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| OOTP 8/2007: General Discussions Talk about our upcoming version of the game... |
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#1 (permalink) |
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Minors (Rookie Ball)
Join Date: Mar 2005
Posts: 45
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How do you make closers more effective?
Have been waiting for and answer to another poster's question, but it has been largely ignored over the last few days. I figured a different subject line might help.
Here's the original thread: Horrible closers Now, can one of the OOTP veterans please answer? Thanks in advance. |
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#2 (permalink) |
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All Star Starter
Join Date: May 2002
Location: The Lonely Mountain
Posts: 1,729
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I think the best way to document the problem is to compare your historical league's Blown Save percentage with real-life statistics for the same year. Pitchers blow saves on a daily basis, and stats for one individual can always be just one of those things. If there's a big statistical discrepancy league-wide, that would be an indication of a problem, and I'm sure it would be looked at.
As for one-third of one run leads being blown in the 9th, that really doesn't sound too far off to me. Most of your modern closers have ERAs over 3.00.
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"The only way to oblige men to speak well of us is to act well." -- Voltaire |
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#3 (permalink) |
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All Star Reserve
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 760
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1/3 is a bit much. Even the worst closers usually dont blow more than 6-8 saves a year. (or else they become a MR very quickly.) I'd say 20% should be absolute max for a regular closer. ANd really not over 15%.
Remember those 3.00+ ERAs. They come into a game for inning with as much as a 3-run leeway. Even an ERA of 4.50 means you only give up a run every 2 innings. Which would theoretically average to one run every 2 appearances.
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-Left-handed groundball specialist -Strikeouts are for wimps |
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#4 (permalink) | |
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All Star Starter
Join Date: May 2002
Location: The Lonely Mountain
Posts: 1,729
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Quote:
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"The only way to oblige men to speak well of us is to act well." -- Voltaire |
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#5 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Balcones Fault Line
Posts: 2,251
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BaseballEvolution.com - Keith - Linear Saves
...and scroll down. edit: I'll add that thought I haven't paid *that* much attention to it, from what I've seen, save percentages in OOTP VERY closely mirror that of real-life MLB. Last edited by enuttage : 06-08-2008 at 09:27 PM. |
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#6 (permalink) |
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Minors (Rookie Ball)
Join Date: Mar 2005
Posts: 45
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swampdragon,
I wasn't the original poster, but hopefully he's lurking and will post the data from his league either here or in his original thread. But I hear what you're saying. In the game I'm currently playing (SOM), Roy Face is sucking while lesser relievers are able to shut down rallies. I have written this off to being only 39 games into the season. However, the original poster's results gave me pause about OOTP. So ... enuttage, That was a helpful link, thank you, as well as your experience with the saves in OOTP. I figured most OOTP gamers would have gone ballistic if the relievers were routinely less effective than in real life. Until we hear from the original poster, then, it seems it's not a big deal. Or is it? ![]() Geoff |
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#7 (permalink) | |
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All Star Starter
Join Date: May 2002
Location: The Lonely Mountain
Posts: 1,729
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Quote:
__________________
"The only way to oblige men to speak well of us is to act well." -- Voltaire |
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#8 (permalink) | |
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Minors (Rookie Ball)
Join Date: Mar 2005
Posts: 45
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Quote:
The way Face is going, he won't get his ERA down till next spring training. By the way, I'm not using any non-stat-based features of SOM. I want the results to determine who's clutch, not artificial sweeteners, so the OOTP engine will be fine for me. Thanks for the deeper explanation. Geoff |
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