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| OOTP 9 - New to the game? If you have basic questions about the game, please come here! |
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#1 (permalink) |
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Minors (Triple A)
Join Date: Oct 2003
Posts: 273
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AI offers....is this odd??
I started an expansion team, so I don't have great talent. I put my entire squad on the trading block. Set trading volume to avg, trading ability to hard, preference to average. All AI teams are set to allow AI roster changes, and AI teams are trading w/ each other. After a full season and 1 month, NOTHING....not a single AI offer for anyone on my trading block. I just turned the trading volume up to high, still no offers. Is this normal? My team is bad, but I'd have thought i'd still have received an offer or two.
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#2 (permalink) |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium
Posts: 5,592
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Just a guess, but there's a setting in Global Setup, AI Options for AI Player Evaluations. By default, only 30% of AI's evaluation is set for Ratings Weight; the rest are based on stats from current, previous, and two years ago. Maybe as an expansion team (maybe in a relatively new league) your fellows are too new?
But regardless, if you team is as bad as you say they are, AI is not going to be interested anyway, I would think, ratings or stats. That does not mean that you cannot shop around and initiate your own deals that could work to your advantage.
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The 1998 Yankees are considered to be among the The Best Major League Baseball Teams Ever From 1902-2005 by Baseball Almanac. They were 68-20 at home that year (including playoffs and World Series) in the original Yankee Stadium (1923-2008), "Where Players Became Legends." |
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#3 (permalink) |
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Minors (Single A)
Join Date: Mar 2002
Posts: 76
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Yeah, I have personally played a month into my first season with Arizona. Randy Johnson and Chad Tracy are on the block for me and I have yet to receive an offer. Teams are set to allow AI Moves and trades are set to average. My question is, do computer teams ever put players on the block, as I've yet to see that and look forward to it.
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"I don't want to sell anything, buy anything, or process anything as a career. I don't want to sell anything bought or processed, or buy anything sold or processed, or process anything sold, bought, or processed, or repair anything sold, bought, or processed. You know, as a career, I don't want to do that." |
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#4 (permalink) | |
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All Star Starter
Join Date: Dec 2001
Location: Newburgh, NY
Posts: 1,869
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Quote:
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Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you. |
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#6 (permalink) |
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Minors (Triple A)
Join Date: Oct 2003
Posts: 273
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all my settings look correct. On the issue of AI talent evaluation, I wonder if there is a point in the season where the AI auto adjusts that. In other words, how much weight can go to current season stats in April?
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#7 (permalink) | |
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All Star Starter
Join Date: Jul 2004
Location: A hole
Posts: 1,874
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The trade AI needs considerable work. The one or two offers you may get per year are complete jokes. Trying to trade value for value is impossible. The AI seems unable to consider trading expiring contracts around the trade deadline. This of course should be a driver to make trades.
Team reports seem useless. I alway try trading by need and I'm rarely successful offering players that the other team needs. Perversely, most if not all successful trades have nothing to do with the stated needs of the other team. I've already documented my attempts to trade for a third catcher, not a star player by any means. During this pointless exercise, I tried 10-15 catchers most in the minors and in each case the AI asked for my top 5 players. Even with trading difficulty set at hard, the trade system should be set up to get easier as the potential talent levels of the players go down. I'm not a programmer but since the game has a built in evaluation tool why can it not be used to recognize similar talent levels and then match that to team needs. I've tried easier settings and find the AI is completely vulnerable to exploitation. Well there's my rant.
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Reading List The Catcher Was A Spy by Nicholas Dawidoff The Confusion by Neal Stephenson |
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