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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
| View Poll Results: Should OOTP 10 have any in-game animation | |||
| NO - I'm a text purist. |
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54 | 22.98% |
| YES AND I WANT EYE CANDY LIKE THE PS3!!! (will allow for toggle on/off) |
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23 | 9.79% |
| YES - MicroLeague-type ball flight and little guys would be great. (will allow for toggle on/off) |
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149 | 63.40% |
| YES and SCREW TOGGLING! If animation is part of the game, it should be on all the time. |
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9 | 3.83% |
| Voters: 235. You may not vote on this poll | |||
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#41 (permalink) | |
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Hall Of Famer
Join Date: May 2004
Posts: 2,924
Warnings: 1
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Quote:
Anyway, I think that a physics-based engine that uses the data mined by the guys who do The Hardball Times is probably the long-term future of the genre. Adding some semblance of a graphics engine now (and by now I mean next year) should help with some of the inevitable whinging by the "purists" who complain any time a feature is changed or something is added that they don't like. At the very least it would spread the "OMG THE OOTP IS FALLING" posts out to two separate years instead of them all coming at once.
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League of Nations: An Exercise In Baseball Unity http://www.ootpdevelopments.com/boar...ml#post2508413 Hey, somebody insult me publicly so I can replace ForemanFan's missive! "You're a guileless, witless puke. I'd like to say that that makes us even, but, alas, nothing ever will. Thank Heavens!" - An anonymous fan! Last edited by Syd Thrift : 04-28-2008 at 02:43 PM. |
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#42 (permalink) |
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Minors (Single A)
Join Date: Sep 2007
Location: Italy
Posts: 78
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I voted for YES - MicroLeague-type ball flight and little guys would be great. (will allow for toggle on/off)...that would be a great addition to OOTP in my opinion....
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Endure. In endurance grow strong. |
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#43 (permalink) | |
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Moderator
Join Date: Nov 2002
Posts: 5,293
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Quote:
![]() But at least there'll be so kind of movement on the screen, I guess. :/
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Interactive Online League Directory - find or advertise a league today! (now OOTP9 compatible, thanks for the space jazzrack!) Canadian Baseball League - one of the last OOTP6.5 leagues still left, running since April 2002 Hardball Heroes - the largest multiplayer OOTP8 world (7 leagues of 12 teams each) SGCBL - a Lord of the Rings themed league with a very friendly membership and a commish constantly looking to improve the smallest of things |
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#45 (permalink) |
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All Star Reserve
Join Date: May 2006
Posts: 675
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I'd much rather see the MicroLeague style players than the Football Manager style dots. But I would take ball flight against a static stadium backdrop. I don't necessarily need players.
I love the 2D match engine in FM, and it makes perfect sense for rendering a football match, but I don't think it would be good for baseball. The industry standard for baseball has been to use the MicroLeague method. And I'd be pretty disappointed if we had to settle for dots in OOTP. Also, Markus, please DO NOT use the uniform numbers on the circles, or at least make this optional. I would rather see player last names and positions or something similar. In historical play, the uniform numbers don't correspond to the players unless you do a lot of manual editing. Last edited by Charlie Hough : 04-28-2008 at 06:29 PM. |
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#46 (permalink) |
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All Star Reserve
Join Date: May 2007
Location: Newark, Notts, UK
Posts: 561
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It isn't realistic yet. In my opinion it will be possible in the next generation of computers (multi terabyte HDs, 16GB Ram, etc.). As to whether it's feasible for ootp, not unless Markus has himself cloned lol.
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#47 (permalink) | |
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Hall Of Famer
Join Date: Dec 2001
Location: C:\My Documents\Sports Interactive\OOTP Baseball 2007\data\ballparks
Posts: 2,603
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Even a game with current video standards would drive the system specs of a game such as OOTP to high to the point it would alienate some of its customer-base thus costing the company some sales. Now they could generate new customers of course, but that would take a lot more money invested in marketing and distribution into retail outlets. Also, of potential customers that would be drawn to the graphics, how many of them would "stay" customers because they realize the quality of whats under the hood so to speak. In my experience from trying to play certain graphical sports game multiplayer online....the people are quite immature and usually of the younger generation. Basically, not the most stable of customers to add to a customer base. Maybe I'm wrong, but I just don't see any of the indy developers (OOTP Developments, Wolverine Studios, Greydog Software, Solecismic Software to name a few), taking the steps financially to even attempt to try a game with cutting edge or even just using one of the standard current 3D engines out there now. Its not practical business wise. In a perfect world where the negatives didn't exist, I'm sure they and others certainly would.
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#49 (permalink) | |
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Hall Of Famer
Join Date: Feb 2002
Location: Azeroth
Posts: 2,487
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Quote:
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I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell |
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#50 (permalink) | |
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Major Leagues
Join Date: Mar 2002
Location: Sudbury, Ontario Canada
Posts: 345
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#52 (permalink) | |
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Hall Of Famer
Join Date: Apr 2004
Location: Medford, MA
Posts: 2,894
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Check out my Fictional Uniform Project! http://s76.photobucket.com/albums/j1...007%20Jerseys/ Also, Check out my collection of Circular OOTP logos (Kudos to cephasjames for his original logos) http://s76.photobucket.com/albums/j10/silvam14/ |
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#55 (permalink) |
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All Star Reserve
Join Date: Aug 2004
Location: Pacifica, CA
Posts: 787
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Agreed.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#56 (permalink) |
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All Star Starter
Join Date: Dec 2001
Posts: 1,601
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One key point here and I think it is obvious but has not been said.
games like Microleague, LaRussa, Weaver, etc all determined the play result first and then showed the graphical representation. new gen games like the show, MLB2k8 and the like allow the "physics engine" to determine the results. clearly for a simulation game like OOTP it is an absolute MUST that the same process (or a similarly but improved one) determine the results and the graphical representation follows. any attempt at a Physics engine is doomed to produce unrealistic results and ultimately steer the game from simulation to arcade. as far as the if they do "this" then they won't have time to do "that" is misguided IMO. I frequently read people who have ask for features or changes that are very important to them, that mean nothing to me. I have also seen people complain that things that I think are important are a waste of time. All of this leads me to the fact that Markus has a really tough job - no matter what decisions he makes, he is sure to alienate some people - you simply can't please everyone. His only choice is to make the game the best he sees fit. Are you going to like every decision he makes - of course not. enjoy the ones you do, add your feedback where necessary - but the "i will never buy the game again" type comments add nothing.
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#57 (permalink) |
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Minors (Rookie Ball)
Join Date: May 2002
Posts: 44
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My preference would be a one-pitch mode, graphical representation similar to FrontPageSports BB 98, or even Earl Weaver BB, which was similar to MicroLeage.
I don't play through every game, but when I do, I find that I do miss the graphical aspect. There is something different, more suspenseful, about watching the plays unfold vs. reading text, IMO. You immediately know the possibilities when the ball is hammered somewhere and you see it on screen. You know, if you have a guy on first, that a scorcher into the RF corner might result in a close play at the plate. I played the new Baseball Mogul demo, and they are using a bare-bones, physics depicted graphics window and that is a nice start. It stunk when a low line-drive to left was called a HR in Fenway, though. It would also be nice to see players moving around the field. I love the simulation aspect of OOTP, but I have to be honest, I grew up with baseball graphics and the game I would want above all others is a FPS BB graphical engine (or variation thereof) merged with OOTP. Last edited by PAtricapillus : 04-29-2008 at 02:29 PM. |
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#58 (permalink) |
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All Star Reserve
Join Date: Aug 2004
Location: Pacifica, CA
Posts: 787
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And I would like to see little base runners also - with their icon perhaps changing to a sliding runner when appropriate.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#59 (permalink) | |
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Major Leagues
Join Date: Apr 2007
Location: Planet Texas
Posts: 416
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I forgot all about that one. Greatness! ![]()
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Thank you, Curt, for 2004. Without you, we would still be looking. . . ![]() GM, Manager and clubhouse attendant - GRANITE CITY KRAZY KATS - World Champs 2000, 2003 and 2004; Pennants in 2001, 2005. A.L. East Champions 2010. (No seasons 2002, 2006-2009) ". . .at the moment, I'm trying to hurt Toby Hall." - Eriqjaffe |
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#60 (permalink) |
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Major Leagues
Join Date: Apr 2002
Location: Spring, Tx
Posts: 380
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I contend that EXPANDED "play by play text" -- not little bitty dots and ball flight is what we need. Real live play by play text that is full of rare plays and tons of different outcomes. (BTW, I'm a huge fan of FM, but baseball is not football or soccer).
An HTML file that we can edit, that we can build upon, etc, etc. |
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