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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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Minors (Rookie Ball)
Join Date: Jan 2006
Posts: 25
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Minor league Managment
In ootp 8 I find that the difference between low A and High A is very minimal as players get promoted from low A to AA all the time. Where in real life that is not usually the case. Also if you would set the computer to manage the minor leagues there would be tons of changes at the end of the month with over 10 guys moving up or down from one level to the next. I liked in older versions of ootp when you'd get a email from the farm director saying you should promote or demote so and so. But current versions have the farm report to give you an idea of what level players should be at in order to improve there development. It would be neat if the minor league portion of the rule 5 draft was included. I was wondering what others think of the minor league managment and what they whould like to see in the future.
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#2 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,128
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I like it the way it is, but then I never let the AI manage my minors. I do everything myself. Recommendations I will take into consideration, but I look at Stats, ratings, whether or not the player will get playing time if I move him up to the next level.
I like micro-managing my prospects and never keep more than 20 - 25 players at any level. Especially not more than 2 at any one position. I also make sure they get playing time so they have a chance to develop. Letting the AI run the minors is a no-no in my opinion. It just doesn't do a good job at all.
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