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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#24 (permalink) | |||
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Hall Of Famer
Join Date: Feb 2002
Location: Scheduleslovakia
Posts: 6,341
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Quote:
Basically, there's no way you could make each of the Rule 5 verisons and other rule changes individually selectable—it'd be a nightmare of options (some of them probably conflicting) to code and test. So, instead, the rules are bundled together into rule sets which recreate the package of rules which operated together in various real-world baseball periods. If one wanted to have a league operate under the rules common in the mid-1960s, you'd select the rule set for that period and all the appropriate rules would be in place. By packaging the rules together in this way, it makes it easier to test them and understand how they interact (and hopefully makes it easier to code as well) as well as being historically correct. I estimate in total there'd be between 12-24 rule sets, depending on how fine-grained one wants to get in recreating the various rule periods. (In some years, there was only a change in one rule area, so that change would require a new rule set if one was being very precise in following the rule changes which occurred.) For historical leagues, I'd say by default the rule sets would occur automatically (since historical accuracy is the goal), though if someone wanted to go with just one rule set for the entire history of the league they could do that. For fictional leagues, the player could select which rule set they want the league to start with. After a few seasons, if they wanted to try out a different rules regime, they could select a new rule set to use. Quote:
The draft prices were originally higher in regard to an average MLB player's salary than is the case currently. In 1950, for example, the draft price for a player selected from a Class AAA club was $10,000; the average MLB salary that year was $13,288. That would be comparable today to a draft price of about $2.1 million (the actual draft price is $50,000). Quote:
As to players not on the 40-man roster, it depends on whether there was a working agreement or not between the major and minor league clubs. Without a working agreement, any player's contract being sold by a minor league club would go to the highest bidder. With a working agreement, the major league club would have exclusive access to that player. The price paid for the player's contract was usually a fixed amount specified in the working agreement (which I believe were universal, as working agreement conditions were specified in the rules governing major-minor affairs; I still have to research that area more).
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#25 (permalink) | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Scheduleslovakia
Posts: 6,341
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Everything I've found comes from a few sources: 1) Being a member of SABR. That gives one access to a large number of folks who actively research various baseball areas, and who are quite knowledgeable. If one doesn't know something about a particular area, there's a good chance there's somebody else there who does. I've gotten in touch with a few folks through SABR who have been very helpful in passing along information. 2) This section of Cliff Blau's web site. That's the site which started my interest in the rules area. 3) In terms of publications, the Baseball Blue Book is excellent. The reason is because, up until 1990 or so, the book included the complete Major League Rules, National Association Agreement, and other official documents which specified the off-the-field rules which governed major and minor league baseball. The book also included lots of information on the minor leagues generally not found in other publications. Quote:
The complete collection of the weekly editions of The Sporting News can be found online at the Paper of Record web site. The site used to be subscription based, but as of a couple of years ago, it was made free to use. The restriction is that you are limited to 250 PDF page views per day. You do have to register with the site, but that also is free. You can find lots of interesting stuff there by sifting through issues. I know I've saved a ton of pages from that site. The only drawback is that I find its search engine isn't the greatest (could just be me though). Issues of The New York Times newspaper from 1851-1922 and 1987-present are now also free to view online at the newspaper's web site. You can find good information from searching there as well.
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. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . |
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#26 (permalink) | |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 508
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Quote:
But here's a another issue: Do you envision that all of these sets would be built on the same mechanisms for minor league finances, player generation, scouting and coaching, and so forth? Surely they would have to be. |
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#27 (permalink) |
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Moderator
Join Date: Nov 2002
Posts: 5,444
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I, too, very much like the idea of rule sets, but with your proposal are you able to say select a rule set and then change certain settings or are you stuck with what the set is? I'm thinking for fictional leagues where you'd like to start with a certain ruleset but tweak it from there.
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#28 (permalink) | |
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Hall Of Famer
Join Date: Feb 2002
Location: Scheduleslovakia
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Here's the post I made in the Suggestions Forum last September about rule sets.
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I would say though that a couple of the older rules are important enough to be added as soon as possible. These would be: 1) the restrictions against interleague trading (such restrictions were a big part of MLB trading for a long time); 2) the Disabled List limitations (at least the rudimentary implementation of such limitations); 3) outrighted players having to go through the Rule 5 draft before being reacquired (since this effects the staffing of minor league teams in earlier years). All the other the historical rules could easily wait to be developed in detail later on.
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. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . Last edited by Le Grande Orange : 05-09-2008 at 08:00 PM. |
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#29 (permalink) |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 508
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Your mention in the proposal that you linked to, describing how the a.i. would have to be taught to handle the differing historical situations, strikes fear in my heart, because that alone could make Markus deep-six it. Teaching the a.i. how to find & sign prospects out of other organizations would be directing it to do something that it has never had to do before wouldn't it? Or would Rule 5 or a trade be the only mechanisms for getting players out of other organizations or independent mior leagues? In that case, I suppose, it would not be doing anything radically different than it already does. Still, I worry how long it has taken to get it to behave "intelligently" in things like the FA market (and that's not meant as a knock on Markus), I can only wonder what it would take to implement a.i. GM's capable of giving a human a challenge in the different historical environment.
I suppose one way to make this palatable to Markus is to introduce comparatively small changes incrementally, as you have suggested. Last edited by thbroman : 05-09-2008 at 07:51 PM. |
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#30 (permalink) | ||
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Join Date: Feb 2002
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Quote:
It terms of player acquisition, I don't think it would be all that much different mimicking an earlier baseball period. As it stands now, if a team needs a player, it looks through its own minor league system for a suitable player, or looks at players on other major league teams to fill its need. It then either promotes a player or tries to engineer a trade as needed. The difference for older periods is that the club would have to purchase the player from the minors rather than promote him. As long as the AI has some understanding of its current fiscal situation, it would not seem to me to be an overly difficult coding problem. If it can't afford the best player available, it looks for the second-best player, etc. Quote:
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. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . |
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#32 (permalink) |
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All Star Reserve
Join Date: May 2007
Location: Newark, Notts, UK
Posts: 657
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I like the idea of rules sets, but only if the rule sets themselves are customizable.
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#33 (permalink) | |
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Hall Of Famer
Join Date: Feb 2002
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Quote:
Basic rules can still be made selectable as they are currently. The more fine detail rules need to be put together into a package which ensures easier testing that they can indeed operate as a unit.
__________________
. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . |
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#34 (permalink) | |
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All Star Reserve
Join Date: May 2007
Location: Newark, Notts, UK
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Quote:
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Allur heimurinn óskýr 2008 Off topic death pool, enter now! My sports gaming forum |
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#35 (permalink) | |
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Hall Of Famer
Join Date: Feb 2002
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Quote:
To recreate the rule changes during the free agency era alone (1976-present) there would be about seven different rule sets. Then there's all those years prior to 1976. And some rules could still be customizable outside of the rule sets. Changing the number of option years a player can have, for example, is likely selectable independent of a rule set. Or changing the number of years of service a player needs to have before being able to refuse a minor league assignment. Or varying the waiver restrictions on interleague trading is likewise selectable outside of a rule set. Basic settings like that are probably still individually selectable without adding undue difficulties to a rule set. Other aspects are more likely fundamental and need to be fixed within a given rule set. It's hard to say for certain because it needs to be carefully examined in detail as to what effect each rule change has and how difficult it is to code the AI to handle it. For that matter, I still need to do more research to nail down some of the areas that are still uncertain...
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. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . |
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#36 (permalink) |
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All Star Reserve
Join Date: May 2007
Location: Newark, Notts, UK
Posts: 657
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I think a good compromise would be to give the option to choose a rule set, or be able to customize everything. It would take more work, but would please more people.
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Allur heimurinn óskýr 2008 Off topic death pool, enter now! My sports gaming forum |
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#38 (permalink) | |
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All Star Reserve
Join Date: May 2006
Posts: 674
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Quote:
I assigned fictional financials to all clubs after releasing the players, and the league is fairly even in terms of budget. But the AI is utterly incapable of recognizing basic position needs in order to build a roster. So sadly there seems to be no way to start a historical game in 1901 by releasing all players and allowing clubs to add players only by signing them as free agents. |
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#39 (permalink) |
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All Star Reserve
Join Date: Nov 2004
Posts: 705
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I think it's great that the game is so excellent that the complaints are very complicated. Yes, it's an issue that the AI seems to have a problem building a team from scratch, but how many times does a team have to do that from scratch anyway? The expansion drafts seem to work just fine....
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#40 (permalink) |
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All Star Reserve
Join Date: May 2006
Posts: 674
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This isn't about expansion drafts. The problem is that the game cannot actually simulate the transaction model from the early decades of baseball. It's incapable of working effectively with any starting point other than an inaugural draft or the automatic population of rosters. It's also completely incapable of challenging a human GM when signing players from a large pool of free agents. A human manager can easily sign a lineup full of the best players in the league simply by meeting their contract demands.
Don't forget that there were a number of leagues like the Players League and the Federal League that DID start from scratch. They were startup leagues that sought to compete with the early major leagues. There were others that came and went before 1900 as well. Supposedly OOTP 9 will allow 19th century baseball to be simulated, but I doubt that it will be with a proper transaction model. |
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