Latest News: OOTP PATCH 9.1.6 released! - OOTP 9 RELEASED! - Title Bout Championship Boxing 2.5 released! - OOTP 2007 receives Editors Choice Award from PC Gamer - Inside the Park Baseball Patch 1.03 released, DEMO now available

Click here to download Out of the Park Baseball 9!

Go Back   OOTP Developments Forums > Out of the Park Baseball 8/2007 > OOTP 8/2007: General Discussions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

OOTP 8/2007: General Discussions Talk about our upcoming version of the game...

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 06-04-2008, 10:41 AM   #1 (permalink)
Minors (Rookie Ball)
 
Join Date: Jun 2008
Posts: 29
Market Size

Just wondering if somebody could clear this up for me real fast. How is market size determined in the game? Does it just have a built in database that knows that "New York" is a much larger market than, say, "Kansas City"? Or what exactly? Thanks
rahuln is offline   Reply With Quote
Old 06-04-2008, 11:29 AM   #2 (permalink)
All Star Reserve
 
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 724
Quote:
Originally Posted by rahuln View Post
Just wondering if somebody could clear this up for me real fast. How is market size determined in the game? Does it just have a built in database that knows that "New York" is a much larger market than, say, "Kansas City"? Or what exactly? Thanks
I think it must be random, because in my current game I'm playing the New York Yankees with a market rated "Small" and the smallest budget in MLB. Granted, that was a fictional start-up with real team names and cities, so maybe if you choose a historical start-up it includes "real" market sizes. I dunno, be hard for to see how the game would know New York was HUGE in historical sims and could be SMALL in fictional ones. I'm guessing its random. Here's a question I've always wondered. Do they change over time??? That would be awesome, IMHO.
OldFatGuy is offline   Reply With Quote
Old 06-04-2008, 11:34 AM   #3 (permalink)
Minors (Rookie Ball)
 
Join Date: Jun 2008
Posts: 29
I agree that it would be cool if they changed over time, but I also think it should have some way of knowing which markets are bigger than others. Looking forward to OOTP9 and creating a fictional start-up, so it would be nice if the big markets were just that, big.
rahuln is offline   Reply With Quote
Old 06-04-2008, 12:51 PM   #4 (permalink)
Moderator*
 
ctorg's Avatar
 
Join Date: Nov 2002
Location: Brooklyn, NY
Posts: 9,282
Since populations are already known from the cities.txt file, it would be cool if the game would base market size on that. It's far from perfect, but it's a better starting point than random.
__________________
THE VERY US ARTISTS - A project for musicians and visual artists

My music


Currently reading:
The Elric Saga by Michael Moorecock


"When the trees blow back and forth, that's what makes the wind." - Steven Wright

Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils
ctorg is offline   Reply With Quote
Old 06-04-2008, 01:53 PM   #5 (permalink)
Minors (Double A)
 
Join Date: Dec 2001
Location: Allentown, PA
Posts: 153
Quote:
Originally Posted by ctorg View Post
Since populations are already known from the cities.txt file, it would be cool if the game would base market size on that. It's far from perfect, but it's a better starting point than random.
Exactly. It would be that simple. I'd also rather see Metro Area used or if I'm going to be a real pain in the ass, some calculation of ((City Size x 2) + (Metro Area Size x 1) / 3) = Market Size.
Kivlehan is offline   Reply With Quote
Old 06-04-2008, 03:26 PM   #6 (permalink)
Minors (Rookie Ball)
 
Join Date: Jun 2008
Posts: 29
Quote:
Originally Posted by Kivlehan View Post
Exactly. It would be that simple. I'd also rather see Metro Area used or if I'm going to be a real pain in the ass, some calculation of ((City Size x 2) + (Metro Area Size x 1) / 3) = Market Size.
Yes, any variation of this would be great for realism, and seems like a very easy thing to implement. And of course, it could always be an option (Realistic market sizes?), like everything else in this game
rahuln is offline   Reply With Quote
Old 06-04-2008, 05:13 PM   #7 (permalink)
Hall Of Famer
 
1998 Yankees's Avatar
 
Join Date: Aug 2006
Location: Yankee Stadium
Posts: 5,849
Quote:
Originally Posted by OldFatGuy View Post
I'm guessing its random. Here's a question I've always wondered. Do they change over time??? That would be awesome, IMHO.
Quote:
Originally Posted by rahuln View Post
I agree that it would be cool if they changed over time, but I also think it should have some way of knowing which markets are bigger than others. Looking forward to OOTP9 and creating a fictional start-up, so it would be nice if the big markets were just that, big.
Well, speaking of OOTP 2007/8 for now, market size is determined at the beginning of the league in order to "balance the payroll" so to speak. I was looking through the manual to see if I could save myself some typing; all I could find was the description of the first option below, which sort of describes the process. So, if New York ended up with a relatively low payroll after the inaugural draft (or after game creation without one), then its market may indeed be rated "Tiny."

As far as market size changing, back in 2006 it was criticized that markets fluctuated too much and too frequently, so the rate of change was slowed considerably for 2007/8. This all makes sense in that the game does not know New York from New Podonk and the size of regional baseball markets (that is, the number of people who could potentially be interested enough in professional baseball to support a team) really does not change much over time.

(BTW, although ctorg's suggestion is a good one, market size is set this way to produce game balance, at least in the beginning of a league; imagine KC with the largest payroll and a market set by cities.txt.)
Attached Images
 
__________________
The 1998 Yankees are considered to be among the The Best Major League Baseball Teams Ever From 1902-2005 by Baseball Almanac. They were 68-20 at home that year (including playoffs and World Series) in the original Yankee Stadium (1923-2008), "Where Players Became Legends."

Last edited by 1998 Yankees : 06-04-2008 at 05:15 PM.
1998 Yankees is offline   Reply With Quote
Old 06-04-2008, 05:22 PM   #8 (permalink)
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Scheduleslovakia
Posts: 6,172
Frankly, I say most of the financial system in OOTP needs an overhaul. Teams in the game aren't getting revenue from enough sources; teams don't have nearly enough things to spend their money on; and there's no flexibility in changing either of the two aforementioned items to easily customize the finances of a league.

I've got a system in mind that'll fix all that. I need to put it all together and write it up in a proposal for OOTP 10... if Markus adopts it and can get it to work, then things will be much farther ahead of where they are now in terms of realistic financial numbers for both fictional and historical leagues.
__________________
.
"We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win."
.
Le Grande Orange is offline   Reply With Quote
Old 06-04-2008, 07:22 PM   #9 (permalink)
Hall Of Famer
 
1998 Yankees's Avatar
 
Join Date: Aug 2006
Location: Yankee Stadium
Posts: 5,849
You go, LGO.
__________________
The 1998 Yankees are considered to be among the The Best Major League Baseball Teams Ever From 1902-2005 by Baseball Almanac. They were 68-20 at home that year (including playoffs and World Series) in the original Yankee Stadium (1923-2008), "Where Players Became Legends."
1998 Yankees is offline   Reply With Quote
Old 06-04-2008, 07:27 PM   #10 (permalink)
Hall Of Famer
 
mikev's Avatar
 
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 3,187
Quote:
Originally Posted by Le Grande Orange View Post
Frankly, I say most of the financial system in OOTP needs an overhaul. Teams in the game aren't getting revenue from enough sources; teams don't have nearly enough things to spend their money on; and there's no flexibility in changing either of the two aforementioned items to easily customize the finances of a league.

I've got a system in mind that'll fix all that. I need to put it all together and write it up in a proposal for OOTP 10... if Markus adopts it and can get it to work, then things will be much farther ahead of where they are now in terms of realistic financial numbers for both fictional and historical leagues.
NO SIR. WE NEED ANIMATION!
__________________
70% of the earth's surface is covered by water. The other 30% is taken care of by Patrick Willis.


Global Unified Baseball Association - Vice Commish and California Crusaders GM
mikev is offline   Reply With Quote
Old 06-04-2008, 07:45 PM   #11 (permalink)
Hall Of Famer
 
enuttage's Avatar
 
Join Date: Mar 2002
Location: Balcones Fault Line
Posts: 2,251
Quote:
Originally Posted by ctorg View Post
Since populations are already known from the cities.txt file, it would be cool if the game would base market size on that. It's far from perfect, but it's a better starting point than random.
This is always how I've hoped it would work as well. Could even be optional, but it would certainly add to the challenge of taking a job in one of the smaller markets in your league.

In the States you could easily base it on (gasp!) *actual* DMAs.

Elsewhere in the world (unless they have such a similar designation - and I suspect at least Western Europe does), you could run it on agglomeration size.
__________________
WHBL - Managua Four Roses

"When the going gets weird, the weird turn pro."
enuttage is offline   Reply With Quote
Old 06-04-2008, 07:57 PM   #12 (permalink)
Hall Of Famer
 
1998 Yankees's Avatar
 
Join Date: Aug 2006
Location: Yankee Stadium
Posts: 5,849
Quote:
Originally Posted by enuttage View Post
This is always how I've hoped it would work as well. Could even be optional, but it would certainly add to the challenge of taking a job in one of the smaller markets in your league.
It really would be good as an option. Frankly, what I said above notwithstanding, even in a fictional league using real cities, I will go through and edit the New Yorks to "huge" markets and the Kansas Cities to "average." I figure the finances will sort themselves out eventually (KC will go through a decade or so of belt-tightening) and be more realistic than the other way around. If KC needs a bit of help to survive in the short run, I can be merciful and help them in other ways.
__________________
The 1998 Yankees are considered to be among the The Best Major League Baseball Teams Ever From 1902-2005 by Baseball Almanac. They were 68-20 at home that year (including playoffs and World Series) in the original Yankee Stadium (1923-2008), "Where Players Became Legends."
1998 Yankees is offline   Reply With Quote
Old 06-04-2008, 09:19 PM   #13 (permalink)
Minors (Double A)
 
Join Date: Feb 2006
Location: Observing
Posts: 155
Quote:
Originally Posted by Le Grande Orange View Post
Frankly, I say most of the financial system in OOTP needs an overhaul. Teams in the game aren't getting revenue from enough sources; teams don't have nearly enough things to spend their money on; and there's no flexibility in changing either of the two aforementioned items to easily customize the finances of a league.
I'll add to that the issue that the game pretends you can set salaries and revenue parameters independent of each other. Player salaries are a function of the revenue pie that's out there, and their bargaining power (e.g., free agency, arbitration, other things that are in the CBA but aren't explicitly modeled in the game).

I could make some crack about how some parts of Europe seem to like pretending that supply and demand don't have to match up, but I won't.
DrArbiter is offline   Reply With Quote
Old 06-04-2008, 09:31 PM   #14 (permalink)
Hall Of Famer
 
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
Quote:
Originally Posted by Le Grande Orange View Post
Frankly, I say most of the financial system in OOTP needs an overhaul. Teams in the game aren't getting revenue from enough sources; teams don't have nearly enough things to spend their money on; and there's no flexibility in changing either of the two aforementioned items to easily customize the finances of a league.

I've got a system in mind that'll fix all that. I need to put it all together and write it up in a proposal for OOTP 10... if Markus adopts it and can get it to work, then things will be much farther ahead of where they are now in terms of realistic financial numbers for both fictional and historical leagues.
So financial part in ootp 9 is still not improved from ootp 8?
jbmagic is offline   Reply With Quote
Old 06-04-2008, 09:49 PM   #15 (permalink)
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Scheduleslovakia
Posts: 6,172
Quote:
Originally Posted by jbmagic View Post
So financial part in ootp 9 is still not improved from ootp 8?
No, it's better. Improvements have been made.

I'm just of the opinion that for things to really be taken to the next level, the financial model needs a substantial rebuild. (I always tend to be thinking one OOTP version ahead.) The model I have in mind works in a fundamentally different way. As DrArbiter said, things should start with revenue — how much teams generate, from where, how that revenue is distributed, and then move on to the areas that revenue gets spent on.

Think league totals for financials and you get a hint of the concept I think needs to be followed for OOTP 10. (Note that this is just my personal opinion. I have yet to show and prove to Markus that my concept offers big advantages over how the game does things currently.)
__________________
.
"We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win."
.
Le Grande Orange is offline   Reply With Quote
Old 06-04-2008, 10:52 PM   #16 (permalink)
All Star Reserve
 
Join Date: Mar 2004
Location: Tejas
Posts: 596
LGO, I have to say, I'm really glad you're on this board. Quite a fount of baseball information, which only helps the game get better. Danke.

Ok, lovefest over.
__________________
Bishop is offline   Reply With Quote
Old 06-05-2008, 06:55 AM   #17 (permalink)
All Star Starter
 
Kemp's Avatar
 
Join Date: Feb 2002
Posts: 1,042
Personally I think the financial model (at least the revenue side) should be simpler. I actually make ticket prices $.01 for all teams, make average coaches salaries $1, and make all markets really small. Likewise, I set merchandising income to $0 for all teams.

Then I give each team a long-term media contract at some pre-determined figure (because the media contract does not change).

For me, this "stabilizes" the financials for each team and they can expect to generate close to the same amount of revenue each year. I don't have to worry about market sizes changing, teams running out of cash, etc.
Kemp is offline   Reply With Quote
Old 06-05-2008, 12:02 PM   #18 (permalink)
All Star Reserve
 
spark240's Avatar
 
Join Date: Nov 2003
Location: Highest county in the Virginia hills
Posts: 616
Someday, I'd like to see these in OOTP:

Minor League Financials. LGO knows what it needs here, I think. Depending on parameters set, a team in an affiliated minor league might be, in net, either a revenue source or a cost to the parent team (beyond the value of players, of course), just as an independent minor league team could be profitable or not in its own right.

Travel Costs. Should be tied to geography, but with some kind of flexibility to allow for different costs per distance traveled. What happens if the per-distance cost of the "flight" league suddenly shoots up, relative to the "train" league? It should always cost more to play a continent-wide or international schedule than it would to play a Connecticut State League schedule, shouldn't it? Unless the feature is disabled, of course.

Ballpark Construction Costs. Sometimes building a big new stadium might lead to greater attendance and more profits. Other times it might turn out to have been a bad idea. Construction costs lead to...

Ballpark Maintenance/Game Operations Costs. These could run together as one line item.
__________________
1872 1873 1874 1875 1877 1878 1883 1891 1892 1893 1897 1898 1914 1948 1957 1958
1969 1982 1991
1992 1993 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005

Last edited by spark240 : 06-05-2008 at 03:14 PM. Reason: spelling
spark240 is offline   Reply With Quote
Old 06-05-2008, 02:17 PM   #19 (permalink)
Hall Of Famer
 
Curtis's Avatar
 
Join Date: Jul 2006
Location: Watertown, New York
Posts: 2,605
The basic principle for startup of fictional leagues needs to be reversed. The financial (revenue) information should be generated or input first, THEN the managers (AI and human) would do their intial drafts based upon the funds available. I understand that the current system of expenses determining revenues is much easier to code, but it defies all common sense, and makes pseudo-historical leagues (historical with fantasy players) very difficult to set up.

After getting that straight, add as much chrome as Markus will stand for.
__________________
Continuing a campaign to promote adding a 'mass select' option to Out of the Park 10. *sigh*
Curtis is offline   Reply With Quote
Old 06-05-2008, 02:22 PM   #20 (permalink)
Hall Of Famer
 
enuttage's Avatar
 
Join Date: Mar 2002
Location: Balcones Fault Line
Posts: 2,251
If it *isn't* insanely too complex to tackle along with everything else he's got going on, I agree that this would be the way to do it. Much more of a challenge on draft day, too.
__________________
WHBL - Managua Four Roses

"When the going gets weird, the weird turn pro."
enuttage is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:33 PM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Copyright © 2008 Out of the Park Developments