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Old 05-24-2008, 10:52 AM   #1 (permalink)
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Thumbs up OOTP 9 Newsletter: Historicals!

Our latest newsletter discusses the improvements for historical leagues in OOTP 9. Have a look here, and don't forget to pre-order

OOTP 9 Newsletter

Cheers,
Markus
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Old 05-24-2008, 08:06 PM   #2 (permalink)
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This sounds TERRIFIC! I really like the idea of importing leagues prior to 1901 and park neutralization. Good job!!
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Old 05-25-2008, 06:23 AM   #3 (permalink)
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You can thank Garlon & Spritze, they did a great job collecting data and proposing features
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Old 05-25-2008, 09:18 AM   #4 (permalink)
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Originally Posted by Markus Heinsohn View Post
You can thank Garlon & Spritze, they did a great job collecting data and proposing features
Thank you Garlon & Spritze. I am looking forward to trying a historical league
using OOTP 9.
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Old 05-25-2008, 12:04 PM   #5 (permalink)
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When playing with historical leagues, is it better to play with all minor leagues (AAA,AA,A) or use ghost players?
I am going to experiment with an historical league using OOTP 8 before OOTP 9 arrives.
Any advice would be greatly appreciated.
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Old 05-25-2008, 12:23 PM   #6 (permalink)
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Is this release mostly dedicated to historical play? May not be worth it for us modern era players.
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Old 05-25-2008, 06:01 PM   #7 (permalink)
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The new historical features and fixes will improve the realism in any season you play in history.

All of these extra calculations that track historical ratios like GB%, Double Play rates, SB Attempt rates, SB%, IP per Game Started, Retire According To History, etc all combine to have a dramatic impact on the accuracy of the simulation both in terms of the league as a whole and on a per player basis. The league Earned Run Average is about as perfect as possible now and that's due to all of these extra things, which impact scoring, being controlled properly.
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Old 05-25-2008, 06:06 PM   #8 (permalink)
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Is this release mostly dedicated to historical play? May not be worth it for us modern era players.
Of course not
Please check the first newsletter: OOTP Developments Newsletter
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Old 05-25-2008, 06:08 PM   #9 (permalink)
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I remember OOTP in the past didn't calculate GB% quite like how MLB does or some such (see some Ronco posts). Does this news now mean that it does calculate it correctly now?
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Old 05-25-2008, 06:30 PM   #10 (permalink)
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OOTP's GB% refers to Groundball Outs/(Groundball Outs + Flyball Outs).

The MLB website also lists GO (Ground Outs) and AO (Airouts).

The historical data for GO and AO for 1871-2007 was compiled from the league fielding data, both for individual pitchers in the neutralized stats and the overall league totals (ratios) that OOTP matches when you simulate.

So kq76 - OOTP does exactly what it is needs to be doing.
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Old 05-25-2008, 06:32 PM   #11 (permalink)
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I remember OOTP in the past didn't calculate GB% quite like how MLB does or some such (see some Ronco posts). Does this news now mean that it does calculate it correctly now?
The stats calculation is basically the same, it is just displayed differently. MLB does it as gb/fb ratio, which will result in numbers like 1.25. I prefer a % number, so the formula is gb * 100 / (gb + fb). It is the same basically, and does not influence the engine one bit if the calculation is different.
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Old 05-25-2008, 06:42 PM   #12 (permalink)
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You can thank Garlon & Spritze, they did a great job collecting data and proposing features
Ok then. Thanks Garlon & Spritze!
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Old 05-25-2008, 06:44 PM   #13 (permalink)
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Oh, okay. Sorry, I couldn't remember exactly what the issue was. I tried a search, but couldn't quickly find it as gb% is too short a search term and RonCo's got too many good posts otherwise.

EDIT: Searching for "ground" from RonCo brings up some of the threads. I usually spell groundball without the space, but RonCo has spelled it both ways so I didn't see it before. I don't feel like arguing the point any further at the moment though.
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Old 05-26-2008, 01:35 PM   #14 (permalink)
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Unless the game calculates its results in a different flow, we'll always have quirky issues with ground ball percentages and what they really mean inside the guts of the game of baseball. But, since historical records don't allow for easy interpretation, it will be difficult to make the game work the way it needs to for historical environments if the results engine is changed the way I think it needs to be changed. I suggest this is ultimately the crossroad where the needs of the historical game diverge from the needs of the fictional game. (Realize all this is said without knowledge of v9 design changes, but assuming with near certainty that the basic results engine will not change. Realize also that Markus does not agree with my statement about the results engine, and that I'm just stating a position I'm not going to argue one way or the other beyond this post.)

It's been awhile since I read Garlon's approach, and I don't have access to them now. But as I recall, it's a solid approach to ensuring overall numbers are good but won't ensure individual numbers are "right" (whatever "right" might mean to you). Though I personally would not have gone down the path Markus has taken, I have a great deal of respect for Garlon's approaches, so I'm certain they will make the historical simmer feel the game is better.

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Old 05-26-2008, 04:34 PM   #15 (permalink)
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Just wanted to thank Marcus for addressing historical issues this time around. I play strictly historically, but enjoy the variance in the game so things can unfold differently - I think the improvements in OOTP 9 are really propelling the historical aspects of the game into a different realm.

One quick question: I have a historical league I began with OOTP 2007 that I'd like to import into OOTP 9 - when I do this, will there be a way to use park- neutralized stats/ratings for subsequent seasons? I started my sim in 1901 and up to 1907 now and would like to take advantage of this option for future years, but perhaps it can only be used when you create a new league.

Thanks, also, for allowing us to go back to 1871...I'll probably create a new league just to see how things were way back then!
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Old 05-26-2008, 04:56 PM   #16 (permalink)
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Just wanted to thank Marcus for addressing historical issues this time around. I play strictly historically, but enjoy the variance in the game so things can unfold differently - I think the improvements in OOTP 9 are really propelling the historical aspects of the game into a different realm.

One quick question: I have a historical league I began with OOTP 2007 that I'd like to import into OOTP 9 - when I do this, will there be a way to use park- neutralized stats/ratings for subsequent seasons? I started my sim in 1901 and up to 1907 now and would like to take advantage of this option for future years, but perhaps it can only be used when you create a new league.

Thanks, also, for allowing us to go back to 1871...I'll probably create a new league just to see how things were way back then!
Sorry, these are only available for brand new leagues.
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Old 05-26-2008, 05:06 PM   #17 (permalink)
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Sorry, these are only available for brand new leagues.
That's cool...kind of what I figured. Thanks again for all the great historical improvements - will be pre-ordering very soon.
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Old 05-26-2008, 06:18 PM   #18 (permalink)
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Sorry, these are only available for brand new leagues.
Is that also true for park factors?

If I import a OOTP8 Historial league can I have it automatically import the correct park factors?

Thanks!
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Old 05-26-2008, 06:24 PM   #19 (permalink)
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Ignore Exodor, he's a Royals fan. Doesn't know what is good for him.
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Old 05-26-2008, 06:24 PM   #20 (permalink)
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Is that also true for park factors?

If I import a OOTP8 Historial league can I have it automatically import the correct park factors?

Thanks!
The park factors will import properly when you advance to the next season
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