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Old 05-07-2008, 11:52 PM   #1 (permalink)
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Multinational Leagues

This is something I ask every year around THIS TIME - did a search on the subject, and saw that others have hoped for this ability to become a reality in future versions of OOTP.

So with OOTP9 getting ready to make its debut, does anybody have any idea if Multinational leagues are closer to becoming a reality?

For any of you that dont understand the term multinational in terms of OOTP play - essentially what I would like to do (as would many others) is to create a league with teams in multiple countries - for example: an entire continent.

In past versions of OOTP, I have tried to create a South American baseball league including teams from Brazil, Columbia, Argentina, Chile, etc... but due to the fact that in creating a league, one must set a "host country" it made it nearly impossible to tweak the game in a way that all countries in South America would have players included in the league.

So - is OOTP 9 any closer to being able to have multinational leagues?
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Old 05-08-2008, 12:00 AM   #2 (permalink)
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You can do that now, just modify the nations file and set the countries you want to be excellent while setting the countries you dont want to non-existent and you'll get only players from the countries you want. You can create a league with teams from different countries.
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Old 05-08-2008, 12:20 AM   #3 (permalink)
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Markus posted elsewhere that multinational leagues will now be possible in OOTP9. So your wish has been granted!
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Old 05-08-2008, 12:38 AM   #4 (permalink)
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Im preordering now.
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Old 05-08-2008, 05:21 AM   #5 (permalink)
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Although in principle the idea of player creation based on a team's nationality is good, it still leaves me with questions. I, by hook and crook, created a multinational league that functioned exactly as expected (2nd attempt)

I got round problems by 'manipulating' the database which gave me the farm structure to have nation specific drafts that fed into a minor team league which were all affiliates of the national team.

My worries about how it will work are

1) Foreigner Limits - these are enforced currently based on the league nationality - will there be two sets of foreigner limits (much as there was in the past in UEFA for football - so many from the member nations and only 3 from non-member nations)?

2) The Amateur Draft - obviously if you're playing with national teams (say Burma, Burundi, Botswana and Belize) you don't want the Belize team drafting Botswanans, so the draft class would have to contain all four nationalities but the AI would have to pick from the correct country.

3) Trading - you'd have to add the option to ban international moves as well as just trading in general

I did try putting together a suggestion on revamping how league structures etc were formed but was told to not put it in for 9, but wait for the next version.
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Old 05-08-2008, 07:28 PM   #6 (permalink)
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Markus posted elsewhere that multinational leagues will now be possible in OOTP9. So your wish has been granted!
Wow. This is great news!
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Old 05-08-2008, 09:32 PM   #7 (permalink)
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Quote:
Originally Posted by redsoxford View Post
Although in principle the idea of player creation based on a team's nationality is good, it still leaves me with questions. I, by hook and crook, created a multinational league that functioned exactly as expected (2nd attempt)

I got round problems by 'manipulating' the database which gave me the farm structure to have nation specific drafts that fed into a minor team league which were all affiliates of the national team.

My worries about how it will work are

1) Foreigner Limits - these are enforced currently based on the league nationality - will there be two sets of foreigner limits (much as there was in the past in UEFA for football - so many from the member nations and only 3 from non-member nations)?

2) The Amateur Draft - obviously if you're playing with national teams (say Burma, Burundi, Botswana and Belize) you don't want the Belize team drafting Botswanans, so the draft class would have to contain all four nationalities but the AI would have to pick from the correct country.

3) Trading - you'd have to add the option to ban international moves as well as just trading in general

I did try putting together a suggestion on revamping how league structures etc were formed but was told to not put it in for 9, but wait for the next version.
Great comments/questions/thoughts. Hopefully these have been/will be addressed.
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Old 05-08-2008, 09:41 PM   #8 (permalink)
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3) Trading - you'd have to add the option to ban international moves as well as just trading in general

Wouldn't setting foreigner % to 0 work for this? Don't know as I've never tried it. Not sure if % just works for FA's & drafts or also for trading.
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Old 05-15-2008, 01:22 AM   #9 (permalink)
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2) The Amateur Draft - obviously if you're playing with national teams (say Burma, Burundi, Botswana and Belize) you don't want the Belize team drafting Botswanans, so the draft class would have to contain all four nationalities but the AI would have to pick from the correct country.

3) Trading - you'd have to add the option to ban international moves as well as just trading in general
It looks to me like RMc has it figured out.

If the Belize team has N%=100, they can't ever have a non-Belizean on the roster, but RMc's scheme still allows for leagues like the real Serie A1, in which there is a team based in San Marino with (I believe) mainly Italian players, and all the teams are open to a few non-Italians.
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Old 05-15-2008, 05:25 AM   #10 (permalink)
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Wouldn't setting foreigner % to 0 work for this? Don't know as I've never tried it. Not sure if % just works for FA's & drafts or also for trading.
Foreigner percentage refers to the % of created players. If you managed to get a draft class of four nations you'd still be able to have teams claim non-nationals in it. I've never got the foreigner limit to work in such cases.

It's a shame, because fundamentally the game works ok with the concept - the only way I have gotten it to work is to edit the world.dat and teams.dat file to make the game think the structure is in place. I think I explained it in another post ages ago when I tried to create a European Baseball League but messed up a couple of the settings which led to problems down the line.

Basically, the only way to do this is by editing the database structure directly.

To create a Home Nations (for the Americans amongst us that's England, Scotland, Northern Ireland and Wales) league with nationality rules, I would have to do the following

1. Create a separate league for each country (and add at least one level of minors - it possibly would work without minors but I never tried it). Turn off trading with other MLs in the options, turn off Spring Training and the All-Star game. Leave the Amateur Draft on, set the foreigner percentage to 0 and the foreigner limits to 0
2. Create a dummy league with the structure you wish to use, turn off trading and drafts, set the foreigner % to 0 but leave no limits on foreigners.
3. Start the game and delete all the teams from the dummy league

4. This is where you have to play with the database structure (and thus is beyond the scope of simple stepping). All the games for the top level of the national leagues need to be removed (this stops the game ever recreating a schedule for them). I then change the league ID of all the top level teams to that on the 'dummy' league and then add the team id's into the league structure for the 'dummy' league, whilst leaving them in the original leagues' structure - this is the important bit that keeps the game thinking the teams are where they should be but also where you want them to be. Each league drafts when it should but because the national league structure still thinks the teams are there it lets them pick players (who instantly appear in the roster for the team in the 'dummy' league).
5. Generate a schedule for the dummy league and Bob's your uncle. My only mistake the first time was to not turn off hidden players
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Old 05-15-2008, 09:34 AM   #11 (permalink)
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Um, guys, I'm assuming that redsoxford is trying to make sure this is included within the framework of the new game, and not trying to figure out a workaround.

Not that those aren't nice tips, but I thought he was trying to gently put potential problems to rest before we receive the game.

I could be wrong though.
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Old 05-15-2008, 11:18 PM   #12 (permalink)
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I dont know how my plans of multinational leagues will work - but after looking at the '6 new screenshots' thread - I think Marcus has implemented it just as I want.

To detail exactly what I want though:

The league I have been in the process of creating for the past 3 years (but always unsuccessful due to game limitations, and I hate editing game files) is a South American baseball league. Every country with the exceptions of the Guayana's and those are included. So I have Chile, Brazil, Coloumbia, Paraguay, etc... and within those countries, I might have several teams per country. For example, Brazil has teams in Sao Paulo, Rio De Janeiro, Salvador, Fortaleza, Brasilia and Belem. These teams will be their own division (Brazilian Division), much like the AL West, or AL East - I also have Porto Alegre, but that city is the furthest south, so it is in another division with Buenos Aires, Cordoba, Santiago, Monte Video and Asuncion.

So essentially, I'm not asking for teams to only employ players from their nation - My teams (if all goes to plan) will be able to select players from anywhere in the world with the VAST majority of players coming from South America (maybe 5% from USA).

If anybody is interested in my league setup thus far (some have team names):

Sao Paulo
Rio De Janeiro
Salvador
Fortaleza
Brasilia
Belem

Bogota
Medellin Cartel
Cali Conquistadors
Barranquilla
Caracas Crocodiles
Maracaibo Oilers

Buenos Aires
Cordoba
Santiago
Monte Video
Asuncion
Porto Alegre

Lima Incas
Trujillo
Quito Quakes
Guayaquil
La Paz
Santa Cruz

and I've already highlighted a possible expansion plan if league calls for such actions (the stars next to the teams were simply a means of the liklihood the city would have a team):

Argentina
Buenos Aires 15,000,000 *****
Cordoba 1,600,000 ***
Rosario 1,300,000
Mendoza 1,100,000
Tucuman 806,000 *

Bolivia
Santa Cruz 1,500,000 ***
La Paz 1,200,000 ***

Brazil
Sao Paulo 11,000,000 *****
Rio De Janeiro 6,100,000 *****
Salvador 2,700,000 *****
Fortaleza 2,400,000 ***
Belo Horizonte 2,400,000 *
Brasilia 2,300,000 ***
Curitiba 1,700,000
Manaus 1,600,000 *
Recife 1,500,000 *
Porto Alegre 1,400,000 *
Belem 1,400,000 *
Guarulhos 1,200,000
Goiania 1,200,000
Campinas 1,000,000
Sao Luis 998,000
Sao Goncalo 973,000
Maceio 922,000

Chile
Santiago 6,300,000 *****
Concepcion 890,000

Columbia
Bogota 7,300,000 *****
Cali 2,500,000 *****
Medellin 2,000,000 *****
Barranquilla 1,400,000
Cartagena 1,000,000
Cucuta 760,000

Ecuador
Quito 1,800,000 *****
Guayaquil 2,500,000 *****

Paraguay
Asuncion 512,000 ***
Ciudad del Este 222,000 *

Peru
Lima 9,200,000 *****
Arequipa 860,000 ***
Trujillo 820,000

Uruguay
Montevideo 1,300,000 *****

Venezuela
Caracas 3,200,000 *****
Maracaibo 2,000,000 *****
Valencia 1,400,000 *
Barquisimeto 960,000 ***
Maracay 850,000


Buenos Aires
Cordoba
Sao Paulo
Rio De Janeiro
Salvador
Fortaleza
Brasilia
Santiago
Bogota
Cali
Medellin
Barranquilla
Quito
Guayaquil
Lima
Montevideo
Caracas
Maracaibo
Asuncion
La Paz
Santa Cruz

EXPANSION
Manaus/Recife/Belem/Porto Alegre
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