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Old 07-13-2008, 11:48 PM   #141 (permalink)
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Quote:
Originally Posted by ike121212 View Post
Granted, it's only 12 seasons, but the average number of 3.5+ Star SP's created per season is 4.1, compared 2.6 Catchers.

I'd say that looks normal. Depending on league settings, you normally have five SPs on your team and two catchers.
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Old 07-14-2008, 12:19 AM   #142 (permalink)
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This is for a 24 team league, not 1 team.
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Old 07-14-2008, 12:58 AM   #143 (permalink)
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Originally Posted by ike121212 View Post
This is for a 24 team league, not 1 team.
Right... I'm saying that even though the number of prospects may seem low, at least it's a balanced ratio.

I've gone through pretty good dry spells of talent as well (though not as bad as the one you're seeing), FWIW.
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Old 07-14-2008, 01:08 AM   #144 (permalink)
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I guess I'm just saying that at least it's balanced... trying to find the silver lining
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Old 07-14-2008, 01:14 AM   #145 (permalink)
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One thing to remember is that this year it seems tweaked so that players drafted later on that may not look great in the draft turn out to be players after developing.
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Old 07-14-2008, 01:16 AM   #146 (permalink)
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I see your point, but that's not the SP to C ratio I'd shoot for. I was getting 1.6:1, I think 3:1 or even 4:1 would be more appropriate.

Maybe my expectations are way off, but I'd hope to see some where around 2 SP prospects per team > 1.5 stars. I got .4.
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Old 07-14-2008, 01:36 AM   #147 (permalink)
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Originally Posted by Aytumious View Post
One thing to remember is that this year it seems tweaked so that players drafted later on that may not look great in the draft turn out to be players after developing.
Ya, this does seem to be the case. NABA produces nice stats, and continues to do so 100+ years out. I'm just having a really hard time applying that thinking to the second round of the draft.....and an even worse time when I draft outside of the top 10 and all the good SP's are gone. I'd rather draft someone in the 4th round with decent potential, and have them not develop.
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Old 07-14-2008, 01:49 AM   #148 (permalink)
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I have no clue what you guys are discussing here with the ratios, etc. Boggles the mind and I guess I am too new here to figure it out. All I wanted to do here was to thank Sky Dog for a great league. I never use the draft....I hate a draft, any kind of draft, so I just picked a team without looking at its roster and started playing the game. Well, I have spent a lot of time creating new uniforms for all of the major league and AAA teams. This league is great and is running very well. The only thing I have noticed and perhaps I can change the settings for that (I still haven't really figured out how to make all of the settings for the AI of this game, but I will get there) anyway, as I was saying, the only thing that I see is that there are a tremendous amount of designated hitters put into each game. That is not very realistic at all. I also had my pitcher, who was tired and needing to come out, and did come out the next inning but he was left in to hit for himself in the inning before when he should have been lifted for a PH....so a different problem here with the DH!!! But other than that, this league is playing very well and very competitively.
So, that being said, and sorry to jump in here when you guys are discussing another topic, I like the league very much and I want to thank you Sky Dog for creating it for people like me who just want to jump in and have some fun with baseball. I play out all of my games, unlike you and many of the others here so my stats overall are probably going to be different, at least for my team and my league. I am not a stats person....I just love the game of baseball for itself. I never keep track of any stats in this game. I could care less. The important thing to me is that the game is realistic and the teams are competitive, and so far it seems to be doing well at that.

Ok, blabbered on long enough. Once I get all of the uniforms the way I want them, I will post them here for all to see. Again, thanks for a great league. Enjoying the heck out of it and getting absolutely nothing else done....like doing the dishes or cleaning the place...Sad, but hey, I never get anyone here anyway so I don't care. Baseball rules!! OOTP may have a few problems (and what game doesn't) but overall, I love this game and it works for me. Now if we could just get in game announcing, like the old Ernie Harwell kind of thing going here with OOTP, this would be the perfect game!!
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Old 07-14-2008, 05:23 AM   #149 (permalink)
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I have no clue what you guys are discussing here with the ratios, etc.
It's a completely misplaced whine, given that PCMs are set to default in this league. Sounds like a guy with an axe to grind. The appropriate place would be in the support forum. *shurg*


Glad you're enjoying the league. Odd about the DH. I have it turned off...
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Old 07-14-2008, 08:14 AM   #150 (permalink)
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Quote:
Originally Posted by Greatgrampa View Post

Well, I have spent a lot of time creating new uniforms for all of the major league and AAA teams.


Once I get all of the uniforms the way I want them, I will post them here for all to see.
Please do share!
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Old 07-14-2008, 09:09 AM   #151 (permalink)
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Sorry, I know it's misplaced. With patch 1 out, you're my only hope to help. It's not really an axe to grind, I just want to start actually playing the game.
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Old 07-14-2008, 10:53 AM   #152 (permalink)
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Sorry, I know it's misplaced. With patch 1 out, you're my only hope to help. It's not really an axe to grind, I just want to start actually playing the game.
1. I'm not your hope here. You should either post it in support in hopes of getting a BugZilla number, use the PCMs to give you more pitching talent, or generate players for a bunch more rounds.

Besides that, I don't see it as a big problem. There's an appropriate level of pitching talent coming into the league each year at default levels, and the individual skill sets of the pitchers show a wide and appropriate variety in the later rounds. Just because one little star or 20-80 number rating isn't the way you think it should be doesn't mean the system is broken.
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Old 07-14-2008, 02:27 PM   #153 (permalink)
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Instructions?

SkyDog, are there any installation instructions for this league to be sure I am doing it properly? I unzipped it into quickstarts and I can't start the league from there. I get an error message that says unable to load a data file. This looks great. Thanks.
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Old 07-14-2008, 02:34 PM   #154 (permalink)
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SkyDog, are there any installation instructions for this league to be sure I am doing it properly? I unzipped it into quickstarts and I can't start the league from there. I get an error message that says unable to load a data file. This looks great. Thanks.
I checked his quickstart out a couple of days ago, did exactly what you did, and it worked fine for me. I'd consider redownloading it. Maybe the download got cut short. *shurg*
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Old 07-14-2008, 02:37 PM   #155 (permalink)
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Are you at the first screen when you open OOTP? Load a quick start is the menu selection you're looking for. If you did not put the file into the quickstart folder or did not get it unzipped, that will cause a problem.

Make sure the file ends with the extension .quick for the league.
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Old 07-14-2008, 05:11 PM   #156 (permalink)
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Originally Posted by SkyDog View Post
Besides that, I don't see it as a big problem. There's an appropriate level of pitching talent coming into the league each year at default levels, and the individual skill sets of the pitchers show a wide and appropriate variety in the later rounds. Just because one little star or 20-80 number rating isn't the way you think it should be doesn't mean the system is broken.
To each his own, I guess. There's an appropriate level of talent coming into the league because you've adjusted the the statistical modifiers to make it perform adequately. I had hoped you'd share my opinion of SP's and it's impact on re-building teams in your quickstart. Since you don't, I'll work on my own to adjust PCM's and stat modifiers to produce a better draft crop, and produce comparable stats. Thanks for your hard work, and I'm sorry if I've offended you or taken this too far off-topic.
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Old 07-14-2008, 05:19 PM   #157 (permalink)
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To each his own, I guess. There's an appropriate level of talent coming into the league because you've adjusted the the statistical modifiers to make it perform adequately.
No. The talent levels stay static no matter what statistical modifiers are being used, be they default, mine, anyone's. The little numbers/stars assigned to the players have nothing to do with that. It's just cosmetic.
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Old 07-14-2008, 06:16 PM   #158 (permalink)
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No. The talent levels stay static no matter what statistical modifiers are being used, be they default, mine, anyone's. The little numbers/stars assigned to the players have nothing to do with that. It's just cosmetic.
I didn't suggest that statistical modifiers change the talent.....just how it performs. You chose to balance around 1.0 pcm's, that doesn't make them ideal. The decision to use 1.0's is not cosmetic.
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Old 07-14-2008, 10:19 PM   #159 (permalink)
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Has anyone tested how Ronco's development settings work after the new patch? Apparently, player development was changed in 9.1, so I am assuming the effect of Ronco's development settings will not work the same as in 9.0.27?
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Old 07-15-2008, 11:03 PM   #160 (permalink)
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I wish I could play the quickstart listed in the original post, but for some reason my Winzip will not extract all of those thousands of text files.
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