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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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Minors (Triple A)
Join Date: Sep 2002
Posts: 286
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four questions before I buy OOTP9
To anyone who's had the chance to beta-test or otherwise play OOTP9:
1. Do the new aging curves better model real life in the following sense: that to a far greater extent than in OOTP2007, healthy batters whose ratings are ML-worthy in their early 20s will often get better, and will not tend to get signifantly worse? 2. Does the new game easily permit reliever usage a la 1980-or-so, when the best relievers, if also durable, would average a hundred innings per year, often entering tie games or during 1-run deficits? 3. I've done a lot of name-file customization. Are the new name files structured identically, so that I can import my OOTP2007 name files unchanged, or has the structure changed in any way? 4. How much RAM does OOTP9 use, versus how much RAM does OOTP2007 use? If it affects the answer in any way, I'll probably play the new game without sound. Thanks for any and all answers you can provide. Cheers! Last edited by voxpoptart : 05-02-2008 at 12:05 AM. |
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#2 (permalink) |
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Minors (Triple A)
Join Date: Sep 2002
Posts: 286
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Bump. Question #1 might provoke disagreements, so I could see no one wanting to give a definite answer. But #2 and #3 are straight Yes/No fact questions, and #4 a fact question answerable in numbers. Help with any of these would be nice. Designers? Testers? Someone?
Last edited by voxpoptart : 05-02-2008 at 05:06 PM. |
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#3 (permalink) |
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All Star Starter
Join Date: Oct 2005
Posts: 1,086
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testers are not allowed to comment they signed a no disclosure, haven't seen Markus on all day. No-one else has played 9, and I keep making Markus post on other boards when I post in threads like this
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#4 (permalink) | |
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Hall Of Famer
Join Date: Jul 2002
Location: Detroit, MI
Posts: 3,074
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Quote:
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#5 (permalink) | |
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All Star Starter
Join Date: Apr 2006
Posts: 1,155
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Quote:
I will say that I think #1 was kind of addressed in the newsletter. And #4, since OOTP 9 is based off of 8, I wouldn't think RAM usage would fluctuate significantly. If you're referring to the increase in RAM that using sound would cause, as a novice programmer, I would say that if you've got ample enough RAM to run OOTP 8, a little sound isn't going to cause you massive RAM issues. Obviously, YMMV, and I can't guarantee that to be the case. But I don't think we're looking at GTA IV type audio here.
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