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Old 05-18-2008, 05:19 PM   #1 (permalink)
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Fatigue Questions?

Is there a "fatigue factor" for each player?

Can this be viewed somewere?

Can this be used to calculate when a player will become fatigued in advance?

Nothing is more frustrating than to go into a big series and all of a sudden your 3rd, 4th, and 5th place hitters are all fatigued and rested in the same game. The only thing I have found is to randomly rest these players but this wastes their abilities for a game when it may not be necessary.
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Old 05-18-2008, 09:42 PM   #2 (permalink)
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Originally Posted by BeachBum View Post
Is there a "fatigue factor" for each player?

Can this be viewed somewere?

Can this be used to calculate when a player will become fatigued in advance?
I believe: Yes, Yes, & maybe.

1. There is a fatigue factor.
2. When you click on a player, it is in the lower left - called "Rest Status." It gives you a percentage of how rested a player is.
3. You could try running some sims and monitor this figure and see what your get and what you can do with it.

One time, for one of my minor league teams, I inadvertently left a catcher to start and play every single game. I discovered this with about a month left to play in the season. He was incredibly fatigued - but still had a reasonably good batting average. I immediately sat him down but he remained fatigued for the entire rest of the season - and perhaps more.

Hope this will help you.
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Old 05-19-2008, 03:23 AM   #3 (permalink)
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I am aware of this but it only shows the current status, and when a player is fatigued it is too late.

What I am looking for is a number somewhere that either increases or decreases as the player plays in each game. That way you can tell if a player can play 6 days in a row before tiring, or 10, or whatever, so that you can plan ahead. This is important when simming a week or so at a time in order to avoid having your whole starting lineup out at the same time.

It has to exist somewhere as the game does keep track in some fashion.
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Old 05-19-2008, 03:29 AM   #4 (permalink)
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It's out there and I think you can see it in one of the data dumps you can do.
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Old 05-19-2008, 09:34 AM   #5 (permalink)
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I am aware of this but it only shows the current status, and when a player is fatigued it is too late.

What I am looking for is a number somewhere that either increases or decreases as the player plays in each game.
Maybe it's settings... but on my screen under the "show status" section is says "Status OK" and immediately under that it now says for my catcher (after playing in 5 straight games) "Rest Status 93% - Rested" and will continue updating down until he gets a day off.
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Old 05-19-2008, 01:10 PM   #6 (permalink)
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I have seen this too. But what I am looking for is something before this.

In your example, a day or two ago, that would have said rested and 100%. What I want to know is.......How many days does it take to get from 100% to something less than 100%. Everything I have seen is after the fact.

I know that position factors in some way as catchers always fatigue faster and I am guessing age does as well but do not know this for sure.

Here again, I want to be proactive in being able to determine when to rest a player and not have be a "surprise" when their performance drops.
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Old 05-19-2008, 01:19 PM   #7 (permalink)
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I want to be proactive in being able to determine when to rest a player and not have be a "surprise" when their performance drops.
Why don't you run some sims and test the effects on a day by day basis (also by position) and post the results. Then you'll have your answers, and know how to proceed for the future. While we're waiting for OOTP 9, now would seem to be a perfect time for you to do this. Go for it!
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Old 05-19-2008, 02:30 PM   #8 (permalink)
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Here again, I want to be proactive in being able to determine when to rest a player and not have be a "surprise" when their performance drops.
Run a solo league and check it. The computer tries to give a day off to the catcher as soon as possible. I ran a couple weeks before I posted that last comment to make sure I knew what I was talking about. The catcher would be 100% for 3 or 4 days, then go to 93%, then get a day off, and back to 100%.

I don't know what it does for other positions. That's the number you're asking for though... you just need to run a test league for a while and keep track of what happens to that number so you can get an idea of how games affect it.

At this point if you don't have a backup listed in the depth chart the guy won't get a day off. So if you want the days off to be controlled ONLY by you then just leave the backups off the depth chart and keep an eye on it yourself. I've done that for several seasons when I didn't want to carry 3 catchers, and my backup catcher was so good with the bat I wanted him as my DH.
So once you get a rough idea of how fatigue goes up you can start using the 7 day lineups (?) and subbing him out the way you want when you want.
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Old 05-19-2008, 02:57 PM   #9 (permalink)
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Originally Posted by tysok View Post
Run a solo league and check it. The computer tries to give a day off to the catcher as soon as possible. I ran a couple weeks before I posted that last comment to make sure I knew what I was talking about. The catcher would be 100% for 3 or 4 days, then go to 93%, then get a day off, and back to 100%.

I don't know what it does for other positions. That's the number you're asking for though... you just need to run a test league for a while and keep track of what happens to that number so you can get an idea of how games affect it.

At this point if you don't have a backup listed in the depth chart the guy won't get a day off. So if you want the days off to be controlled ONLY by you then just leave the backups off the depth chart and keep an eye on it yourself. I've done that for several seasons when I didn't want to carry 3 catchers, and my backup catcher was so good with the bat I wanted him as my DH.
So once you get a rough idea of how fatigue goes up you can start using the 7 day lineups (?) and subbing him out the way you want when you want.
Nice post. Thanks.
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