what I was suggesting, I created Pujols real quick using the facegen program.
Real nice work!
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Old 04-25-2008, 06:43 PM   #16 (permalink)
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To elaborate more on what I was suggesting, I created Pujols real quick using the facegen program. I only added the hat in paintshop, so he wasn't bald Obviously, ootp could do this with the hat/logo/uniform generator.

Another advantage to this (over having the static MLB photos for real players) would be the uniforms would update when the player is traded or signs with another team.

That Pujols face has .jpg data embedded in it which makes the file much larger and is not supported in OOTP8. Choose the same face but deselect "Photo Detail" and that is what you will get with Pujols - there will be some likeness but not to the effect you see with the .jpg data added.

By the way, through redsoxford's importer you can (with some work) import FaceGen files into OOTP now.
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Old 04-25-2008, 06:59 PM   #17 (permalink)
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There is an issue here. The farther back the camera is zoomed from the subject, the more of the subject's body is displayed. So that brings in the problem of WHAT is the player stance? Is he just standing there with his arms by his side like a doofus? Or is he pulling a Billy Ripken?

As is, there is too much similarity with body posture anyhow. I think zooming out further would only make them - in their current state - look silly. Or sillier. I would surely like for this to happen and there be variety in postures, but I think that is further down the line.

My thoughts are that Facegen should get some progression from version to version. By that I mean enhancing the postures, facial diversity, skin tones, etc. Not just bug-squashing or more/less menus. By doing that, FaceGen for OOTP will progress so that in a few versions, you'll have a knock out fictional facegen.
What I was looking for here is to be far enough back to show most of the jersey. As things stand now we only see the top 1/2 to 2/3.
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Old 04-25-2008, 08:47 PM   #18 (permalink)
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Real nice work!
Thanks. facegen pretty much does all the work

blueturf, thanks for the comment. I didnt' realize photo detail wasn't supported by ootp's facegen engine. I guess that goes back to the original question posted in this thread. Maybe at some point it will. I'll take a look at that program you mentioned. Thanks again.

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Old 04-27-2008, 06:30 PM   #19 (permalink)
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You know, now that I look at it, the East Indian faces DO look more "hispanic" than the hispanic faces!

Is there a way to fix this going forward? I can tweak the Nations and Ethnicities files but does the "Re-import Name & Ethincity Database" global db function make it so that "Hispanics" will use East Indian faces from here on out?
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